sharedutils/gameUtils/sessionUtils.go

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package gameUtils
import (
"encoding/json"
"time"
)
func ConvertServerSessionsToJSON(s Session) []byte {
s_json, err := json.Marshal(s)
_ = err //TODO: Check Errors
return s_json
}
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func FindSessionByID(sessionId string, sessions []Session) Session {
for _, session := range sessions {
if session.SessionId == sessionId {
return session
}
}
return Session{ //TODO: Return Errors
SessionId: sessionId,
GameId: "",
Assets: GameInterfaceAssets{},
Expires: time.Time{},
Arguments: []Argument{},
}
}
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var FakeSessions = Sessions{
Sessions: []Session{
{
GameId: "garrysmod",
SessionId: "gmod-test",
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// Icon: "",
// Title: "Regular Skirda Gmod server",
// Status: "Super fake session",
// Version: "",
Expires: time.Time{},
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Arguments: []Argument{
{
Body: "+connect",
Value: "127.0.0.1:27015",
},
},
},
{
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// GameId: "half-lide-1",
// Title: "Half-Life 1 МЯСО",
// Status: "Retro shit",
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Expires: time.Time{},
},
{
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GameId: "minecraft",
// Title: "Test 3",
// Status: "Testing session",
// Version: "1.54.7",
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Expires: time.Time{},
},
},
}