move session to games
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c29d02423f
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29
gameUtils/sessionTypes.go
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29
gameUtils/sessionTypes.go
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@ -0,0 +1,29 @@
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package gameUtils
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import (
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"time"
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)
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type Session struct {
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SessionId string
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GameId string
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Icon string
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Title string
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Status string
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Version string
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Expires time.Time
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Arguments []Argument
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}
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type Sessions struct {
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Sessions []Session
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}
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type JSSessionInterface struct {
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GameID string `json:"gameId"`
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Icon string `json:"icon"`
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Title string `json:"title"`
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Status string `json:"status"`
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Version string `json:"version"`
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Expires time.Time `json:"expires"`
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}
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55
gameUtils/sessionUtils.go
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55
gameUtils/sessionUtils.go
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@ -0,0 +1,55 @@
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package gameUtils
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import (
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"encoding/json"
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"time"
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)
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func ConvertServerSessionsToJSON(s Session) []byte {
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s_json, err := json.Marshal(s)
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_ = err //TODO: Check Errors
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return s_json
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}
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var FakeSessions = Sessions{
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Sessions: []Session{
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{
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GameId: "garrysmod",
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SessionId: "gmod-test",
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Icon: "",
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Title: "Regular Skirda Gmod server",
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Status: "Super fake session",
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Version: "",
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Expires: time.Time{},
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Arguments: []Argument{
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{
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Body: "+connect",
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Value: "127.0.0.1:27015",
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},
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},
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},
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{
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GameId: "half-lide-1",
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Title: "Half-Life 1 МЯСО",
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Status: "Retro shit",
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Expires: time.Time{},
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},
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{
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GameId: "minecraft",
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Title: "Test 3",
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Status: "Testing session",
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Version: "1.54.7",
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Expires: time.Time{},
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},
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},
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}
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func FindSessionByID(sessionId string, sessions []Session) Session {
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for _, session := range sessions {
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if session.SessionId == sessionId {
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return session
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}
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}
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var temp Session = Session{}
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return temp
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}
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