2023-01-05 03:31:53 +00:00
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package sessionUtils
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2022-11-11 12:15:36 +00:00
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import (
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"encoding/json"
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"time"
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2023-01-05 03:31:53 +00:00
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gamesModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/games"
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sessionsModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/sessions"
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2022-11-11 12:15:36 +00:00
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)
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2023-01-05 03:31:53 +00:00
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func ConvertServerSessionsToJSON(s sessionsModels.Session) []byte {
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s_json, err := json.Marshal(s)
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_ = err //TODO: Check Errors
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return s_json
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}
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2023-01-05 03:31:53 +00:00
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func FindSessionByID(sessionId string, sessions []sessionsModels.Session) sessionsModels.Session {
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2022-11-11 12:30:08 +00:00
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for _, session := range sessions {
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if session.SessionId == sessionId {
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return session
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}
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}
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return sessionsModels.Session{ //TODO: Return Errors
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2022-11-11 12:30:08 +00:00
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SessionId: sessionId,
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GameId: "",
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Assets: gamesModels.GameInterfaceAssets{},
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Expires: time.Time{},
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Arguments: []gamesModels.Argument{},
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2022-11-11 12:30:08 +00:00
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}
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}
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2023-01-05 03:31:53 +00:00
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func GetJSSessionInterface(s sessionsModels.Session) sessionsModels.JSSessionInterface {
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newInterface := sessionsModels.JSSessionInterface{ //TODO: If session icon empty - use game icon
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2022-11-11 23:56:43 +00:00
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GameID: s.GameId,
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SessionId: s.SessionId,
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Expires: time.Time{},
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Title: s.Assets.Title,
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Icon: s.Assets.Icon,
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Description: s.Assets.Description,
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Backgrounds: []string{}, //TODO: Complete
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}
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return newInterface
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}
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2023-01-05 03:31:53 +00:00
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var FakeSessions = sessionsModels.Sessions{ //TODO: Move to front
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Sessions: []sessionsModels.Session{
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2022-11-11 12:15:36 +00:00
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{
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GameId: "garrysmod",
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SessionId: "gmod-test",
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// Icon: "",
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// Title: "Regular Skirda Gmod server",
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// Status: "Super fake session",
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// Version: "",
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Expires: time.Time{},
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Arguments: []gamesModels.Argument{
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{
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Body: "+connect",
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Value: "127.0.0.1:27015",
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},
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},
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},
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{
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// GameId: "half-lide-1",
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// Title: "Half-Life 1 МЯСО",
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// Status: "Retro shit",
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Expires: time.Time{},
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},
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{
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GameId: "minecraft",
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// Title: "Test 3",
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// Status: "Testing session",
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// Version: "1.54.7",
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Expires: time.Time{},
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},
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},
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}
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