* Patches to get 1.17 working, need to revise into real solutions.
* Add version.jar to cp until 1.17.
* Add server selection button to Java settings tab in preparation for by-instance java settings.
* Java settings by instance
* Use classpath flag instead of hardcode.
* Support 1.19.
* Fix refresh of java exec details.
* Add doc.
* Fix auto download of jdk 17.
* Dependency upgrade.
Fix bug with AdmZip by replacing it for the jdk extraction task. It will have to eventually be replaced for everything else.
Remove disclaimer about Oracle JDK, as it is no longer used.
* Update landing.js
This changes the Skin/Avatar server displayed on the landing page to one that displays the hat layer which then features the skin correctly.
* Create landing.js
This changes the Skin/Avatar server displayed on the landing page to one that displays the hat layer which then features the skin correctly.
* Updated remaining Crafatar URLS
Changed Crafatar URLS to matching mc-heads url.
Fixed issue with passing fullscreen argment to 1.13+, although it doesnt seem to be working well clientside.
Improved the forge version check logic.
Fixed launch area toggling and added a min linger time so that the transition doesnt look abrupt.
Upgraded dependencies.
Mojang has changed its manifest format for 1.13.
Forge is no longer a universal jar, it requires more hosted files, all of which are generated by the installer.
We can no longer extract the version manifest from forge's jar and have to include it in the distribution.
This commit adds support for launching forge only, mods are currently not supported from the distribution.
Handling of 1.13 launches are subject to change as we move forward.
If anything happens to the forked process, the main should now pick up on it and alert the user.
Should no longer get 'stuck at 100%' issues when the forked process fails, for whatever reason.
Removed commonDirectory.
Removed instanceDirectory.
Added dataDirectory. The common and instance directories are now resolved from this.
The config.json and distribution.json are now stored in Electron's data folder (app.getPath('userData')).
Users can edit the dataDirectory under launcher settings.
If the instance mods directory does not exist when the 'Add Drop-In Mod' button is clicked, it will be created.
The update selected server code has been modified. Previously, the server would be updated before the mod config was saved. This has been fixed so that the mod config is saved before the server is switched.
Updated electron to v3.0.10.
Added dynamic keybinder for overlays. If dismissable, the Escape key will dismiss the overlay. If not dismissable, Enter & Escape will trigger the main button.
If the selected account is not valid and you have more than one other account, you may cancel logging in to return to the original error overlay.
Updated electron-builder@20.28.2.
Fixed minor bug where the background of the settings UI was set to transparent. This occurred if the validation error overlay was shown on the settings UI, and you chose the login option.
The manual installation overlay now links to the Java Management wiki article.
The Available Options for Java 8 href now links to the os-specific page (/windows for windows, /unix for macOS and Linux).
The default config now uses the same value as max ram for min ram.
Switched to version-safe regex for monitoring game launch progress.
Game output is now encoded in utf-8 to avoid multiple conversions from Uint8Array to String.
Note that game output has line breaks. Trim any content before testing it against regular expressions.
Fixed error 'self signed certificate in certificate chain'.
Disabled reject unauthorized in assetexec process.
Fixed error messages from assetexec to renderer.
Updated elctron-builder to v20.25.0.
Linted the entire project. Using different rules for the script files
as there are a lot of undefined variables just because of the way the
DOM's global scope works.
Mostly just code cleanup, however the linter did catch a minor bug with
a settings regex. That has been corrected.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
On the landing view, the up arrow will open the News UI.
On the News UI, the left and right arrow keys will switch articles.
Thanks to aaronholtomcook/ElectronLauncher (26659f8c38)
Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
Features:
* Add a new account.
* Switch accounts.
* Log out of an account.
Also added a cancel button to the login UI which is only shown when a user is adding an account. In that case, the operation should be and is cancellable.