2020-12-16 16:54:41 +00:00
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/*
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* Copyright 2020 James Lyne
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*
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* Some portions of this file were taken from https://github.com/webbukkit/dynmap.
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* These portions are Copyright 2020 Dynmap Contributors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2020-12-12 22:04:56 +00:00
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import {MarkerOptions, DivIcon, DomUtil} from 'leaflet';
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2020-11-24 01:52:31 +00:00
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import {DynmapPlayer} from "@/dynmap";
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2020-12-10 02:21:42 +00:00
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import Util from '@/util';
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2020-11-24 01:52:31 +00:00
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2020-12-13 13:23:32 +00:00
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const playerImage = require('@/assets/images/player_face.png');
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2020-12-01 23:20:38 +00:00
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const noSkinImage: HTMLImageElement = document.createElement('img');
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noSkinImage.height = 16;
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noSkinImage.width = 16;
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2020-12-10 02:21:42 +00:00
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const smallImage: HTMLImageElement = document.createElement('img');
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smallImage.height = 16;
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smallImage.width = 16;
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const largeImage: HTMLImageElement = document.createElement('img');
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largeImage.height = 32;
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largeImage.width = 32;
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const bodyImage: HTMLImageElement = document.createElement('img');
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bodyImage.height = 32;
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bodyImage.width = 32;
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2020-12-13 13:23:32 +00:00
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noSkinImage.src = smallImage.src = largeImage.src = bodyImage.src = playerImage;
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2020-12-10 02:21:42 +00:00
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noSkinImage.className = smallImage.className = largeImage.className = bodyImage.className = 'player__icon';
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2020-12-01 23:20:38 +00:00
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export interface PlayerIconOptions extends MarkerOptions {
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2020-11-24 01:52:31 +00:00
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smallFace: boolean,
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showSkinFace: boolean,
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showBody: boolean,
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showHealth: boolean,
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}
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2020-12-12 22:04:56 +00:00
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export class PlayerIcon extends DivIcon {
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2020-11-24 01:52:31 +00:00
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private readonly _player: DynmapPlayer;
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private _container?: HTMLDivElement;
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private _playerImage?: HTMLImageElement;
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2020-12-10 02:21:42 +00:00
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private _playerInfo?: HTMLSpanElement;
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2020-11-24 01:52:31 +00:00
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private _playerName?: HTMLSpanElement;
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2021-01-05 23:48:56 +00:00
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private _currentName?: string;
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2020-11-24 01:52:31 +00:00
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private _playerHealth?: HTMLDivElement;
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private _playerHealthBar?: HTMLDivElement;
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2020-12-10 02:21:42 +00:00
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private _playerArmor?: HTMLDivElement;
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private _playerArmorBar?: HTMLDivElement;
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2020-11-24 01:52:31 +00:00
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// @ts-ignore
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options: PlayerIconOptions;
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constructor(player: DynmapPlayer, options: PlayerIconOptions) {
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super(options);
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this._player = player;
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}
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createIcon(oldIcon: HTMLElement) {
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if (oldIcon) {
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2020-12-12 22:04:56 +00:00
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DomUtil.remove(oldIcon);
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2020-11-24 01:52:31 +00:00
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}
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const player = this._player;
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2021-01-05 21:06:10 +00:00
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let offset = 8;
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2020-11-24 01:52:31 +00:00
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this._container = document.createElement('div');
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2020-12-10 02:21:42 +00:00
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this._container.classList.add('marker', 'marker--player', 'leaflet-marker-icon');
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this._playerInfo = document.createElement('div');
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this._playerInfo.className = 'marker__label';
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2020-11-24 01:52:31 +00:00
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this._playerName = document.createElement('span');
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2020-12-10 02:21:42 +00:00
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this._playerName.className = 'player__name';
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2020-12-14 00:28:09 +00:00
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this._playerName.innerHTML = player.name;
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2020-11-24 01:52:31 +00:00
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if (this.options.showSkinFace) {
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2020-12-10 02:21:42 +00:00
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let size;
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if (this.options.smallFace) {
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this._playerImage = smallImage.cloneNode() as HTMLImageElement;
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size = '16';
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2021-01-05 21:06:10 +00:00
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offset = 8;
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2020-12-10 02:21:42 +00:00
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} else if(this.options.showBody) {
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this._playerImage = bodyImage.cloneNode() as HTMLImageElement;
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size = 'body';
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offset = 16;
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2020-12-10 02:21:42 +00:00
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} else {
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this._playerImage = largeImage.cloneNode() as HTMLImageElement;
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size = '32';
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2021-01-05 21:06:10 +00:00
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offset = 16;
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2020-12-10 02:21:42 +00:00
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}
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Util.getMinecraftHead(player, size).then(head => {
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this._playerImage!.src = head.src;
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2020-12-22 13:15:59 +00:00
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}).catch(() => {});
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2020-12-01 23:20:38 +00:00
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} else {
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this._playerImage = noSkinImage.cloneNode(false) as HTMLImageElement;
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2020-11-24 01:52:31 +00:00
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}
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2020-12-01 23:20:38 +00:00
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this._container.appendChild(this._playerImage);
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2020-12-10 02:21:42 +00:00
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this._container.appendChild(this._playerInfo);
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this._playerInfo.appendChild(this._playerName);
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2020-12-01 23:20:38 +00:00
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2020-11-24 01:52:31 +00:00
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if (this.options.showHealth) {
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this._playerHealth = document.createElement('div');
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2020-12-10 02:21:42 +00:00
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this._playerHealth.className = 'player__health';
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2020-11-24 01:52:31 +00:00
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2020-12-10 02:21:42 +00:00
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this._playerArmor = document.createElement('div');
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this._playerArmor.className = 'player__armor';
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2020-11-24 01:52:31 +00:00
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2020-12-10 02:21:42 +00:00
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this._playerInfo.appendChild(this._playerHealth);
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this._playerInfo.appendChild(this._playerArmor);
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2020-11-24 01:52:31 +00:00
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2020-12-10 02:21:42 +00:00
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this._playerHealthBar = document.createElement('div');
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this._playerHealthBar.className = 'player__health-bar';
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2020-11-24 01:52:31 +00:00
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2020-12-10 02:21:42 +00:00
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this._playerArmorBar = document.createElement('div');
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this._playerArmorBar.className = 'player__armor-bar';
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2020-11-24 01:52:31 +00:00
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2020-12-10 02:21:42 +00:00
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this._playerHealth.hidden = this._playerArmor.hidden = true;
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2020-11-24 01:52:31 +00:00
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} else {
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this._playerName.classList.add('playerNameNoHealth');
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}
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2021-01-05 21:06:10 +00:00
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this._container.style.marginTop = `-${offset}px`;
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this._container.style.marginLeft = `-${offset}px`;
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2020-11-24 01:52:31 +00:00
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return this._container;
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}
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update() {
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2020-12-01 23:20:38 +00:00
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if(!this._container) {
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return;
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}
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2021-01-05 23:48:56 +00:00
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if(this._player!.name !== this._currentName) {
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this._playerName!.innerHTML = this._currentName = this._player!.name;
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}
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2020-11-24 01:52:31 +00:00
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2020-12-01 23:20:38 +00:00
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if(this.options.showHealth) {
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if (this._player.health !== undefined && this._player.armor !== undefined) {
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this._playerHealth!.hidden = false;
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2020-12-10 02:21:42 +00:00
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this._playerArmor!.hidden = false;
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2020-12-01 23:20:38 +00:00
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this._playerHealthBar!.style.width = Math.ceil(this._player.health * 2.5) + 'px';
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2020-12-10 02:21:42 +00:00
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this._playerArmorBar!.style.width = Math.ceil(this._player.armor * 2.5) + 'px';
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2020-12-01 23:20:38 +00:00
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} else {
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this._playerHealth!.hidden = true;
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2020-12-10 02:21:42 +00:00
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this._playerArmor!.hidden = true;
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2020-12-01 23:20:38 +00:00
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}
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2020-11-24 01:52:31 +00:00
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}
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}
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}
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