LiveAtlas/src/leaflet/icon/PlayerIcon.ts

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import L, {DivIconOptions} from 'leaflet';
import {DynmapPlayer} from "@/dynmap";
export interface PlayerIconOptions extends DivIconOptions {
smallFace: boolean,
showSkinFace: boolean,
showBody: boolean,
showHealth: boolean,
}
export class PlayerIcon extends L.DivIcon {
private readonly _player: DynmapPlayer;
private _container?: HTMLDivElement;
private _playerImage?: HTMLImageElement;
private _playerName?: HTMLSpanElement;
private _playerHealth?: HTMLDivElement;
private _playerHealthBg?: HTMLDivElement;
private _playerHealthBar?: HTMLDivElement;
private _playerArmourBg?: HTMLDivElement;
private _playerArmourBar?: HTMLDivElement;
// @ts-ignore
options: PlayerIconOptions;
constructor(player: DynmapPlayer, options: PlayerIconOptions) {
super(options);
this._player = player;
}
createIcon(oldIcon: HTMLElement) {
if (oldIcon) {
L.DomUtil.remove(oldIcon);
}
const player = this._player;
this._container = document.createElement('div');
// var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
// player.marker.setLatLng(markerPosition);
this._container.classList.add('Marker', 'playerMarker', 'leaflet-marker-icon');
this._playerImage = document.createElement('img');
this._playerImage.classList.add(this.options.smallFace ? 'playerIconSm' : 'playerIcon');
this._playerImage.src = 'images/player.png';
this._playerName = document.createElement('span');
this._playerName.classList.add(this.options.smallFace ? 'playerNameSm' : 'playerName');
this._playerName.innerText = player.name;
this._container.insertAdjacentElement('beforeend', this._playerImage);
this._container.insertAdjacentElement('beforeend', this._playerName);
if (this.options.showSkinFace) {
// if (this.options.smallFace) {
// getMinecraftHead(player.account, 16, head => {
// this._playerImage!.src = head.src;
// });
// } else if (this.options.showBody) {
// getMinecraftHead(player.account, 'body', head => {
// this._playerImage!.src = head.src;
// });
// } else {
// getMinecraftHead(player.account, 32, head => {
// this._playerImage!.src = head.src;
// });
// }
}
if (this.options.showHealth) {
this._playerHealth = document.createElement('div');
this._playerHealth.classList.add(this.options.smallFace ? 'healthContainerSm' : 'healthContainer');
this._container.insertAdjacentElement('beforeend', this._playerHealth)
this._playerHealthBar = document.createElement('div');
this._playerHealthBar.classList.add('playerHealth');
this._playerArmourBar = document.createElement('div');
this._playerArmourBar.classList.add('playerHealth');
this._playerHealthBg = document.createElement('div');
this._playerArmourBg = document.createElement('div');
this._playerHealthBg.classList.add('playerHealthBackground');
this._playerArmourBar.classList.add('playerArmorBackground');
this._playerHealthBg.insertAdjacentElement('beforeend', this._playerHealthBar);
this._playerArmourBg.insertAdjacentElement('beforeend', this._playerArmourBar);
this._playerHealth.insertAdjacentElement('beforeend', this._playerHealthBg);
this._playerHealth.insertAdjacentElement('beforeend', this._playerArmourBg);
this._playerHealth.hidden = true;
} else {
this._playerName.classList.add('playerNameNoHealth');
}
return this._container;
}
update() {
this._playerName!.innerText = this._player!.name;
if (this._player.health !== undefined && this._player.armor !== undefined) {
this._playerHealth!.hidden = false;
this._playerHealthBar!.style.width = Math.ceil(this._player.health * 2.5) + 'px';
this._playerArmourBar!.style.width = Math.ceil(this._player.armor * 2.5) + 'px';
} else {
this._playerHealth!.hidden = true;
}
}
}