import L, {DivIconOptions} from 'leaflet'; import {DynmapPlayer} from "@/dynmap"; export interface PlayerIconOptions extends DivIconOptions { smallFace: boolean, showSkinFace: boolean, showBody: boolean, showHealth: boolean, } export class PlayerIcon extends L.DivIcon { private readonly _player: DynmapPlayer; private _container?: HTMLDivElement; private _playerImage?: HTMLImageElement; private _playerName?: HTMLSpanElement; private _playerHealth?: HTMLDivElement; private _playerHealthBg?: HTMLDivElement; private _playerHealthBar?: HTMLDivElement; private _playerArmourBg?: HTMLDivElement; private _playerArmourBar?: HTMLDivElement; // @ts-ignore options: PlayerIconOptions; constructor(player: DynmapPlayer, options: PlayerIconOptions) { super(options); this._player = player; } createIcon(oldIcon: HTMLElement) { if (oldIcon) { L.DomUtil.remove(oldIcon); } const player = this._player; this._container = document.createElement('div'); // var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location); // player.marker.setLatLng(markerPosition); this._container.classList.add('Marker', 'playerMarker', 'leaflet-marker-icon'); this._playerImage = document.createElement('img'); this._playerImage.classList.add(this.options.smallFace ? 'playerIconSm' : 'playerIcon'); this._playerImage.src = 'images/player.png'; this._playerName = document.createElement('span'); this._playerName.classList.add(this.options.smallFace ? 'playerNameSm' : 'playerName'); this._playerName.innerText = player.name; this._container.insertAdjacentElement('beforeend', this._playerImage); this._container.insertAdjacentElement('beforeend', this._playerName); if (this.options.showSkinFace) { // if (this.options.smallFace) { // getMinecraftHead(player.account, 16, head => { // this._playerImage!.src = head.src; // }); // } else if (this.options.showBody) { // getMinecraftHead(player.account, 'body', head => { // this._playerImage!.src = head.src; // }); // } else { // getMinecraftHead(player.account, 32, head => { // this._playerImage!.src = head.src; // }); // } } if (this.options.showHealth) { this._playerHealth = document.createElement('div'); this._playerHealth.classList.add(this.options.smallFace ? 'healthContainerSm' : 'healthContainer'); this._container.insertAdjacentElement('beforeend', this._playerHealth) this._playerHealthBar = document.createElement('div'); this._playerHealthBar.classList.add('playerHealth'); this._playerArmourBar = document.createElement('div'); this._playerArmourBar.classList.add('playerHealth'); this._playerHealthBg = document.createElement('div'); this._playerArmourBg = document.createElement('div'); this._playerHealthBg.classList.add('playerHealthBackground'); this._playerArmourBar.classList.add('playerArmorBackground'); this._playerHealthBg.insertAdjacentElement('beforeend', this._playerHealthBar); this._playerArmourBg.insertAdjacentElement('beforeend', this._playerArmourBar); this._playerHealth.insertAdjacentElement('beforeend', this._playerHealthBg); this._playerHealth.insertAdjacentElement('beforeend', this._playerArmourBg); this._playerHealth.hidden = true; } else { this._playerName.classList.add('playerNameNoHealth'); } return this._container; } update() { this._playerName!.innerText = this._player!.name; if (this._player.health !== undefined && this._player.armor !== undefined) { this._playerHealth!.hidden = false; this._playerHealthBar!.style.width = Math.ceil(this._player.health * 2.5) + 'px'; this._playerArmourBar!.style.width = Math.ceil(this._player.armor * 2.5) + 'px'; } else { this._playerHealth!.hidden = true; } } }