233 lines
6.5 KiB
Go
233 lines
6.5 KiB
Go
package personalprops
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import (
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"errors"
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"net/http"
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websiteapp "personalwebsite/apps"
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"personalwebsite/libs"
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"personalwebsite/webfilesystem"
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"github.com/gin-gonic/gin"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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type PersonalPropertiesApp struct {
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fs *webfilesystem.WebFileSystem
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manifest websiteapp.ApplicationManifest
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}
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func NewPersPropsApp(webFs *webfilesystem.WebFileSystem) PersonalPropertiesApp {
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newApp := PersonalPropertiesApp{
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fs: webFs,
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manifest: websiteapp.ApplicationManifest{
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AppId: "personal-properties",
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WindowName: "About me",
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},
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}
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return newApp
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}
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func (p *PersonalPropertiesApp) Route(route *gin.RouterGroup) {
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route.GET("render", func(ctx *gin.Context) {
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isMobileParam := ctx.Query("isMobile")
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isMobile := isMobileParam == "true"
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ginH, err := p.Render()
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if err != nil {
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ctx.JSON(http.StatusInternalServerError, "TODO") //TODO
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}
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if isMobile {
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ctx.HTML(http.StatusOK, "personal-properties/mobile-app.tmpl", ginH)
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} else {
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ctx.HTML(http.StatusOK, "personal-properties/app.tmpl", ginH)
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}
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})
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}
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func (p *PersonalPropertiesApp) GetManifest() websiteapp.ApplicationManifest {
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return p.manifest
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}
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func (p *PersonalPropertiesApp) GetId() string {
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return p.manifest.AppId
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}
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// func (p *PersonalPropertiesApp) WriteToDb() {
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// allProps := make([]PropIsland, 0)
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// // careerProps := make([]Prop, 0)
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// expertiseIsland := PropIsland{
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// Header: "Area Of Expertise",
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// Props: []PropElement{{
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// Key: "Programming",
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// Values: []string{
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// "Creating tools and plugins for artists",
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// "Editor and basic gameplay scripting",
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// },
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// },
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// {
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// Key: "Game Art",
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// Values: []string{
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// "Professional modeling",
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// "Complete knowledge in CG render theory",
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// },
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// },
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// },
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// }
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// eduIsland := PropIsland{
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// Header: "Education",
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// Props: []PropElement{
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// {
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// Key: "Gymnasium 526",
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// KeyComments: []string{"2005-2015"},
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// Values: []string{"Extended natural sciences course", "Additional C++, media production and computer graphics courses", "Winner of conference “The future of a strong Russia is in high technology” in programming section"},
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// },
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// {
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// Key: "Lyceum 281",
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// KeyComments: []string{"2015-2016"},
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// Values: []string{"Extended IT and Physical sciences course"},
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// },
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// {
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// Key: "University",
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// KeyComments: []string{"2017-2019"},
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// Values: []string{"Faculty: Info-communication Networks and Systems", "Specialty: Information Security"},
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// },
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// },
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// }
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// careerProps := PropIsland{
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// Header: "Career",
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// Props: []PropElement{
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// {
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// Key: "VR lab assistant",
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// KeyComments: []string{"Academy of Digital Technologies", "2019-2020"},
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// Values: []string{"Teaching lessons for students in Unreal Engine 4, Unity and Blender editor courses", "Training students for World Skills Russia"},
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// },
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// {
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// Key: "3d artist",
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// KeyComments: []string{"Space Time VR", "2020-2020"},
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// Values: []string{"Creating 3d assets for VR game"},
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// },
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// {
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// Key: "Jr. Techartist",
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// KeyComments: []string{"MP Games"},
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// Values: []string{"Game content integration and production", "Shader coding", "Optimization asset production in artists pipeline"},
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// },
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// {
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// Key: "Techartist",
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// Values: []string{"Game content optimization and production", "Profiling and debugging render pipeline", "Creating in-house tools for pipeline software", "Working process pipeline integration and maintenance", "Linux servers administration"},
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// },
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// },
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// }
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// volunteerProps := PropIsland{
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// Header: "Volunteer Experience",
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// Props: []PropElement{
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// {
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// Key: "Metrostroi Mod",
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// Values: []string{
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// "Help unite fragmented community on one social platform",
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// "Worked on social elements of official site, create ranking",
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// "Took a part on creating ranking system for players",
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// "Creating models and maps for Steam Workshop"},
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// },
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// {
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// Key: "Age of Silence",
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// Values: []string{
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// "Start as tech-artist, create naming system in big ue4 project",
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// "Promoted to chief of 3d Department",
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// "Project win Unreal Day 2019",
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// },
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// },
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// },
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// }
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// allProps = append(allProps, expertiseIsland, careerProps, eduIsland, volunteerProps)
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// file := webfilesystem.WebFSFile{
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// MongoId: primitive.NewObjectID(),
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// Name: "personal.props",
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// Type: "props",
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// Data: PropertiesFile{
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// Props: allProps,
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// },
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// }
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// err := p.fs.CreateFile(&file, "/home/user/")
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// if err != nil {
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// println(err.Error())
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// } else {
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// println("Ok")
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// }
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// }
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func (p *PersonalPropertiesApp) Render() (gin.H, error) {
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props, err := p.fs.NewRead("/home/user/personal.props")
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if err != nil {
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return nil, err
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}
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if props.Data == nil || props.Type != "props" {
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return nil, errors.New("bad file")
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}
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headerProps := props.Data.(primitive.D).Map()["headerprops"].(primitive.D).Map()
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// file, err := p.fs.Read(headerProps["icon"].(string))
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if err != nil {
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//TODO err catch
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}
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// data, err := wde.ReadImage(file)
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// if err != nil {
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// return nil, err
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// }
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hIsland := HeaderIsland{
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Name: headerProps["name"].(string),
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// Icon: data,
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Info1: "LLL",
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Info2: "QQQ",
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}
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allProps := make([]PropIsland, 0)
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for _, v := range props.Data.(primitive.D).Map()["props"].(primitive.A) {
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island := PropIsland{}
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island.Header = v.(primitive.D).Map()["header"].(string)
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for _, prop := range v.(primitive.D).Map()["props"].(primitive.A) {
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elem := PropElement{
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Key: prop.(primitive.D).Map()["key"].(string),
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}
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if prop.(primitive.D).Map()["keycomments"] != nil {
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for _, keyComments := range prop.(primitive.D).Map()["keycomments"].(primitive.A) {
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elem.KeyComments = append(elem.KeyComments, keyComments.(string))
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}
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}
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for _, elemValues := range prop.(primitive.D).Map()["values"].(primitive.A) {
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elem.Values = append(elem.Values, elemValues.(string))
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}
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island.Props = append(island.Props, elem)
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}
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allProps = append(allProps, island)
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}
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return gin.H{
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"headerProps": hIsland,
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"allprops": allProps,
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}, nil
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}
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type HeaderIsland struct {
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Name string
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Icon *libs.Base64Img
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Info1 string
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Info2 string
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}
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type PropElement struct {
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Key string
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KeyComments []string
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Values []string
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}
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type PropIsland struct {
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Header string
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Props []PropElement
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}
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type PropertiesFile struct {
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Props []PropIsland `bson:"props"`
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}
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