package personalprops import ( "errors" "net/http" websiteapp "personalwebsite/apps" "personalwebsite/libs" "personalwebsite/webfilesystem" "github.com/gin-gonic/gin" "go.mongodb.org/mongo-driver/bson/primitive" ) type PersonalPropertiesApp struct { fs *webfilesystem.WebFileSystem manifest websiteapp.ApplicationManifest } func NewPersPropsApp(webFs *webfilesystem.WebFileSystem) PersonalPropertiesApp { newApp := PersonalPropertiesApp{ fs: webFs, manifest: websiteapp.ApplicationManifest{ AppId: "personal-properties", WindowName: "About me", }, } return newApp } func (p *PersonalPropertiesApp) Route(route *gin.RouterGroup) { route.GET("render", func(ctx *gin.Context) { isMobileParam := ctx.Query("isMobile") isMobile := isMobileParam == "true" ginH, err := p.Render() if err != nil { ctx.JSON(http.StatusInternalServerError, "TODO") //TODO } if isMobile { ctx.HTML(http.StatusOK, "personal-properties/mobile-app.tmpl", ginH) } else { ctx.HTML(http.StatusOK, "personal-properties/app.tmpl", ginH) } }) } func (p *PersonalPropertiesApp) GetManifest() websiteapp.ApplicationManifest { return p.manifest } func (p *PersonalPropertiesApp) GetId() string { return p.manifest.AppId } // func (p *PersonalPropertiesApp) WriteToDb() { // allProps := make([]PropIsland, 0) // // careerProps := make([]Prop, 0) // expertiseIsland := PropIsland{ // Header: "Area Of Expertise", // Props: []PropElement{{ // Key: "Programming", // Values: []string{ // "Creating tools and plugins for artists", // "Editor and basic gameplay scripting", // }, // }, // { // Key: "Game Art", // Values: []string{ // "Professional modeling", // "Complete knowledge in CG render theory", // }, // }, // }, // } // eduIsland := PropIsland{ // Header: "Education", // Props: []PropElement{ // { // Key: "Gymnasium 526", // KeyComments: []string{"2005-2015"}, // Values: []string{"Extended natural sciences course", "Additional C++, media production and computer graphics courses", "Winner of conference “The future of a strong Russia is in high technology” in programming section"}, // }, // { // Key: "Lyceum 281", // KeyComments: []string{"2015-2016"}, // Values: []string{"Extended IT and Physical sciences course"}, // }, // { // Key: "University", // KeyComments: []string{"2017-2019"}, // Values: []string{"Faculty: Info-communication Networks and Systems", "Specialty: Information Security"}, // }, // }, // } // careerProps := PropIsland{ // Header: "Career", // Props: []PropElement{ // { // Key: "VR lab assistant", // KeyComments: []string{"Academy of Digital Technologies", "2019-2020"}, // Values: []string{"Teaching lessons for students in Unreal Engine 4, Unity and Blender editor courses", "Training students for World Skills Russia"}, // }, // { // Key: "3d artist", // KeyComments: []string{"Space Time VR", "2020-2020"}, // Values: []string{"Creating 3d assets for VR game"}, // }, // { // Key: "Jr. Techartist", // KeyComments: []string{"MP Games"}, // Values: []string{"Game content integration and production", "Shader coding", "Optimization asset production in artists pipeline"}, // }, // { // Key: "Techartist", // Values: []string{"Game content optimization and production", "Profiling and debugging render pipeline", "Creating in-house tools for pipeline software", "Working process pipeline integration and maintenance", "Linux servers administration"}, // }, // }, // } // volunteerProps := PropIsland{ // Header: "Volunteer Experience", // Props: []PropElement{ // { // Key: "Metrostroi Mod", // Values: []string{ // "Help unite fragmented community on one social platform", // "Worked on social elements of official site, create ranking", // "Took a part on creating ranking system for players", // "Creating models and maps for Steam Workshop"}, // }, // { // Key: "Age of Silence", // Values: []string{ // "Start as tech-artist, create naming system in big ue4 project", // "Promoted to chief of 3d Department", // "Project win Unreal Day 2019", // }, // }, // }, // } // allProps = append(allProps, expertiseIsland, careerProps, eduIsland, volunteerProps) // file := webfilesystem.WebFSFile{ // MongoId: primitive.NewObjectID(), // Name: "personal.props", // Type: "props", // Data: PropertiesFile{ // Props: allProps, // }, // } // err := p.fs.CreateFile(&file, "/home/user/") // if err != nil { // println(err.Error()) // } else { // println("Ok") // } // } func (p *PersonalPropertiesApp) Render() (gin.H, error) { props, err := p.fs.NewRead("/home/user/personal.props") if err != nil { return nil, err } if props.Data == nil || props.Type != "props" { return nil, errors.New("bad file") } headerProps := props.Data.(primitive.D).Map()["headerprops"].(primitive.D).Map() // file, err := p.fs.Read(headerProps["icon"].(string)) if err != nil { //TODO err catch } // data, err := wde.ReadImage(file) // if err != nil { // return nil, err // } hIsland := HeaderIsland{ Name: headerProps["name"].(string), // Icon: data, Info1: "LLL", Info2: "QQQ", } allProps := make([]PropIsland, 0) for _, v := range props.Data.(primitive.D).Map()["props"].(primitive.A) { island := PropIsland{} island.Header = v.(primitive.D).Map()["header"].(string) for _, prop := range v.(primitive.D).Map()["props"].(primitive.A) { elem := PropElement{ Key: prop.(primitive.D).Map()["key"].(string), } if prop.(primitive.D).Map()["keycomments"] != nil { for _, keyComments := range prop.(primitive.D).Map()["keycomments"].(primitive.A) { elem.KeyComments = append(elem.KeyComments, keyComments.(string)) } } for _, elemValues := range prop.(primitive.D).Map()["values"].(primitive.A) { elem.Values = append(elem.Values, elemValues.(string)) } island.Props = append(island.Props, elem) } allProps = append(allProps, island) } return gin.H{ "headerProps": hIsland, "allprops": allProps, }, nil } type HeaderIsland struct { Name string Icon *libs.Base64Img Info1 string Info2 string } type PropElement struct { Key string KeyComments []string Values []string } type PropIsland struct { Header string Props []PropElement } type PropertiesFile struct { Props []PropIsland `bson:"props"` }