tilesets, mobs and firstroomprefab
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8
ldjam50/Assets/Prefabs/Chunks.meta
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7004
ldjam50/Assets/Prefabs/Chunks/Tilemap_01.prefab
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7004
ldjam50/Assets/Prefabs/Chunks/Tilemap_01.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
ldjam50/Assets/Prefabs/Chunks/Tilemap_01.prefab.meta
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@ -47,9 +47,4 @@ public StatReturn GetStats()
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};
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return stats;
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}
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public void ApplyDamage(float newDamage)
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{
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damage += newDamage;
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}
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}
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@ -1,4 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -28,34 +27,7 @@ void Update()
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{
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//transform.position += transform.forward * moveSpeed * Time.deltaTime;
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var rawCharacterVector = characterObject.transform.position - transform.position;
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var characterVector = new Vector3(
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Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed),
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Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed),
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0);
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if (characterVector.x < 1f && characterVector.x > 0)
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{
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}
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if (characterVector.y < 1f && characterVector.y > 0)
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{
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characterVector.y = 1f;
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}
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if (characterVector.x > 1f && characterVector.x < 0)
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{
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characterVector.x = 1f;
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}
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if (characterVector.y > -1f && characterVector.y < 0)
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{
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characterVector.y = 1f;
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}
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//print(characterVector);
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transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime);
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transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime;
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@ -66,16 +38,4 @@ void Update()
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D col)
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{
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print("Detect");
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gameObject.SetActive(false);
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}
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public void SetupMob(OverMind.MobParameters mobParameters)
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{
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characterObject = mobParameters.Character;
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moveSpeed = mobParameters.MoveSpeed;
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}
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}
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8
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Normal file
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Loading…
Reference in New Issue
Block a user