create mob attack
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.gitignore
vendored
1
.gitignore
vendored
@ -82,3 +82,4 @@ Temp
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obj
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Logs
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/.gitignore~
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/ldjam50/Logs/ApiUpdaterCheck.txt
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@ -125,7 +125,7 @@ BoxCollider2D:
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: -0.020021677, y: 0.0039904118}
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@ -43,7 +43,7 @@ BoxCollider2D:
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: -0.0049001575, y: -0.026252389}
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@ -71,6 +71,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7dc89d6f20b8bd496a76c3dad9b1b832, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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characterObject: {fileID: 0}
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moveSpeed: 0
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minDist: 0
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maxDist: 0
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--- !u!1 &6540482753690656168
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GameObject:
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m_ObjectHideFlags: 0
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@ -47,4 +47,9 @@ public StatReturn GetStats()
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};
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return stats;
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}
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public void ApplyDamage(float newDamage)
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{
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damage += newDamage;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -27,7 +28,34 @@ void Update()
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{
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//transform.position += transform.forward * moveSpeed * Time.deltaTime;
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transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime;
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var rawCharacterVector = characterObject.transform.position - transform.position;
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var characterVector = new Vector3(
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Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed),
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Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed),
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0);
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if (characterVector.x < 1f && characterVector.x > 0)
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{
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characterVector.x = 1f;
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}
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if (characterVector.y < 1f && characterVector.y > 0)
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{
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characterVector.y = 1f;
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}
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if (characterVector.x > 1f && characterVector.x < 0)
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{
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characterVector.x = 1f;
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}
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if (characterVector.y > -1f && characterVector.y < 0)
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{
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characterVector.y = 1f;
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}
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//print(characterVector);
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transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime);
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@ -38,4 +66,16 @@ void Update()
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D col)
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{
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print("Detect");
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gameObject.SetActive(false);
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}
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public void SetupMob(OverMind.MobParameters mobParameters)
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{
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characterObject = mobParameters.Character;
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moveSpeed = mobParameters.MoveSpeed;
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}
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}
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46
ldjam50/Assets/Scripts/OverMind.cs
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46
ldjam50/Assets/Scripts/OverMind.cs
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@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OverMind : MonoBehaviour
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{
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[SerializeField] private GameObject mob;
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[SerializeField] private GameObject megaMob;
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[SerializeField] private int pullSize;
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[SerializeField] private GameObject characterObject;
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[SerializeField] private float mobMoveSpeed;
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private List<GameObject> _pullEnemies;
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public struct MobParameters
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{
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public float MoveSpeed;
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public GameObject Character;
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}
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void Start()
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{
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PreHeaterSpawn();
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}
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private void PreHeaterSpawn()
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{
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for (var i = 0; i < pullSize; i++)
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{
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var newMob = Instantiate(mob,transform);
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var newMobParameters = new MobParameters
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{
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MoveSpeed = mobMoveSpeed,
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Character = characterObject
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};
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newMob.GetComponent<Mob>().SetupMob(newMobParameters);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
ldjam50/Assets/Scripts/OverMind.cs.meta
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11
ldjam50/Assets/Scripts/OverMind.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a35c03cf584d904acac0d316af6a31fb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,7 +3,8 @@
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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tags:
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- Character
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layers:
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- Default
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- TransparentFX
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