Add multipy types of mobs support

This commit is contained in:
dart 2022-04-03 15:50:22 +03:00
parent f1486426ff
commit bde8b8febe
3 changed files with 48 additions and 33 deletions

View File

@ -104,13 +104,14 @@ void OnTriggerEnter2D(Collider2D col)
IEnumerator waiter()
{
yield return new WaitForSecondsRealtime(0.5f);
overMind.DeathGoToPull(gameObject, mobAddedTime);
//overMind.DeathGoToPull(gameObject, mobAddedTime);
Destroy(gameObject);
}
public void SetupMob(OverMind.MobParameters mobParameters)
{
characterObject = mobParameters.Character;
moveSpeed = mobParameters.MoveSpeed;
characterObject = mobParameters.Character;
overMind = mobParameters.OverMind;
health = mobParameters.Health;
damage = mobParameters.Damage;

View File

@ -31,19 +31,28 @@ public struct SpawnRegions
private SpawnRegions generatedSpawnRegions;
[System.Serializable]
public struct MobParameters
{
public string mobName;
public GameObject mobPrefab;
public float MoveSpeed;
public GameObject Character;
public OverMind OverMind;
public float Health;
public float Damage;
public float AddedTime;
public int price;
}
[SerializeField] private List<MobParameters> mobs;
// [SerializeField] private MobParameters standartMob;
// [SerializeField] private MobParameters lightMob;
// [SerializeField] private MobParameters heavyMob;
void Start()
{
PreHeaterSpawn();
//PreHeaterSpawn();
StartCoroutine (spawnMobsCourutine());
print(GenerateSpawnRegions().TopRegion);
generatedSpawnRegions = GenerateSpawnRegions();
@ -96,27 +105,27 @@ private Vector4 PickRandomSpawnBorder()
}
return _randomSpawnBorder;
}
private void PreHeaterSpawn()
{
for (var i = 0; i < pullSize; i++)
{
var newMob = Instantiate(mob,mobPull.transform);
//_mobsPull.Add(newMob);
newMob.SetActive(false);
var newMobParameters = new MobParameters
{
MoveSpeed = mobMoveSpeed,
Character = characterObject,
OverMind = this,
Health = mobHealth,
Damage = mobDamage,
AddedTime = mobAddedTime
};
newMob.GetComponent<Mob>().SetupMob(newMobParameters);
}
}
// private void PreHeaterSpawn()
// {
// for (var i = 0; i < pullSize; i++)
// {
// var newMob = Instantiate(mob,mobPull.transform);
// //_mobsPull.Add(newMob);
// newMob.SetActive(false);
//
// var newMobParameters = new MobParameters
// {
// MoveSpeed = mobMoveSpeed,
// Character = characterObject,
// OverMind = this,
// Health = mobHealth,
// Damage = mobDamage,
// AddedTime = mobAddedTime
// };
//
// newMob.GetComponent<Mob>().SetupMob(newMobParameters);
// }
// }
Vector3 GenerateRandomSpawnMobPoint()
{
@ -135,16 +144,17 @@ IEnumerator spawnMobsCourutine()
{
while(true)
{
//Debug.Log ("OnCoroutine: "+(int)Time.time);
yield return new WaitForSeconds(1f);
var mobToSpawn = mobPull.transform.GetChild(0);
mobToSpawn.transform.position = GenerateRandomSpawnMobPoint();
mobToSpawn.parent = activeMobs.transform;
mobToSpawn.gameObject.SetActive(true);
//var mobToSpawn = mobPull.transform.GetChild(0);
//mobToSpawn.transform.position = GenerateRandomSpawnMobPoint();
// mobToSpawn.parent = activeMobs.transform;
// mobToSpawn.gameObject.SetActive(true);
var mobToSpawn = mobs[Random.Range(0, mobs.Count-1)];
var mobToSpawnObject = Instantiate(mobToSpawn.mobPrefab ,activeMobs.transform);
mobToSpawnObject.transform.position = GenerateRandomSpawnMobPoint();
mobToSpawnObject.GetComponent<Mob>().SetupMob(mobToSpawn);
}
}

View File

@ -1,3 +1,7 @@
Base path: '/home/dart/Unity/Hub/Editor/2020.3.32f1/Editor/Data', plugins path '/home/dart/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: preprocess
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ok=0 outsize=1114