Merge remote-tracking branch 'origin/master'
This commit is contained in:
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ldjam50/Assets/Scenes/MainGui.unity.meta
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7
ldjam50/Assets/Scenes/MainGui.unity.meta
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88
ldjam50/Assets/Scripts/SpriteCharacters.shader
Normal file
88
ldjam50/Assets/Scripts/SpriteCharacters.shader
Normal file
@ -0,0 +1,88 @@
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Sprites/SpriteCharacters"
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{
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Properties
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{
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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_Color ("Tint", Color) = (1,1,1,1)
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[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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_EffectAmount ("Effect Amount", Range (0, 1)) = 1.0
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_R("R", Vector) = (1,0,0,0)
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_G("G", Vector) = (0,1,0,0)
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_B("B", Vector) = (0,0,1,0)
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_A("A", Vector) = (0,0,0,1)
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[NoScaleOffset] _PaletteTex("Palette Texture", 2D) = "black" {}
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[NoScaleOffset] _SwapTex("Swap Texture", 2D) = "black" {}
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}
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SubShader
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{
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Tags
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{
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"RenderType"="Transparent"
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"PreviewType"="Plane"
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"CanUseSpriteAtlas"="True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Fog { Mode Off }
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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{
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CGPROGRAM
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#pragma vertex CustomVert
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#pragma fragment CustomFrag
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#pragma multi_compile DUMMY PIXELSNAP_ON
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#pragma target 2.0
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#pragma multi_compile_instancing
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#pragma multi_compile _ PIXELSNAP_ON
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#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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#include "UnityCG.cginc"
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#include "UnityPaletteSwap.cginc"
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#include "UnitySprites.cginc"
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sampler2D _SwapTex;
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sampler2D _PaletteTex;
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half4 _SwapTex_TexelSize;
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v2f CustomVert (appdata_t IN)
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{
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return SpriteVert(IN);
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}
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uniform float _EffectAmount;
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fixed4 _R;
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fixed4 _G;
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fixed4 _B;
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fixed4 _A;
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fixed4 CustomFrag(v2f IN) : COLOR
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{
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half4 texcol = tex2D (_MainTex, IN.texcoord);
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texcol.rgb *= texcol.a;
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// _SwapTex_TexelSize.x = 1.0/width of texture swapTex
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texcol = SwapPixel(texcol, _PaletteTex, _SwapTex, _SwapTex_TexelSize.x);
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texcol.rgb *= IN.color;
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//half4 tmptexcol = tex2D(_MainTex, IN.texcoord);
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//texcol.r = tmptexcol.r * _R.r + tmptexcol.g * _R.g + tmptexcol.b * _R.b + tmptexcol.a * _R.a;
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//texcol.g = tmptexcol.r * _G.r + tmptexcol.g * _G.g + tmptexcol.b * _G.b + tmptexcol.a * _G.a;
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//texcol.b = tmptexcol.r * _B.r + tmptexcol.g * _B.g + tmptexcol.b * _B.b + tmptexcol.a * _B.a;
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//texcol.a = tmptexcol.r * _A.r + tmptexcol.g * _A.g + tmptexcol.b * _A.b + tmptexcol.a * _A.a;
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texcol.rgb = lerp(texcol.rgb, float3(1, 1, 1) - texcol.rgb, _EffectAmount);
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texcol = texcol * IN.color;
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return texcol;
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}
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ENDCG
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}
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}
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Fallback "Sprites/Default"
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}
|
10
ldjam50/Assets/Scripts/SpriteCharacters.shader.meta
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10
ldjam50/Assets/Scripts/SpriteCharacters.shader.meta
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44
ldjam50/Assets/Scripts/WeightRoller.cs
Normal file
44
ldjam50/Assets/Scripts/WeightRoller.cs
Normal file
@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Random = UnityEngine.Random;
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public class WeightRoller<TItem>
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{
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private int _maxWeight = 0;
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private List<RollNode> _items = new List<RollNode>();
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public void AddItem(int weight, TItem item)
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{
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if (weight > 0 && item != null)
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{
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_maxWeight += weight;
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_items.Add(new RollNode(item, weight));
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}
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}
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public TItem Roll()
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{
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var rolledWeight = Random.Range(0, _maxWeight);
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for (var i = 0; i < _items.Count; i++)
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{
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rolledWeight -= _items[i].weight;
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if (rolledWeight <= 0)
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{
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return _items[i].item;
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}
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}
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return default(TItem);
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}
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private struct RollNode
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{
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public RollNode(TItem item, int weight)
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{
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this.item = item;
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this.weight = weight;
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}
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public TItem item;
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public int weight;
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}
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}
|
11
ldjam50/Assets/Scripts/WeightRoller.cs.meta
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ldjam50/Assets/Scripts/WeightRoller.cs.meta
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Loading…
Reference in New Issue
Block a user