Add multipy types of mobs support
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f1486426ff
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@ -104,13 +104,14 @@ void OnTriggerEnter2D(Collider2D col)
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IEnumerator waiter()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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overMind.DeathGoToPull(gameObject, mobAddedTime);
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//overMind.DeathGoToPull(gameObject, mobAddedTime);
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Destroy(gameObject);
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}
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public void SetupMob(OverMind.MobParameters mobParameters)
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{
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characterObject = mobParameters.Character;
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moveSpeed = mobParameters.MoveSpeed;
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characterObject = mobParameters.Character;
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overMind = mobParameters.OverMind;
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health = mobParameters.Health;
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damage = mobParameters.Damage;
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@ -31,19 +31,28 @@ public struct SpawnRegions
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private SpawnRegions generatedSpawnRegions;
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[System.Serializable]
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public struct MobParameters
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{
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public string mobName;
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public GameObject mobPrefab;
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public float MoveSpeed;
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public GameObject Character;
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public OverMind OverMind;
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public float Health;
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public float Damage;
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public float AddedTime;
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public int price;
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}
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[SerializeField] private List<MobParameters> mobs;
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// [SerializeField] private MobParameters standartMob;
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// [SerializeField] private MobParameters lightMob;
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// [SerializeField] private MobParameters heavyMob;
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void Start()
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{
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PreHeaterSpawn();
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//PreHeaterSpawn();
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StartCoroutine (spawnMobsCourutine());
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print(GenerateSpawnRegions().TopRegion);
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generatedSpawnRegions = GenerateSpawnRegions();
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@ -96,27 +105,27 @@ private Vector4 PickRandomSpawnBorder()
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}
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return _randomSpawnBorder;
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}
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private void PreHeaterSpawn()
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{
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for (var i = 0; i < pullSize; i++)
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{
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var newMob = Instantiate(mob,mobPull.transform);
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//_mobsPull.Add(newMob);
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newMob.SetActive(false);
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var newMobParameters = new MobParameters
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{
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MoveSpeed = mobMoveSpeed,
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Character = characterObject,
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OverMind = this,
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Health = mobHealth,
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Damage = mobDamage,
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AddedTime = mobAddedTime
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};
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newMob.GetComponent<Mob>().SetupMob(newMobParameters);
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}
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}
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// private void PreHeaterSpawn()
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// {
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// for (var i = 0; i < pullSize; i++)
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// {
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// var newMob = Instantiate(mob,mobPull.transform);
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// //_mobsPull.Add(newMob);
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// newMob.SetActive(false);
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//
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// var newMobParameters = new MobParameters
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// {
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// MoveSpeed = mobMoveSpeed,
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// Character = characterObject,
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// OverMind = this,
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// Health = mobHealth,
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// Damage = mobDamage,
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// AddedTime = mobAddedTime
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// };
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//
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// newMob.GetComponent<Mob>().SetupMob(newMobParameters);
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// }
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// }
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Vector3 GenerateRandomSpawnMobPoint()
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{
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@ -135,16 +144,17 @@ IEnumerator spawnMobsCourutine()
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{
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while(true)
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{
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//Debug.Log ("OnCoroutine: "+(int)Time.time);
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yield return new WaitForSeconds(1f);
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var mobToSpawn = mobPull.transform.GetChild(0);
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mobToSpawn.transform.position = GenerateRandomSpawnMobPoint();
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mobToSpawn.parent = activeMobs.transform;
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mobToSpawn.gameObject.SetActive(true);
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//var mobToSpawn = mobPull.transform.GetChild(0);
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//mobToSpawn.transform.position = GenerateRandomSpawnMobPoint();
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// mobToSpawn.parent = activeMobs.transform;
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// mobToSpawn.gameObject.SetActive(true);
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var mobToSpawn = mobs[Random.Range(0, mobs.Count-1)];
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var mobToSpawnObject = Instantiate(mobToSpawn.mobPrefab ,activeMobs.transform);
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mobToSpawnObject.transform.position = GenerateRandomSpawnMobPoint();
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mobToSpawnObject.GetComponent<Mob>().SetupMob(mobToSpawn);
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}
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}
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@ -1,3 +1,7 @@
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Base path: '/home/dart/Unity/Hub/Editor/2020.3.32f1/Editor/Data', plugins path '/home/dart/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Cmd: preprocess
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insize=2745 file=Assets/Scripts/SpriteCharacters.shader surfaceOnly=0 cachingPP=1 buildPlatform=24 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 error: 2 plat 25 at (47): Couldn't open include file 'UnityPaletteSwap.cginc'.
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ok=0 outsize=1114
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