Character, mobs,tileset and firstChunk

This commit is contained in:
AlexKochnev 2022-04-02 22:47:12 +03:00
parent 1d13cb09df
commit b6db63f87c
85 changed files with 11053 additions and 54 deletions

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@ -47,9 +47,4 @@ public StatReturn GetStats()
};
return stats;
}
public void ApplyDamage(float newDamage)
{
damage += newDamage;
}
}

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@ -1,4 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -28,34 +27,7 @@ void Update()
{
//transform.position += transform.forward * moveSpeed * Time.deltaTime;
var rawCharacterVector = characterObject.transform.position - transform.position;
var characterVector = new Vector3(
Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed),
Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed),
0);
if (characterVector.x < 1f && characterVector.x > 0)
{
characterVector.x = 1f;
}
if (characterVector.y < 1f && characterVector.y > 0)
{
characterVector.y = 1f;
}
if (characterVector.x > 1f && characterVector.x < 0)
{
characterVector.x = 1f;
}
if (characterVector.y > -1f && characterVector.y < 0)
{
characterVector.y = 1f;
}
//print(characterVector);
transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime);
transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime;
@ -66,16 +38,4 @@ void Update()
}
}
}
private void OnTriggerEnter2D(Collider2D col)
{
print("Detect");
gameObject.SetActive(false);
}
public void SetupMob(OverMind.MobParameters mobParameters)
{
characterObject = mobParameters.Character;
moveSpeed = mobParameters.MoveSpeed;
}
}

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