create mob death mehanics

This commit is contained in:
dart 2022-04-03 01:47:57 +03:00
parent d40bdce3be
commit 4300d43f92
5 changed files with 126 additions and 25 deletions

View File

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@ -156,3 +157,24 @@ MonoBehaviour:
health: 250
damage: 10
moveSpeed: 0.02
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View File

@ -6,6 +6,7 @@
public class Mob : MonoBehaviour
{
[SerializeField] private GameObject characterObject;
[SerializeField] private OverMind overMind;
[SerializeField] private float moveSpeed;
@ -66,16 +67,19 @@ void Update()
}
}
}
private void OnTriggerEnter2D(Collider2D col)
void OnTriggerEnter2D(Collider2D col)
{
print("Detect");
gameObject.SetActive(false);
Debug.Log("PIZDAAAAAA");
overMind.DeathGoToPull(gameObject);
}
private void Death()
{
}
public void SetupMob(OverMind.MobParameters mobParameters)
{
characterObject = mobParameters.Character;
moveSpeed = mobParameters.MoveSpeed;
overMind = mobParameters.OverMind;
}
}

View File

@ -16,18 +16,79 @@ public class OverMind : MonoBehaviour
private List<GameObject> _pullEnemies;
public struct SpawnRegions
{
public Vector4 TopRegion;
public Vector4 BottomRegion;
public Vector4 LeftRegion;
public Vector4 RightRegion;
}
private SpawnRegions generatedSpawnRegions;
public struct MobParameters
{
public float MoveSpeed;
public GameObject Character;
public OverMind OverMind;
}
void Start()
{
PreHeaterSpawn();
StartCoroutine (spawnMobsCourutine());
}
StartCoroutine (spawnMobsCourutine());
print(GenerateSpawnRegions().TopRegion);
generatedSpawnRegions = GenerateSpawnRegions();
}
public SpawnRegions GenerateSpawnRegions()
{
const float spawnBorder = 2f;
var stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0));
print(stageDimensions);
var generatedSpawnRegions = new SpawnRegions();
generatedSpawnRegions.TopRegion = new Vector4(
-stageDimensions.x, stageDimensions.x,
stageDimensions.y, stageDimensions.y + spawnBorder);
generatedSpawnRegions.BottomRegion = new Vector4(
-stageDimensions.x, stageDimensions.x,
-stageDimensions.y, -stageDimensions.y - spawnBorder);
generatedSpawnRegions.LeftRegion = new Vector4(
-stageDimensions.x, -stageDimensions.x - spawnBorder,
stageDimensions.y, -stageDimensions.y);
generatedSpawnRegions.RightRegion = new Vector4(
stageDimensions.x, -stageDimensions.x + spawnBorder,
stageDimensions.y, -stageDimensions.y);
return generatedSpawnRegions;
}
private Vector4 PickRandomSpawnBorder()
{
var randomIndex = Random.Range(1, 4);
var _randomSpawnBorder = new Vector4();
switch (randomIndex)
{
case 1:
_randomSpawnBorder = generatedSpawnRegions.TopRegion;
break;
case 2:
_randomSpawnBorder = generatedSpawnRegions.BottomRegion;
break;
case 3:
_randomSpawnBorder = generatedSpawnRegions.LeftRegion;
break;
case 4:
_randomSpawnBorder = generatedSpawnRegions.RightRegion;
break;
}
return _randomSpawnBorder;
}
private void PreHeaterSpawn()
{
for (var i = 0; i < pullSize; i++)
@ -39,7 +100,8 @@ private void PreHeaterSpawn()
var newMobParameters = new MobParameters
{
MoveSpeed = mobMoveSpeed,
Character = characterObject
Character = characterObject,
OverMind = this
};
newMob.GetComponent<Mob>().SetupMob(newMobParameters);
@ -48,15 +110,10 @@ private void PreHeaterSpawn()
Vector3 GenerateRandomSpawnMobPoint()
{
var spawnBorder = 2f;
Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0));
print(stageDimensions);
var xCoords = new Vector3(stageDimensions.x, stageDimensions.x + spawnBorder);
var yCoords = new Vector3(stageDimensions.y, stageDimensions.y + spawnBorder);
var _randomSpawnRegion = PickRandomSpawnBorder();
var spawnPoint = new Vector3(
Random.Range(xCoords.x, xCoords.y),
Random.Range(xCoords.x, xCoords.y),
Random.Range(_randomSpawnRegion.x,_randomSpawnRegion.y),
Random.Range(_randomSpawnRegion.z,_randomSpawnRegion.w),
0
);
@ -80,6 +137,12 @@ IEnumerator spawnMobsCourutine()
}
}
public void DeathGoToPull(GameObject mob)
{
mob.SetActive(false);
mob.transform.parent = mobPull.transform;
}
// Update is called once per frame
void Update()
{