mobs feautures
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@ -47,4 +47,9 @@ public StatReturn GetStats()
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};
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return stats;
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}
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public void ApplyDamage(float newDamage)
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{
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damage += newDamage;
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}
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}
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@ -29,5 +29,6 @@ void Update()
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characterHealthText.text = "health = " + characterStats.Health;
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characterDamageText.text = "damage = " + characterStats.Damage;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -27,7 +28,34 @@ void Update()
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{
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//transform.position += transform.forward * moveSpeed * Time.deltaTime;
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transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime;
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var rawCharacterVector = characterObject.transform.position - transform.position;
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var characterVector = new Vector3(
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Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed),
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Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed),
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0);
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if (characterVector.x < 1f && characterVector.x > 0)
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{
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characterVector.x = 1f;
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}
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if (characterVector.y < 1f && characterVector.y > 0)
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{
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}
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||||
|
||||
if (characterVector.x > 1f && characterVector.x < 0)
|
||||
{
|
||||
characterVector.x = 1f;
|
||||
}
|
||||
|
||||
if (characterVector.y > -1f && characterVector.y < 0)
|
||||
{
|
||||
characterVector.y = 1f;
|
||||
}
|
||||
//print(characterVector);
|
||||
transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime);
|
||||
|
||||
|
||||
|
||||
@ -38,4 +66,16 @@ void Update()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D col)
|
||||
{
|
||||
print("Detect");
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void SetupMob(OverMind.MobParameters mobParameters)
|
||||
{
|
||||
characterObject = mobParameters.Character;
|
||||
moveSpeed = mobParameters.MoveSpeed;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user