fix mob death condition
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964b07f937
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@ -34,7 +34,7 @@ public void ApplyDamage(float damage)
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (health < 0)
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if (health <= 0)
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{
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{
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overMind.DeathGoToPull(gameObject);
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overMind.DeathGoToPull(gameObject);
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}
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}
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