diff --git a/ldjam50/Assets/Scripts/Mob.cs b/ldjam50/Assets/Scripts/Mob.cs index 38a97f6..1a61b44 100644 --- a/ldjam50/Assets/Scripts/Mob.cs +++ b/ldjam50/Assets/Scripts/Mob.cs @@ -34,7 +34,7 @@ public void ApplyDamage(float damage) // Update is called once per frame void Update() { - if (health < 0) + if (health <= 0) { overMind.DeathGoToPull(gameObject); }