fix mob death condition

This commit is contained in:
dart 2022-04-03 13:00:38 +03:00
parent 964b07f937
commit 41ef4cf4db

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@ -34,7 +34,7 @@ public void ApplyDamage(float damage)
// Update is called once per frame
void Update()
{
if (health < 0)
if (health <= 0)
{
overMind.DeathGoToPull(gameObject);
}