SkirdaElectronLauncher/app/assets/js/script.js

153 lines
5.1 KiB
JavaScript

const $ = require('jquery');
const remote = require('electron').remote
const shell = require('electron').shell
const path = require('path')
const os = require('os');
const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const mojang = require('mojang')
const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
$(document).on('ready', function(){
console.log('okay');
})
document.onreadystatechange = function () {
if (document.readyState == "complete") {
// Bind close button.
document.getElementById("frame_btn_close").addEventListener("click", function (e) {
const window = remote.getCurrentWindow()
window.close()
})
// Bind restore down button.
document.getElementById("frame_btn_restoredown").addEventListener("click", function (e) {
const window = remote.getCurrentWindow()
if(window.isMaximized()){
window.unmaximize();
} else {
window.maximize()
}
})
// Bind minimize button.
document.getElementById("frame_btn_minimize").addEventListener("click", function (e) {
const window = remote.getCurrentWindow()
window.minimize()
})
// Bind launch button
document.getElementById("launch_button").addEventListener('click', function(e){
console.log('Launching game..')
testdownloads()
})
// Bind progress bar length to length of bot wrapper
document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
}
}
// Open web links in the user's default browser.
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault();
//console.log(os.homedir())
shell.openExternal(this.href)
})
testdownloads = async function(){
const details = document.getElementById("launch_details")
const progress = document.getElementById("launch_progress")
const det_text = document.getElementById("launch_details_text")
det_text.innerHTML = 'Please wait..'
progress.setAttribute('max', '100')
details.style.display = 'flex'
det_text.innerHTML = 'Loading version information..'
const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 20)
det_text.innerHTML = 'Validating asset integrity..'
await ag.validateAssets(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 40)
console.log('assets done')
det_text.innerHTML = 'Validating library integrity..'
await ag.validateLibraries(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 60)
console.log('libs done')
det_text.innerHTML = 'Validating miscellaneous file integrity..'
await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 80)
console.log('files done')
det_text.innerHTML = 'Validating server distribution files..'
const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 100)
console.log('forge stuff done')
det_text.innerHTML = 'Downloading files..'
ag.instance.on('totaldlprogress', function(data){
progress.setAttribute('max', data.total)
progress.setAttribute('value', data.acc)
})
ag.instance.on('dlcomplete', async function(){
det_text.innerHTML = 'Preparing to launch..'
const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
name: 'Minecraft',
version: 1
})
let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
det_text.innerHTML = 'Launching game..'
let proc;
try{
proc = pb.build()
det_text.innerHTML = 'Done. Enjoy the server!'
} catch(err) {
det_text.innerHTML = 'Error while launching: ' + err.message;
}
setTimeout(function(){
details.style.display = 'none'
}, 5000)
})
ag.processDlQueues()
}
/**
* Opens DevTools window if you type "wcdev" in sequence.
* This will crash the program if you are using multiple
* DevTools, for example the chrome debugger in VS Code.
*/
const match = [87, 67, 68, 69, 86]
let at = 0;
document.addEventListener('keydown', function (e) {
switch(e.keyCode){
case match[0]:
if(at === 0) ++at
break
case match[1]:
if(at === 1) ++at
break
case match[2]:
if(at === 2) ++at
break
case match[3]:
if(at === 3) ++at
break
case match[4]:
if(at === 4) ++at
break
default:
at = 0
}
if(at === 5) {
var window = remote.getCurrentWindow()
window.toggleDevTools()
at = 0
}
})