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SkirdaElectronLauncher
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SkirdaElectronLauncher
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app
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assets
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Daniel Scalzi
dd9e1418c8
Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
2017-11-27 04:31:54 -05:00
..
css
Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
2017-11-27 04:31:54 -05:00
fonts
Added more UI elements.
2017-08-30 01:27:16 -04:00
images
Added all icons, working on implementing them into UI
2017-09-12 16:52:20 -04:00
js
Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
2017-11-27 04:31:54 -05:00
libraries
/java
Added functionality to extract .pack.xz files. The npm modules available to do this were a mess, being either outdated or refusing to build on windows. In order to achieve this, I wrote up a small java library which will extract these files. We simply pass the files we want to extract to the command line using a corresponding argument and it does the rest. This should be no issue as we will always have a JRE present on this launcher, whether that be bundled or already installed.
2017-05-18 01:49:28 -04:00
WesterosCraft-1.11.2-user.json
Removing old and deprecated assets in preparation for the new design.
2017-08-26 14:43:24 -04:00
WesterosCraft-1.11.2.json
Removing old and deprecated assets in preparation for the new design.
2017-08-26 14:43:24 -04:00
westeroscraft.json
Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far.
2017-11-19 03:48:21 -05:00
westeroscraft.xml
Fixed bug with hashless assets, updating distro index.
2017-11-19 00:41:36 -05:00