108 lines
4.4 KiB
Markdown
108 lines
4.4 KiB
Markdown
# Getting Started #
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System Requirements:
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* [Node.js](https://nodejs.org/en/) v10.5.0
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This repository is dedicated to the development of the new custom launcher for the [WesterosCraft](http://www.westeroscraft.com/) server. This project is developed primarily with [Node.js](https://nodejs.org/en/) and the [Electron](https://electron.atom.io/) framework. For further reference you may view [the repository of the new launcher written in JavaFX/Java](https://gitlab.com/westeroscraft/WesteroscraftNewLauncher) which was discontinued. You may also view the repository of the [current launcher](https://gitlab.com/westeroscraft/westeroscraftlaunchercore), a modified fork of MCUpdater.
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For authentication with Mojang, we are currently planning on using [node-mojang](https://github.com/jamen/node-mojang). This will automatically be downloaded if you follow the simple installation instructions below.
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### Recommended IDE ###
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The recommended IDE for this project is [VS Code](https://code.visualstudio.com/), an open source code editor by Microsoft. This editor is available on nearly every major platform (Windows, macOS, Linux). If you choose to use another editor, such as [Atom](https://atom.io/), please gitignore the IDE specific settings directory, if it hasn't been already.
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### Installation ###
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To begin working on this project clone the repository and open run the following command on the command line. This will download all of the required dependencies.
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```shell
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npm install
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```
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# Launching #
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### Command Line ###
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There are several different ways to launch this project. One way is simply to run the following command on the command line.
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```shell
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npm start
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```
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### Visual Studio Code ###
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If you use VS Code, you can run this directly from the IDE. Copy the following code into your launch.json file. This will require you to also install [Debugger for Chrome](https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome).
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```json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Debug Main Process",
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"type": "node",
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"request": "launch",
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"cwd": "${workspaceRoot}",
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
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"windows": {
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
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},
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"args": ["."],
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"console": "integratedTerminal",
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"protocol": "inspector"
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},
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{
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"name": "Debug Renderer Process",
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"type": "chrome",
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"request": "launch",
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
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"windows": {
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
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},
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"runtimeArgs": [
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"${workspaceRoot}/.",
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"--remote-debugging-port=9222"
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],
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"webRoot": "${workspaceRoot}"
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}
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]
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}
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```
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This will create two launch configurations from which you can debug the launcher. The first configuration, **Debug Main Process**, will allow you to debug the main Electron process. The second configuration, **Debug Renderer Process**, will allow you to debug the rendering of web pages (ie the UI).
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You can find more information [here](http://code.matsu.io/1).
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### Notes on DevTools Window ###
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Once you run the program, you can open the DevTools window by using the following keybind.
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```shell
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ctrl + shift + i
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```
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Please note that if you are debugging the application with VS Code and have launched the program using the **Debug Renderer Process** configuration you cannot open the DevTools window. If you attempt to do so, the program will crash. Remote debugging cannot be done with multiple DevTools clients.
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# Building
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Run either of the build scrips noted below. Note that each platform can only be build when running on the specific operating system. Currently investigating ways to run multi-platform builds efficiently.
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### Build for Current Platform
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* `npm run dist`
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### Platforms Specifc Builds
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* Windows x64 (win32 x64)
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* `npm run dist:win`
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* MacOS (darwin x64)
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* `npm run dist:mac`
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* Linux (linux x64)
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* `npm run dist:linux`
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# Issues / Further Support #
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If you run into any issue which cannot be resolved via a quick google search, create an issue using the tab above.
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Much of the discussion regarding this launcher is done on #launcherdev in Discord, feel free to join us there.
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[![Discord](https://discordapp.com/api/guilds/98469309352775680/embed.png?style=banner2)](https://discord.gg/hqdjs3m) |