Removed commonDirectory.
Removed instanceDirectory.
Added dataDirectory. The common and instance directories are now resolved from this.
The config.json and distribution.json are now stored in Electron's data folder (app.getPath('userData')).
Users can edit the dataDirectory under launcher settings.
In 1.12.2, some natives do not provide a rules
object and instead just omit the classifier
from the natives object. We now check for that.
Updated electron to v3.0.12.
You can now drag one or more files onto the add mods button in order to add them to the mods directory. Only jar, litemod, and zip files will be moved.
Changed eslint to use a single configuration file, with overrides for the UI scripts.
Now using fs-extra, replace usages of rimraf and mkdirp with fs-extra functions.
If the instance mods directory does not exist when the 'Add Drop-In Mod' button is clicked, it will be created.
The update selected server code has been modified. Previously, the server would be updated before the mod config was saved. This has been fixed so that the mod config is saved before the server is switched.
Updated electron to v3.0.10.
The AutoUpdater requires that macOS builds be code signed. That is currently not possible.
As a workaround, the autoupdater on mac will now alert users that an update is available and give the option to download the file directly from GitHub.
Closes#16.
Send first request without clientToken, store the returned clientToken, use that for subsequent requests. Dont generate random UUID for clientToken, it can sometimes be 'bad'.
Removed dependency 'uuid'.
Updated 'electron-builder'.
Removed the old workaround logic for queueing archives for extraction.
Removed the old forge callback (this was replaced a while ago).
Fixed a typo in _parseDistroModules (getType).
Use discordrpc straight from the repository. The author has refused to push the bugfix for nearly a month.
Fix timestamp issue on discord rich presence.
Dependency upgrades.
The Mojang API may randomly return extraneous spaces around the displayName and username fields. Launching the game with these values will result in the aforementioned error. The launcher now trims these values as a precautionary measure.
Added dynamic keybinder for overlays. If dismissable, the Escape key will dismiss the overlay. If not dismissable, Enter & Escape will trigger the main button.
If the selected account is not valid and you have more than one other account, you may cancel logging in to return to the original error overlay.
Updated electron-builder@20.28.2.
Fixed minor bug where the background of the settings UI was set to transparent. This occurred if the validation error overlay was shown on the settings UI, and you chose the login option.