Working on experimental features, optimizing downloads.
This commit is contained in:
parent
8173f85df0
commit
f5702f62a6
@ -22,6 +22,7 @@
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* *
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******************************************************************************/
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/* Reset body, html, and div presets. */
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body, html, div {
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margin: 0px;
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padding: 0px;
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@ -38,7 +39,7 @@ html {
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* *
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******************************************************************************/
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/* Main div header container/ */
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/* Main div header container. */
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#header_container {
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background-color: black;
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padding: 5px;
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@ -68,19 +69,53 @@ html {
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display: block;
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}
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/* Div container for the social buttons */
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/* Div container for the social buttons. */
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#header_social_container {
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font-size: 16px;
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position: absolute;
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bottom: 0px;
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right: 0px;
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margin-right: 5px;
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margin-bottom: 5px;
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}
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/* Social buttons */
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/* Social buttons. */
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.header_social_img {
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height: 25px;
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width: auto;
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display: inline-block;
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cursor: pointer;
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margin-right: 5px;
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}
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/*******************************************************************************
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* *
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* Left Body Container *
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* *
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******************************************************************************/
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#body_left_container {
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width: 25%;
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display: inline-block;
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}
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/*******************************************************************************
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* *
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* Right Body Container *
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* *
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******************************************************************************/
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#body_right_container {
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width: 75%;
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display: inline-block;
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}
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.mtoggle_button {
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text-align:centre;
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margin:5px 2px;
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padding:0.4em 3em;
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color:#000;
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background-color:#FFF;
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border-radius:10px;
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display:inline-block;
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border:solid 1px #CCC;
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cursor:pointer;
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}
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@ -4,7 +4,8 @@ const path = require('path')
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const mkpath = require('mkdirp');
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const async = require('async')
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const crypto = require('crypto')
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const libary = require('./library.js')
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const library = require('./library.js')
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const {BrowserWindow} = require('electron')
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function Asset(from, to, size, hash){
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this.from = from
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@ -21,11 +22,19 @@ function AssetIndex(id, sha1, size, url, totalSize){
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this.totalSize = totalSize
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}
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function Library(id, sha1, size, from, to){
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this.id = id
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this.sha1 = sha1
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this.size = size
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this.from = from
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this.to = to
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}
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/**
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* This function will download the version index data and read it into a Javascript
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* Object. This object will then be returned.
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*/
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exports.parseVersionData = function(version, basePath){
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parseVersionData = function(version, basePath){
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const name = version + '.json'
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const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
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const versionPath = path.join(basePath, 'versions', version)
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@ -46,7 +55,7 @@ exports.parseVersionData = function(version, basePath){
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* Download the client for version. This file is 'client.jar' although
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* it must be renamed to '{version}'.jar.
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*/
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exports.downloadClient = function(versionData, basePath){
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downloadClient = function(versionData, basePath){
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const dls = versionData['downloads']
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const clientData = dls['client']
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const url = clientData['url']
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@ -68,7 +77,7 @@ exports.downloadClient = function(versionData, basePath){
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}
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}
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exports.downloadLogConfig = function(versionData, basePath){
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downloadLogConfig = function(versionData, basePath){
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const logging = versionData['logging']
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const client = logging['client']
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const file = client['file']
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@ -90,73 +99,53 @@ exports.downloadLogConfig = function(versionData, basePath){
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}
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}
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exports.downloadLibraries = function(versionData, basePath){
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downloadLibraries = function(versionData, basePath){
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const libArr = versionData['libraries']
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const libPath = path.join(basePath, 'libraries')
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async.eachLimit(libArr, 1, function(lib, cb){
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if(library.validateRules(lib['rules'])){
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if(lib['natives'] == null){
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const dlInfo = lib['downloads']
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const artifact = dlInfo['artifact']
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const sha1 = artifact['sha1']
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const libSize = artifact['size']
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const to = path.join(libPath, artifact['path'])
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const from = artifact['url']
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if(!validateLocalIntegrity(to, 'sha1', sha1)){
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mkpath.sync(path.join(to, ".."))
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let req = request(from)
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let writeStream = fs.createWriteStream(to)
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req.pipe(writeStream)
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let acc = 0;
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req.on('data', function(chunk){
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acc += chunk.length
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//console.log('Progress', acc/libSize)
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})
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writeStream.on('close', function(){
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cb()
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})
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} else {
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cb()
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}
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let win = BrowserWindow.getFocusedWindow()
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const libDlQueue = []
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let dlSize = 0
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//Check validity of each library. If the hashs don't match, download the library.
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libArr.forEach(function(lib, index){
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if(library.validateRules(lib.rules)){
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let artifact = null
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if(lib.natives == null){
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artifact = lib.downloads.artifact
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} else {
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const natives = lib['natives']
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const opSys = library.mojangFriendlyOS()
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const indexId = natives[opSys]
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const dlInfo = lib['downloads']
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const classifiers = dlInfo['classifiers']
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const artifact = classifiers[indexId]
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const libSize = artifact['size']
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const to = path.join(libPath, artifact['path'])
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const from = artifact['url']
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const sha1 = artifact['sha1']
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if(!validateLocalIntegrity(to, 'sha1', sha1)){
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mkpath.sync(path.join(to, ".."))
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let req = request(from)
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let writeStream = fs.createWriteStream(to)
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req.pipe(writeStream)
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let acc = 0;
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req.on('data', function(chunk){
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acc += chunk.length
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console.log('Progress', acc/libSize)
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})
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writeStream.on('close', function(){
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cb()
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})
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} else {
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cb()
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}
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artifact = lib.downloads.classifiers[lib.natives[library.mojangFriendlyOS()]]
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}
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const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
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if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
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dlSize += libItm.size
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libDlQueue.push(libItm)
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}
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} else {
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cb()
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}
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})
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let acc = 0;
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//Download all libraries that failed validation.
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async.eachLimit(libDlQueue, 1, function(lib, cb){
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mkpath.sync(path.join(lib.to, '..'))
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let req = request(lib.from)
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let writeStream = fs.createWriteStream(lib.to)
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req.pipe(writeStream)
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req.on('data', function(chunk){
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acc += chunk.length
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//console.log('Progress', acc/dlSize)
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win.setProgressBar(acc/dlSize)
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})
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writeStream.on('close', cb)
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}, function(err){
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if(err){
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console.log('A library failed to process');
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} else {
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console.log('All libraries have been processed successfully');
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}
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win.setProgressBar(-1)
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})
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}
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@ -164,13 +153,12 @@ exports.downloadLibraries = function(versionData, basePath){
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* Given an index url, this function will asynchonously download the
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* assets associated with that version.
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*/
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exports.downloadAssets = function(versionData, basePath){
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downloadAssets = function(versionData, basePath){
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//Asset index constants.
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const assetIndex = versionData['assetIndex']
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const indexURL = assetIndex['url']
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const datasize = assetIndex['totalSize']
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const gameVersion = versionData['id']
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const assetVersion = assetIndex['id']
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const assetIndex = versionData.assetIndex
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const indexURL = assetIndex.url
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const gameVersion = versionData.id
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const assetVersion = assetIndex.id
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const name = assetVersion + '.json'
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//Asset constants
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@ -178,46 +166,51 @@ exports.downloadAssets = function(versionData, basePath){
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const localPath = path.join(basePath, 'assets')
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const indexPath = path.join(localPath, 'indexes')
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const objectPath = path.join(localPath, 'objects')
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let win = BrowserWindow.getFocusedWindow()
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request.head(indexURL, function (err, res, body) {
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console.log('Downloading ' + gameVersion + ' asset index.')
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mkpath.sync(indexPath)
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const stream = request(indexURL).pipe(fs.createWriteStream(path.join(indexPath, name)))
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stream.on('finish', function() {
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const data = JSON.parse(fs.readFileSync(path.join(indexPath, name), 'utf-8'))
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const assetArr = []
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Object.keys(data['objects']).forEach(function(key, index){
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const ob = data['objects'][key]
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const hash = String(ob['hash'])
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const assetName = path.join(hash.substring(0, 2), hash)
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const urlName = hash.substring(0, 2) + "/" + hash
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const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob['size'], hash)
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assetArr.push(ast)
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})
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let acc = 0;
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async.eachLimit(assetArr, 5, function(asset, cb){
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mkpath.sync(path.join(asset.to, ".."))
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if(!validateLocalIntegrity(asset.to, 'sha1', asset.hash)){
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let req = request(asset.from)
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let writeStream = fs.createWriteStream(asset.to)
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req.pipe(writeStream)
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req.on('data', function(chunk){
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acc += chunk.length
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//console.log('Progress', acc/datasize)
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})
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writeStream.on('close', function(){
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cb()
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})
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} else {
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cb()
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}
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}, function(err){
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if(err){
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console.log('An asset failed to process');
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} else {
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console.log('All assets have been processed successfully');
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}
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const assetIndexLoc = path.join(indexPath, name)
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/*if(!fs.existsSync(assetIndexLoc)){
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}*/
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console.log('Downloading ' + gameVersion + ' asset index.')
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mkpath.sync(indexPath)
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const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
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stream.on('finish', function() {
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const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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const assetDlQueue = []
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let dlSize = 0;
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Object.keys(data.objects).forEach(function(key, index){
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const ob = data.objects[key]
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const hash = ob.hash
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const assetName = path.join(hash.substring(0, 2), hash)
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const urlName = hash.substring(0, 2) + "/" + hash
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const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
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if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
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dlSize += ast.size
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assetDlQueue.push(ast)
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}
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})
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let acc = 0;
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async.eachLimit(assetDlQueue, 5, function(asset, cb){
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mkpath.sync(path.join(asset.to, ".."))
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let req = request(asset.from)
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let writeStream = fs.createWriteStream(asset.to)
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req.pipe(writeStream)
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req.on('data', function(chunk){
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acc += chunk.length
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console.log('Progress', acc/dlSize)
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win.setProgressBar(acc/dlSize)
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})
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writeStream.on('close', cb)
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}, function(err){
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if(err){
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console.log('An asset failed to process');
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} else {
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console.log('All assets have been processed successfully');
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}
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win.setProgressBar(-1)
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})
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})
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}
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@ -239,4 +232,12 @@ validateLocalIntegrity = function(filePath, algo, hash){
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}
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}
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return false;
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}
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module.exports = {
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parseVersionData,
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downloadClient,
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downloadLogConfig,
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downloadLibraries,
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downloadAssets
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}
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44
app/assets/js/windowutils.js
Normal file
44
app/assets/js/windowutils.js
Normal file
@ -0,0 +1,44 @@
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const app = require('electron')
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const remote = require('electron').BrowserWindow
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/**
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* Doesn't work yet.
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*/
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exports.setIconBadge = function(text){
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if(process.platform === 'darwin'){
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app.dock.setBadge('' + text)
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} else if (process.platform === 'win32'){
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const win = remote.getFocusedWindow()
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if(text === ''){
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win.setOverlayIcon(null, '')
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return;
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}
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//Create badge
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const canvas = document.createElement('canvas')
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canvas.height = 140;
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canvas.width = 140;
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const ctx = canvas.getContext('2d')
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ctx.fillStyle = '#a02d2a'
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ctx.beginPath()
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ctx.ellipse(70, 70, 70, 70, 0, 0, 2 * Math.PI)
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ctx.fill()
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ctx.textAlign = 'center'
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ctx.fillStyle = 'white'
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if(text.length > 2 ){
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ctx.font = '75px sans-serif'
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ctx.fillText('' + text, 70, 98)
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} else if (text.length > 1){
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ctx.font = '100px sans-serif'
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ctx.fillText('' + text, 70, 105)
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} else {
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ctx.font = '125px sans-serif'
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ctx.fillText('' + text, 70, 112)
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}
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const badgeDataURL = canvas.toDataURL()
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const img = NativeImage.createFromDataURL(badgeDataURL)
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win.setOverlayIcon(img, '' + text)
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}
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}
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@ -27,5 +27,18 @@
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</a>
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</div>
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</div>
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<div id="body_left_container">
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</div>
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<div id="body_right_container">
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<div id="main_toggle_group">
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>News</label></div>
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Map</label></div>
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Mods</label></div>
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>FAQ</label></div>
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Log</label></div>
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<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Settings</label></div>
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</div>
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</div>
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</body>
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</html>
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3
index.js
3
index.js
@ -22,11 +22,12 @@ function createWindow() {
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const basePath = path.join(__dirname, 'mcfiles')
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const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
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dataPromise.then(function(data){
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assetdl.downloadAssets(data, basePath)
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//assetdl.downloadAssets(data, basePath)
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//assetdl.downloadClient(data, basePath)
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//assetdl.downloadLogConfig(data, basePath)
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//assetdl.downloadLibraries(data, basePath)
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require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
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//require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
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})*/
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win.on('closed', () => {
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