diff --git a/app/assets/css/styles.css b/app/assets/css/styles.css index 997bcf2..b1db4f1 100644 --- a/app/assets/css/styles.css +++ b/app/assets/css/styles.css @@ -22,6 +22,7 @@ * * ******************************************************************************/ +/* Reset body, html, and div presets. */ body, html, div { margin: 0px; padding: 0px; @@ -38,7 +39,7 @@ html { * * ******************************************************************************/ -/* Main div header container/ */ +/* Main div header container. */ #header_container { background-color: black; padding: 5px; @@ -68,19 +69,53 @@ html { display: block; } -/* Div container for the social buttons */ +/* Div container for the social buttons. */ #header_social_container { - font-size: 16px; position: absolute; bottom: 0px; right: 0px; - margin-right: 5px; + margin-bottom: 5px; } -/* Social buttons */ +/* Social buttons. */ .header_social_img { height: 25px; width: auto; display: inline-block; cursor: pointer; + margin-right: 5px; +} + +/******************************************************************************* + * * + * Left Body Container * + * * + ******************************************************************************/ + +#body_left_container { + width: 25%; + display: inline-block; +} + +/******************************************************************************* + * * + * Right Body Container * + * * + ******************************************************************************/ + +#body_right_container { + width: 75%; + display: inline-block; +} + +.mtoggle_button { + text-align:centre; + margin:5px 2px; + padding:0.4em 3em; + color:#000; + background-color:#FFF; + border-radius:10px; + display:inline-block; + border:solid 1px #CCC; + cursor:pointer; } \ No newline at end of file diff --git a/app/assets/js/assetdownload.js b/app/assets/js/assetdownload.js index 12c991f..7bbd8ea 100644 --- a/app/assets/js/assetdownload.js +++ b/app/assets/js/assetdownload.js @@ -4,7 +4,8 @@ const path = require('path') const mkpath = require('mkdirp'); const async = require('async') const crypto = require('crypto') -const libary = require('./library.js') +const library = require('./library.js') +const {BrowserWindow} = require('electron') function Asset(from, to, size, hash){ this.from = from @@ -21,11 +22,19 @@ function AssetIndex(id, sha1, size, url, totalSize){ this.totalSize = totalSize } +function Library(id, sha1, size, from, to){ + this.id = id + this.sha1 = sha1 + this.size = size + this.from = from + this.to = to +} + /** * This function will download the version index data and read it into a Javascript * Object. This object will then be returned. */ -exports.parseVersionData = function(version, basePath){ +parseVersionData = function(version, basePath){ const name = version + '.json' const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name const versionPath = path.join(basePath, 'versions', version) @@ -46,7 +55,7 @@ exports.parseVersionData = function(version, basePath){ * Download the client for version. This file is 'client.jar' although * it must be renamed to '{version}'.jar. */ -exports.downloadClient = function(versionData, basePath){ +downloadClient = function(versionData, basePath){ const dls = versionData['downloads'] const clientData = dls['client'] const url = clientData['url'] @@ -68,7 +77,7 @@ exports.downloadClient = function(versionData, basePath){ } } -exports.downloadLogConfig = function(versionData, basePath){ +downloadLogConfig = function(versionData, basePath){ const logging = versionData['logging'] const client = logging['client'] const file = client['file'] @@ -90,73 +99,53 @@ exports.downloadLogConfig = function(versionData, basePath){ } } -exports.downloadLibraries = function(versionData, basePath){ +downloadLibraries = function(versionData, basePath){ const libArr = versionData['libraries'] const libPath = path.join(basePath, 'libraries') - async.eachLimit(libArr, 1, function(lib, cb){ - if(library.validateRules(lib['rules'])){ - if(lib['natives'] == null){ - const dlInfo = lib['downloads'] - const artifact = dlInfo['artifact'] - const sha1 = artifact['sha1'] - const libSize = artifact['size'] - const to = path.join(libPath, artifact['path']) - const from = artifact['url'] - if(!validateLocalIntegrity(to, 'sha1', sha1)){ - mkpath.sync(path.join(to, "..")) - let req = request(from) - let writeStream = fs.createWriteStream(to) - req.pipe(writeStream) - let acc = 0; - req.on('data', function(chunk){ - acc += chunk.length - //console.log('Progress', acc/libSize) - }) - writeStream.on('close', function(){ - cb() - }) - } else { - cb() - } + + let win = BrowserWindow.getFocusedWindow() + const libDlQueue = [] + let dlSize = 0 + + //Check validity of each library. If the hashs don't match, download the library. + libArr.forEach(function(lib, index){ + if(library.validateRules(lib.rules)){ + let artifact = null + if(lib.natives == null){ + artifact = lib.downloads.artifact } else { - const natives = lib['natives'] - const opSys = library.mojangFriendlyOS() - const indexId = natives[opSys] - const dlInfo = lib['downloads'] - const classifiers = dlInfo['classifiers'] - const artifact = classifiers[indexId] - - const libSize = artifact['size'] - const to = path.join(libPath, artifact['path']) - const from = artifact['url'] - const sha1 = artifact['sha1'] - - if(!validateLocalIntegrity(to, 'sha1', sha1)){ - mkpath.sync(path.join(to, "..")) - let req = request(from) - let writeStream = fs.createWriteStream(to) - req.pipe(writeStream) - let acc = 0; - req.on('data', function(chunk){ - acc += chunk.length - console.log('Progress', acc/libSize) - }) - writeStream.on('close', function(){ - cb() - }) - } else { - cb() - } + artifact = lib.downloads.classifiers[lib.natives[library.mojangFriendlyOS()]] + } + const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path)) + if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){ + dlSize += libItm.size + libDlQueue.push(libItm) } - } else { - cb() } + }) + + let acc = 0; + + //Download all libraries that failed validation. + async.eachLimit(libDlQueue, 1, function(lib, cb){ + mkpath.sync(path.join(lib.to, '..')) + let req = request(lib.from) + let writeStream = fs.createWriteStream(lib.to) + req.pipe(writeStream) + + req.on('data', function(chunk){ + acc += chunk.length + //console.log('Progress', acc/dlSize) + win.setProgressBar(acc/dlSize) + }) + writeStream.on('close', cb) }, function(err){ if(err){ console.log('A library failed to process'); } else { console.log('All libraries have been processed successfully'); } + win.setProgressBar(-1) }) } @@ -164,13 +153,12 @@ exports.downloadLibraries = function(versionData, basePath){ * Given an index url, this function will asynchonously download the * assets associated with that version. */ -exports.downloadAssets = function(versionData, basePath){ +downloadAssets = function(versionData, basePath){ //Asset index constants. - const assetIndex = versionData['assetIndex'] - const indexURL = assetIndex['url'] - const datasize = assetIndex['totalSize'] - const gameVersion = versionData['id'] - const assetVersion = assetIndex['id'] + const assetIndex = versionData.assetIndex + const indexURL = assetIndex.url + const gameVersion = versionData.id + const assetVersion = assetIndex.id const name = assetVersion + '.json' //Asset constants @@ -178,46 +166,51 @@ exports.downloadAssets = function(versionData, basePath){ const localPath = path.join(basePath, 'assets') const indexPath = path.join(localPath, 'indexes') const objectPath = path.join(localPath, 'objects') + + let win = BrowserWindow.getFocusedWindow() - request.head(indexURL, function (err, res, body) { - console.log('Downloading ' + gameVersion + ' asset index.') - mkpath.sync(indexPath) - const stream = request(indexURL).pipe(fs.createWriteStream(path.join(indexPath, name))) - stream.on('finish', function() { - const data = JSON.parse(fs.readFileSync(path.join(indexPath, name), 'utf-8')) - const assetArr = [] - Object.keys(data['objects']).forEach(function(key, index){ - const ob = data['objects'][key] - const hash = String(ob['hash']) - const assetName = path.join(hash.substring(0, 2), hash) - const urlName = hash.substring(0, 2) + "/" + hash - const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob['size'], hash) - assetArr.push(ast) - }) - let acc = 0; - async.eachLimit(assetArr, 5, function(asset, cb){ - mkpath.sync(path.join(asset.to, "..")) - if(!validateLocalIntegrity(asset.to, 'sha1', asset.hash)){ - let req = request(asset.from) - let writeStream = fs.createWriteStream(asset.to) - req.pipe(writeStream) - req.on('data', function(chunk){ - acc += chunk.length - //console.log('Progress', acc/datasize) - }) - writeStream.on('close', function(){ - cb() - }) - } else { - cb() - } - }, function(err){ - if(err){ - console.log('An asset failed to process'); - } else { - console.log('All assets have been processed successfully'); - } + const assetIndexLoc = path.join(indexPath, name) + /*if(!fs.existsSync(assetIndexLoc)){ + + }*/ + console.log('Downloading ' + gameVersion + ' asset index.') + mkpath.sync(indexPath) + const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc)) + stream.on('finish', function() { + const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8')) + const assetDlQueue = [] + let dlSize = 0; + Object.keys(data.objects).forEach(function(key, index){ + const ob = data.objects[key] + const hash = ob.hash + const assetName = path.join(hash.substring(0, 2), hash) + const urlName = hash.substring(0, 2) + "/" + hash + const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash)) + if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){ + dlSize += ast.size + assetDlQueue.push(ast) + } + }) + + let acc = 0; + async.eachLimit(assetDlQueue, 5, function(asset, cb){ + mkpath.sync(path.join(asset.to, "..")) + let req = request(asset.from) + let writeStream = fs.createWriteStream(asset.to) + req.pipe(writeStream) + req.on('data', function(chunk){ + acc += chunk.length + console.log('Progress', acc/dlSize) + win.setProgressBar(acc/dlSize) }) + writeStream.on('close', cb) + }, function(err){ + if(err){ + console.log('An asset failed to process'); + } else { + console.log('All assets have been processed successfully'); + } + win.setProgressBar(-1) }) }) } @@ -239,4 +232,12 @@ validateLocalIntegrity = function(filePath, algo, hash){ } } return false; +} + +module.exports = { + parseVersionData, + downloadClient, + downloadLogConfig, + downloadLibraries, + downloadAssets } \ No newline at end of file diff --git a/app/assets/js/windowutils.js b/app/assets/js/windowutils.js new file mode 100644 index 0000000..2227b30 --- /dev/null +++ b/app/assets/js/windowutils.js @@ -0,0 +1,44 @@ +const app = require('electron') +const remote = require('electron').BrowserWindow + +/** + * Doesn't work yet. + */ +exports.setIconBadge = function(text){ + if(process.platform === 'darwin'){ + app.dock.setBadge('' + text) + } else if (process.platform === 'win32'){ + const win = remote.getFocusedWindow() + if(text === ''){ + win.setOverlayIcon(null, '') + return; + } + + //Create badge + const canvas = document.createElement('canvas') + canvas.height = 140; + canvas.width = 140; + const ctx = canvas.getContext('2d') + ctx.fillStyle = '#a02d2a' + ctx.beginPath() + ctx.ellipse(70, 70, 70, 70, 0, 0, 2 * Math.PI) + ctx.fill() + ctx.textAlign = 'center' + ctx.fillStyle = 'white' + + if(text.length > 2 ){ + ctx.font = '75px sans-serif' + ctx.fillText('' + text, 70, 98) + } else if (text.length > 1){ + ctx.font = '100px sans-serif' + ctx.fillText('' + text, 70, 105) + } else { + ctx.font = '125px sans-serif' + ctx.fillText('' + text, 70, 112) + } + + const badgeDataURL = canvas.toDataURL() + const img = NativeImage.createFromDataURL(badgeDataURL) + win.setOverlayIcon(img, '' + text) + } +} \ No newline at end of file diff --git a/app/index.html b/app/index.html index 9c45a91..60205f0 100644 --- a/app/index.html +++ b/app/index.html @@ -27,5 +27,18 @@ +
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diff --git a/index.js b/index.js index ee2346a..4e86243 100644 --- a/index.js +++ b/index.js @@ -22,11 +22,12 @@ function createWindow() { const basePath = path.join(__dirname, 'mcfiles') const dataPromise = assetdl.parseVersionData('1.11.2', basePath) dataPromise.then(function(data){ + assetdl.downloadAssets(data, basePath) //assetdl.downloadAssets(data, basePath) //assetdl.downloadClient(data, basePath) //assetdl.downloadLogConfig(data, basePath) //assetdl.downloadLibraries(data, basePath) - require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath) + //require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath) })*/ win.on('closed', () => {