Commit Graph

44 Commits

Author SHA1 Message Date
James Lyne
bf383afb8d Support disabling player marker images
- showplayerfaces: false in Dynmap, player-tracker.nameplate.show-head: false in Pl3xmap
- Remove showSkin option in favour of 'none' image size
2021-09-29 19:58:39 +01:00
James Lyne
58199aaed0 Use large player image on Pl3xmap when both health/armor are enabled 2021-09-29 14:56:13 +01:00
James Lyne
66355dfe38 Decouple player image pixel size from PlayerMarker.
- Use single template image and set size after cloning
- Use util method to retrieve pixel size when needed
- Use LiveAtlasPlayerImageSize in getMinecraftHead
2021-09-29 14:33:52 +01:00
James Lyne
770c9242a8 Player marker improvements
- Use <meter> for health/armor
- Condense small/body image properties into single image size option
- Remove image-size dependant margins
- Add circle alongside label for indicating player position
2021-09-29 01:30:35 +01:00
James Lyne
bfc0a381a8 Respect pl3xmap show-armor setting 2021-09-28 18:54:51 +01:00
James Lyne
c71e8289dd Only fetch Pl3xmap players when player markers are enabled 2021-09-28 18:38:34 +01:00
James Lyne
98d7ede3d9 Remove extra / from Pl3xmap players URL (Closes #125) 2021-09-28 13:32:42 +01:00
James Lyne
bfd2b4083f Fix type errors 2021-09-12 20:37:51 +01:00
James Lyne
83bc0ec86d Freeze/seal marker related objects in Pl3xmap provider 2021-09-10 15:31:05 +01:00
James Lyne
8bf0fe04a7 Split DynmapMapProvider build methods into their own file 2021-09-10 15:30:29 +01:00
James Lyne
63a00d0681 Move loginEnabled logic to store getter 2021-09-08 15:23:21 +01:00
James Lyne
0e57a50e0c Cleanup redundant useStore calls 2021-09-08 15:21:27 +01:00
James Lyne
12632004d1 Move loginRequired state into store, reset login related state in RESET 2021-09-07 23:10:57 +01:00
James Lyne
46c9468214 Remove some debug logging 2021-09-01 18:42:26 +01:00
James Lyne
76f151a64c First attempt at login/register 2021-08-30 22:28:20 +01:00
James Lyne
b426ed3cae Refactor fetch logic
- Add credentials: include
- Allow passing arbitrary options to fetch, and rename existing simple get to getJSON
2021-08-30 22:28:19 +01:00
James Lyne
e41a841bdb Don't make sendChatMessage abstract 2021-08-30 22:28:19 +01:00
James Lyne
280e036276 Basic support for Pl3xmap tile update interval 2021-08-13 23:51:03 +01:00
James Lyne
6aa9aaf2bd Only set config hash if present in update response
Prevents infinite reloading if the update response doesn't contain a hash for some reason
2021-08-03 02:26:43 +01:00
James Lyne
eba8a5b7e1 Fix incorrect player head URL (Fixes #2) 2021-08-02 17:12:29 +01:00
James Lyne
f4aca39975 Fix incorrect Dynmap player head URL generation 2021-07-29 19:05:33 +01:00
James Lyne
38946d7015 Initial pl3xmap support 2021-07-29 18:06:19 +01:00
James Lyne
8151dfaab5 Make followZoom optional 2021-07-28 23:52:51 +01:00
James Lyne
b3f186a197 Move grayHiddenPlayers to playerMarkers component 2021-07-28 23:52:03 +01:00
James Lyne
7bff12b729 Move maxPlayers to separate field in store, add mutation 2021-07-28 23:50:59 +01:00
James Lyne
4feb46c641 Move player count/max into playersHeading 2021-07-28 22:27:43 +01:00
James Lyne
d04226e3ec Refactor popup handling
- Merge label and popupContent properties for vector layers, as only one is ever used
- Move common vector methods to separate file and remove duplicates
- Rename isHTML properties to be clearer
2021-07-28 17:49:38 +01:00
James Lyne
2a216dd4e8 Path performance improvements
- Avoid intermediate objects when creating leaflet objects to reduce allocations
- Make individual path objects non-reactive
- Avoid projecting path points twice during updates
2021-07-28 04:04:47 +01:00
James Lyne
9517de0760 Path point handling changes
- Store path points as {x,y,z} objects instead of separate arrays
- Project point objects right before layer creation
- A bit slower overall but matches the format of Pl3xmap path points.
2021-07-28 04:04:46 +01:00
James Lyne
c69aeb8f5f Make map definitions non-reactive to improve projection performance 2021-07-27 04:31:43 +01:00
James Lyne
0aa61517dc Set the correct world object in map definitions 2021-07-26 01:05:08 +01:00
James Lyne
5cf353cd8a Update license headers 2021-07-26 01:05:08 +01:00
James Lyne
9e2caa6f63 More type renaming 2021-07-26 01:05:08 +01:00
James Lyne
355c0c71cf Restructure LiveAtlasServerDefinition 2021-07-26 01:05:07 +01:00
James Lyne
e61d0def04 Replace serverConfig getter with MapProvider url methods 2021-07-26 01:05:07 +01:00
James Lyne
e4e7dfcd5f Move fetchJSON to abstract MapProvider 2021-07-26 01:05:07 +01:00
James Lyne
ad9af04e9e Rename world/map title to displayName 2021-07-26 01:05:05 +01:00
James Lyne
c202def955 Move login from configuration to components 2021-07-26 01:04:18 +01:00
James Lyne
bc38af3254 Use generic names for more types 2021-07-26 01:04:18 +01:00
James Lyne
cba4b33e1a Refactor DynmapMapProvider.ts 2021-07-26 01:04:18 +01:00
James Lyne
e809f28455 (Re)move some config store properties 2021-07-26 01:04:18 +01:00
James Lyne
1d27e05f7c Rename DynmapPlayer to LiveAtlasPlayer, rename some fields, add uuid field 2021-07-26 01:04:18 +01:00
James Lyne
44b3a7e276 Remove updateInterval from store 2021-07-26 01:04:18 +01:00
James Lyne
33b5b305e2 Add MapProvider, move dynmap api handling to DynmapMapProvider 2021-07-26 01:04:17 +01:00