James Lyne
97c6916194
Prevent sidebar section heading wrapping
2022-01-13 01:52:09 +00:00
James Lyne
cc39b3c0c9
Make sidebar section headers sticky
2022-01-13 01:35:44 +00:00
James Lyne
b39db090f5
Message handling improvements
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-Define message keys in a single place
-Add fallback for missing messages
-Slight reduction in filesize
2022-01-12 15:21:01 +00:00
James Lyne
4b834aa0b0
Split lists into their own components
2022-01-12 13:27:16 +00:00
James Lyne
ac7c269fe1
Add squaremap server definition (alias for pl3xmap)
2022-01-12 01:06:18 +00:00
James Lyne
51ec91be22
Rename VITE_VERSION to VITE_APP_VERSION
2022-01-12 00:31:54 +00:00
James Lyne
eaad0b4de5
Revert "Work around dynmap bugs in markup handling"
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This reverts commit 297a593f
2022-01-11 17:52:37 +00:00
James Lyne
ff77f09025
Move marker set contents outside the store, other small optimisations.
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Improves marker set creation performance by avoiding traversal of all markers when watching the marker set.
Various other small changes to reduce allocations when creating markers
2022-01-11 16:08:30 +00:00
James Lyne
6717cab096
FollowTarget improvements
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- Show current world/location when follow target is visible
- Add ellipsis overflow
- Add copy location on click
2022-01-10 22:16:05 +00:00
James Lyne
6d49021220
Refactor sidebar sections
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- Rename CollapsibleSection to SidebarSection with a collapsible prop
- Move section__content element to SidebarSection
- Move sidebar section styling to SidebarSection
2022-01-10 20:24:22 +00:00
James Lyne
450a5ee46c
Refactor sidebar sections
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- Rename CollapsibleSection to SidebarSection with a collapsible prop
- Move section__content element to SidebarSection
- Move sidebar section styling to SidebarSection
2022-01-10 19:56:23 +00:00
James Lyne
df1d2ee73b
Add window size to vuex state
2022-01-10 19:33:41 +00:00
James Lyne
297a593fa7
Work around dynmap bugs in markup handling
2022-01-10 00:08:06 +00:00
James Lyne
53c2ecab71
Allow use of specific default liveatlas by setting a map's icon to "liveatlas_[icon_name]" in the map plugin's configuration
2021-12-28 16:09:44 +00:00
James Lyne
9ee99c9290
Fix incorrect scheduledZoom type check
2021-12-23 23:00:23 +00:00
James Lyne
27231ff5ff
Fix config hash handling in update response
2021-12-23 21:53:38 +00:00
James Lyne
980141ccba
Fix zoom level 0 being ignored in url and map default zoom
2021-12-23 16:43:14 +00:00
James Lyne
421c72dba7
Fix inactive maps stealing pending tile updates
2021-12-16 00:33:41 +00:00
James Lyne
fd0e11fac0
Handle pl3xmap world ordering
2021-12-10 16:36:32 +00:00
James Lyne
cbd6c7f3b9
Handle pl3xmap world default zoom
2021-12-10 15:54:55 +00:00
James Lyne
2ab03f8fde
Handle pl3xmap player update interval
2021-12-10 15:54:30 +00:00
James Lyne
e082502f88
Add configuration version checking
2021-12-09 18:26:57 +00:00
James Lyne
b98f37729d
Suggest solutions for missing config object
2021-12-09 18:26:20 +00:00
James Lyne
5a778828f8
Initial version of pl3xmap player facing. Closes #129
2021-12-09 01:13:23 +00:00
James Lyne
3355dbbd32
Add compactPlayerMarkers ui option for pre-2.0 style markers
2021-12-07 21:53:09 +00:00
James Lyne
6b05ef8f8f
Add CSS variables for marker colours
2021-12-07 21:48:54 +00:00
James Lyne
bffcea1642
Only pan to markers with popups on second click
2021-12-07 20:42:24 +00:00
James Lyne
935cba1c0f
Fix marker popups not displaying on click ( Fixes #261 )
2021-12-07 20:18:49 +00:00
James Lyne
1237b9cc5f
Use @types/dynmap where possible ( Closes #224 )
2021-11-12 00:23:08 +00:00
James Lyne
0c87849356
Use @types/dynmap where possible ( Closes #224 )
2021-11-12 00:22:52 +00:00
James Lyne
8a66d05139
Support plugin source for dynmap chat ( Closes #242 )
2021-11-12 00:12:17 +00:00
James Lyne
71ad1b03c2
Fix unbalanced marker label padding when player images are disabled
2021-09-30 23:22:46 +01:00
James Lyne
fc4916565b
Fix LogoControl image size
2021-09-30 22:37:00 +01:00
James Lyne
6c0837deae
Improve session expiry handling
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- Reload configuration and show login dialog when any request fails with "login required"
- Current map position etc is lost, more work needed here
2021-09-30 20:13:23 +01:00
James Lyne
31c1148c38
Decode HTML entities for markup: false dynmap marker labels ( Fixes : #172 )
2021-09-30 16:43:35 +01:00
James Lyne
8f794d044f
Support Pl3xmap custom world icons
2021-09-30 15:04:01 +01:00
James Lyne
ca1d90a739
Remove unused world/map properties
2021-09-30 13:16:39 +01:00
James Lyne
daee15dd3f
Fix various issues with Pl3xmap world/map creation
2021-09-29 21:35:26 +01:00
James Lyne
dc479ca6e8
Support disabling player images in player list
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- showplayerfacesinmenu in Dynmap
- Player image is removed entirely rather than mirroring Dynmap behaviour of showing a Steve head, to be consistent with player markers and chat.
- Images are also disabled in FollowTarget
2021-09-29 21:16:31 +01:00
James Lyne
fac72fd615
Use brighter colour for player marker dot
2021-09-29 19:59:01 +01:00
James Lyne
bf383afb8d
Support disabling player marker images
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- showplayerfaces: false in Dynmap, player-tracker.nameplate.show-head: false in Pl3xmap
- Remove showSkin option in favour of 'none' image size
2021-09-29 19:58:39 +01:00
James Lyne
5896d4504c
Fix PlayerMarker name disappearing when hidden
2021-09-29 15:31:09 +01:00
James Lyne
016b784634
Fix PlayerMarker health/armor not displaying immediately
2021-09-29 15:02:17 +01:00
James Lyne
493fd91299
Remove extra PlayerMarker name padding when health/armor are both disabled
2021-09-29 15:01:34 +01:00
James Lyne
58199aaed0
Use large player image on Pl3xmap when both health/armor are enabled
2021-09-29 14:56:13 +01:00
James Lyne
5ce922505b
Fix getMinecraftHead calls
2021-09-29 14:39:56 +01:00
James Lyne
96b43899a4
Optimise some images
2021-09-29 14:35:18 +01:00
James Lyne
5087d0e29c
New health/armor images, PlayerMarker label style tweaks
2021-09-29 14:35:03 +01:00
James Lyne
66355dfe38
Decouple player image pixel size from PlayerMarker.
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- Use single template image and set size after cloning
- Use util method to retrieve pixel size when needed
- Use LiveAtlasPlayerImageSize in getMinecraftHead
2021-09-29 14:33:52 +01:00
James Lyne
07d851fc86
Use 20 for health/armor meter max
2021-09-29 14:32:12 +01:00
James Lyne
770c9242a8
Player marker improvements
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- Use <meter> for health/armor
- Condense small/body image properties into single image size option
- Remove image-size dependant margins
- Add circle alongside label for indicating player position
2021-09-29 01:30:35 +01:00
James Lyne
bfc0a381a8
Respect pl3xmap show-armor setting
2021-09-28 18:54:51 +01:00
James Lyne
c71e8289dd
Only fetch Pl3xmap players when player markers are enabled
2021-09-28 18:38:34 +01:00
James Lyne
0ae8b11ce6
Ensure trailing / in Pl3xmap base URL
2021-09-28 13:33:05 +01:00
James Lyne
98d7ede3d9
Remove extra / from Pl3xmap players URL ( Closes #125 )
2021-09-28 13:32:42 +01:00
James Lyne
48b94f6bfb
Fix parseUrl issues
2021-09-12 20:37:59 +01:00
James Lyne
bfd2b4083f
Fix type errors
2021-09-12 20:37:51 +01:00
James Lyne
5d133de1e9
Testing preparation
2021-09-10 15:32:48 +01:00
James Lyne
83bc0ec86d
Freeze/seal marker related objects in Pl3xmap provider
2021-09-10 15:31:05 +01:00
James Lyne
8bf0fe04a7
Split DynmapMapProvider build methods into their own file
2021-09-10 15:30:29 +01:00
James Lyne
f90b32c41a
Cleanup App.vue and parseUrl
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- Fix double event listener add in unmount hook
- Remove onUrlChange as it does the same thing as handleUrl
- Merge duplicate mount/unmount hooks
- Pass a URL to parseUrl instead of directly using window.location
2021-09-10 15:29:27 +01:00
James Lyne
969e9db5cc
Cleanup App.vue
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- Fix double event listener add in unmount hook
- Remove onUrlChange as it does the same thing as handleUrl
- Merge duplicate mount/unmount hooks
2021-09-10 15:28:12 +01:00
James Lyne
6450b76439
Switch to modern-normalize
2021-09-08 19:28:39 +01:00
James Lyne
63a00d0681
Move loginEnabled logic to store getter
2021-09-08 15:23:21 +01:00
James Lyne
0e57a50e0c
Cleanup redundant useStore calls
2021-09-08 15:21:27 +01:00
James Lyne
56470790de
Convert more components to composition api
2021-09-08 15:20:04 +01:00
James Lyne
1b9a3e4f1a
Cleanup configuration loading a bit
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- Move configuration hash clearing to RESET
- Dispatch STOP_UPDATES and RESET actions from LOAD_CONFIGURATION action
- Make exception handling simpler
2021-09-08 14:35:44 +01:00
James Lyne
aca007ee94
Reset zoom level when switching worlds
2021-09-07 23:20:35 +01:00
James Lyne
ba02a2148f
Only allow maps shortcut when login required modal is open
2021-09-07 23:14:54 +01:00
James Lyne
12632004d1
Move loginRequired state into store, reset login related state in RESET
2021-09-07 23:10:57 +01:00
James Lyne
b2f58f681c
Fully support Pl3xmap URLs
2021-09-07 23:08:44 +01:00
James Lyne
46c9468214
Remove some debug logging
2021-09-01 18:42:26 +01:00
James Lyne
ab5ede1ccc
Only reset splash screen state on server changes, reset loading attempts correctly.
2021-09-01 18:14:19 +01:00
James Lyne
78655e7ebe
Don't clear parsed url on config load
2021-09-01 18:06:49 +01:00
James Lyne
ca9b3ce1f4
Quick fix for world with many maps defined
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Need a better long term solution for this
2021-09-01 17:53:08 +01:00
James Lyne
c1ed50f8c4
Make player markers interactive
2021-09-01 17:47:43 +01:00
James Lyne
eb7d31669f
Fix build
2021-09-01 17:47:29 +01:00
James Lyne
d682358306
Limit width of marker labels in a better way
2021-09-01 17:40:16 +01:00
James Lyne
79fc8f6816
Reuse existing players pane if present
2021-09-01 17:39:44 +01:00
James Lyne
77b9850ea9
Marker refactoring
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- Don't extend DivIcon as we don't use anything that class provides
- Update PlayerMarker icon using internal watch
- Remove unused panTo() PlayerMarker method
- Apply needed parts of _setIconStyles directly in GenericIcon's createIcon
2021-09-01 17:38:42 +01:00
James Lyne
fb53ad195c
Improve login ux on smaller screens
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- Hide other UI elements when modal opens, to reduce clutter
- Hide login required modal if the server list is opened, to allow switching servers without overlapping the modal
- Use tel input for registration code
2021-09-01 02:18:02 +01:00
James Lyne
5350c2483f
Reset splash screen on show instead of hide
2021-09-01 02:15:51 +01:00
James Lyne
ca3d3c7442
Update chat login button to use login modal
2021-09-01 02:15:00 +01:00
James Lyne
c015886f4a
Improve login modal mobile styling
2021-09-01 02:13:44 +01:00
James Lyne
4fbd41c040
Add configurable invalid input border color
2021-09-01 01:07:24 +01:00
James Lyne
aa78d6ad63
Change Maps button to a Servers button when <2 maps are defined in the current server
2021-09-01 01:06:43 +01:00
James Lyne
8a7a05c0d1
Prevent closing and allow server selection from login required modal,
2021-09-01 01:05:30 +01:00
James Lyne
21cb8da32f
Modal updates
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- Add options for removing backdrop and preventing closing
- Add close button
- Style tweaks
2021-09-01 01:00:42 +01:00
James Lyne
1e4c8a080f
Revert "Drop :active styles"
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This reverts commit 146aadb9
2021-08-31 19:56:42 +01:00
James Lyne
c4230fda7d
Use --outline-focus for map focus indicator
2021-08-31 17:46:02 +01:00
James Lyne
0b05ad05e4
Focus login button when closing modal
2021-08-31 17:45:37 +01:00
James Lyne
ca60f2bb09
Store and clear loadConfiguration timeouts
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- Avoids double loads if switching servers right after a config load has failed
2021-08-31 17:45:05 +01:00
James Lyne
3cb9f8f315
Fix super call in GenericIcon
2021-08-31 16:41:11 +01:00
James Lyne
fdf5e521d8
Prefer using super over prototype calls
2021-08-31 16:38:19 +01:00
James Lyne
0ae42a9409
Fix typings for LiveAtlasTileLayer _tiles property
2021-08-31 16:35:30 +01:00
James Lyne
00483025cd
Correctly cleanup CoordinatesControl event handlers
2021-08-31 16:00:11 +01:00
James Lyne
f1d38e7485
Fix layer control error when switching servers
2021-08-31 15:55:39 +01:00
James Lyne
a82052714d
aria-live login modal alerts
2021-08-31 15:03:33 +01:00
James Lyne
8deabad47b
Refactor mutations
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- Remove some unused mutations
- Move CLEAR_PLAYERS into RESET
- Clear chat history in RESET
2021-08-31 15:03:32 +01:00
James Lyne
9fd53d754e
Reduce CoordinatesControl layout shifts
2021-08-31 15:03:32 +01:00
James Lyne
76f151a64c
First attempt at login/register
2021-08-30 22:28:20 +01:00
James Lyne
6028779b45
Icon optimisations
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- Ran icons through SVGo
- Removed some remaining unneeded attributes
2021-08-30 22:28:19 +01:00
James Lyne
b426ed3cae
Refactor fetch logic
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- Add credentials: include
- Allow passing arbitrary options to fetch, and rename existing simple get to getJSON
2021-08-30 22:28:19 +01:00
James Lyne
e41a841bdb
Don't make sendChatMessage abstract
2021-08-30 22:28:19 +01:00
James Lyne
dc0a03daa8
Refactor server configuration loading
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- Move store cleanup to single RESET mutation
- Move showSplash, RESET and STOP_UPDATES calls into loadConfiguration
2021-08-30 22:28:15 +01:00
James Lyne
0fba7747c8
Reset splash error state on hide
2021-08-30 22:02:57 +01:00
James Lyne
882efa8373
Merge pull request #94 from JLyne/dependabot/npm_and_yarn/typescript-4.4.2
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Bump typescript from 4.3.5 to 4.4.2
2021-08-27 03:07:51 +01:00
James Lyne
ec115615d1
Fix build with Typescript 4.4
2021-08-27 02:40:25 +01:00
James Lyne
ed52f811bc
More button style tweaks
2021-08-27 02:26:21 +01:00
James Lyne
116c9efa0d
Use cross icon for unfollow button
2021-08-27 02:26:04 +01:00
James Lyne
a2b1bd148f
Fix context menu styling
2021-08-27 02:04:23 +01:00
James Lyne
8e381d5b90
Disable tile image smoothing on Firefox
2021-08-27 01:58:27 +01:00
James Lyne
959db53b11
Use newest version of leaflet fork with stripped down styling. Simplify leaflet-related LiveAtlas styling.
2021-08-27 01:58:05 +01:00
James Lyne
379b4978ae
Update button styles
2021-08-26 22:44:03 +01:00
James Lyne
d0d24d528f
Fix display issues with long player names in player list
2021-08-26 22:23:47 +01:00
James Lyne
b37d5d6739
Remove redundant loading control css animation
2021-08-26 22:05:20 +01:00
James Lyne
e6e7e3d9f9
Optimise icons
2021-08-26 21:57:47 +01:00
James Lyne
15e66bf222
New players/maps icons
2021-08-26 21:57:06 +01:00
James Lyne
ca8142cca8
Use declare for leaflet defined fields
2021-08-26 21:40:54 +01:00
James Lyne
6c861bb927
New link icon
2021-08-26 00:54:40 +01:00
James Lyne
ba070eee9a
Style updates
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- Add new variable for selected colour, using old hover colour
- More subtle hover colour
- Dimmer selected colour
- Bold font on selected elements for better readability
- Tweaked text colours
- Use brighter text colour for headings
- Reduced border-radius
- Restore some missing text shadows
2021-08-26 00:54:40 +01:00
James Lyne
146aadb963
Drop :active styles
2021-08-26 00:54:40 +01:00
James Lyne
89c56e176b
Some style refactoring
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- Use CSS variables for UI element size/spacing
- Make buttons smaller on smaller screens
- Reduce location size on smaller screens
- Add common leaflet-control-button class for all button-y controls
2021-08-26 00:54:40 +01:00
James Lyne
2d485ac4e5
Fix marker labels disappearing when toggling a showLabels: true layer twice
2021-08-16 04:21:48 +01:00
James Lyne
552b289bb9
Avoid recreating tiles from scratch when refreshing Pl3xmap
2021-08-16 03:33:28 +01:00
James Lyne
f316c0dd50
Use fetch for tile loads, move loading logic to LiveAtlasTileLayer
2021-08-16 03:08:35 +01:00
James Lyne
280e036276
Basic support for Pl3xmap tile update interval
2021-08-13 23:51:03 +01:00
James Lyne
13260bbfeb
Fix placeholders in Pl3xmap page title
2021-08-12 14:27:39 +01:00
James Lyne
6aa9aaf2bd
Only set config hash if present in update response
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Prevents infinite reloading if the update response doesn't contain a hash for some reason
2021-08-03 02:26:43 +01:00
James Lyne
eba8a5b7e1
Fix incorrect player head URL ( Fixes #2 )
2021-08-02 17:12:29 +01:00
James Lyne
b143fc1561
Player list heading fixes
2021-07-29 19:16:37 +01:00
James Lyne
f4aca39975
Fix incorrect Dynmap player head URL generation
2021-07-29 19:05:33 +01:00
James Lyne
2ff16c81ed
Merge remote-tracking branch 'origin/master'
2021-07-29 18:20:05 +01:00
James Lyne
e07ac55c33
Merge branch 'pl3xmap'
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# Conflicts:
# src/api.ts
# src/components/Map.vue
# src/components/map/layer/MapLayer.vue
# src/components/map/layer/MarkerSetLayer.vue
# src/components/map/vector/Areas.vue
# src/components/map/vector/Circles.vue
# src/components/map/vector/Lines.vue
# src/components/map/vector/Markers.vue
# src/components/sidebar/WorldListItem.vue
# src/dynmap.d.ts
# src/index.d.ts
# src/leaflet/icon/GenericIcon.ts
# src/leaflet/layer/LiveAtlasLayerGroup.ts
# src/leaflet/tileLayer/DynmapTileLayer.ts
# src/leaflet/vector/LiveAtlasPolygon.ts
# src/leaflet/vector/LiveAtlasPolyline.ts
# src/model/LiveAtlasMapDefinition.ts
# src/model/LiveAtlasProjection.ts
# src/store/actions.ts
# src/store/getters.ts
# src/store/state.ts
# src/util.ts
# src/util/areas.ts
# src/util/circles.ts
# src/util/lines.ts
# src/util/markers.ts
2021-07-29 18:15:35 +01:00
James Lyne
38946d7015
Initial pl3xmap support
2021-07-29 18:06:19 +01:00
James Lyne
a7fa366635
Create marker labels lazily when showLabels is false
2021-07-29 17:46:11 +01:00
James Lyne
f5002ed828
Fix URL zoom being ignored on initial load ( Fixes #59 )
2021-07-29 14:14:01 +01:00
James Lyne
02c705de36
Fix build errors
2021-07-29 03:39:28 +01:00
James Lyne
90ec2080ee
Add tooltip support
2021-07-29 03:06:05 +01:00
James Lyne
d05b7a63ac
Use playerMarkers.layerName for the layer name
2021-07-29 00:34:40 +01:00
James Lyne
ee8607ed6d
Fix player layer duplicating in some situations
2021-07-29 00:34:18 +01:00
James Lyne
8151dfaab5
Make followZoom optional
2021-07-28 23:52:51 +01:00
James Lyne
b3f186a197
Move grayHiddenPlayers to playerMarkers component
2021-07-28 23:52:03 +01:00
James Lyne
7bff12b729
Move maxPlayers to separate field in store, add mutation
2021-07-28 23:50:59 +01:00
James Lyne
4feb46c641
Move player count/max into playersHeading
2021-07-28 22:27:43 +01:00
James Lyne
4350fae1d5
Fix uuid handling in player map
2021-07-28 22:17:02 +01:00
James Lyne
110c75f9a3
Allow partial updates of component settings
2021-07-28 22:16:26 +01:00
James Lyne
d04226e3ec
Refactor popup handling
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- Merge label and popupContent properties for vector layers, as only one is ever used
- Move common vector methods to separate file and remove duplicates
- Rename isHTML properties to be clearer
2021-07-28 17:49:38 +01:00
James Lyne
2a216dd4e8
Path performance improvements
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- Avoid intermediate objects when creating leaflet objects to reduce allocations
- Make individual path objects non-reactive
- Avoid projecting path points twice during updates
2021-07-28 04:04:47 +01:00
James Lyne
9517de0760
Path point handling changes
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- Store path points as {x,y,z} objects instead of separate arrays
- Project point objects right before layer creation
- A bit slower overall but matches the format of Pl3xmap path points.
2021-07-28 04:04:46 +01:00