Don't try and update digital clock, if it is disabled
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4124b6b8e8
commit
4b389d26b1
@ -40,8 +40,6 @@ export class ClockControl extends Control {
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this._sun.style.transform = 'translate(-150px, -150px)';
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this._sun.style.transform = 'translate(-150px, -150px)';
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this._moon.style.transform = 'translate(-150px, -150px)';
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this._moon.style.transform = 'translate(-150px, -150px)';
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console.log(sun);
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this._sun!.innerHTML = `
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this._sun!.innerHTML = `
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<svg class="svg-icon" viewBox="${sun.viewBox}">
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<svg class="svg-icon" viewBox="${sun.viewBox}">
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<use xlink:href="${sun.url}" />
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<use xlink:href="${sun.url}" />
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@ -89,7 +87,8 @@ export class ClockControl extends Control {
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const minecraftTime = Utils.getMinecraftTime(timeOfDay);
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const minecraftTime = Utils.getMinecraftTime(timeOfDay);
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if(timeOfDay >= 0) {
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if (this.options.showDigitalClock) {
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if (timeOfDay >= 0) {
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this._clock!.classList.remove(minecraftTime.night ? 'day' : 'night');
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this._clock!.classList.remove(minecraftTime.night ? 'day' : 'night');
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this._clock!.classList.add(minecraftTime.day ? 'day' : 'night');
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this._clock!.classList.add(minecraftTime.day ? 'day' : 'night');
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this._clock!.textContent = [
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this._clock!.textContent = [
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@ -100,6 +99,7 @@ export class ClockControl extends Control {
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this._clock!.classList.remove(minecraftTime.night ? 'day' : 'night');
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this._clock!.classList.remove(minecraftTime.night ? 'day' : 'night');
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this._clock!.textContent = '';
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this._clock!.textContent = '';
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}
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}
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}
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if (this.options.showWeather) {
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if (this.options.showWeather) {
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if (worldState.thundering) {
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if (worldState.thundering) {
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