delete debug print
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@ -24,10 +24,8 @@ void Update()
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void OnTriggerEnter2D(Collider2D col)
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{
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Debug.Log("PIZDAAAAAA");
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if (col.gameObject.CompareTag("Mob"))
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{
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Debug.Log("PIZDAAAAAA");
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col.gameObject.GetComponent<Mob>().SendMessage("ApplyDamage", damage);
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}
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}
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