wip mob death time bonus
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0eabe14ee2
commit
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@ -1004,7 +1004,7 @@ MonoBehaviour:
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character: {fileID: 1869821414}
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overMind: {fileID: 1682053525}
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timeOnStart: 30
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DeathScreen: {fileID: 0}
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DeathScreen: {fileID: 732765870}
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--- !u!1 &1506820044
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GameObject:
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m_ObjectHideFlags: 0
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@ -1341,9 +1341,11 @@ MonoBehaviour:
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megaMob: {fileID: 0}
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pullSize: 20
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characterObject: {fileID: 1869821414}
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gamePlay: {fileID: 0}
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mobMoveSpeed: 0.2
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mobHealth: 100
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mobDamage: 20
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mobAddedTime: 100
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mobPull: {fileID: 679042026}
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activeMobs: {fileID: 1560770443}
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--- !u!4 &1682053527
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@ -49,4 +49,9 @@ public float GetTimer()
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{
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return _time;
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}
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public void AddTime(float addedTime)
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{
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_time += addedTime;
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}
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}
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@ -15,6 +15,7 @@ public class Mob : MonoBehaviour
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[SerializeField] private float moveSpeed;
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[SerializeField] private float health;
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[SerializeField] private float damage;
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[SerializeField] private float mobAddedTime;
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[SerializeField] private float minDist;
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[SerializeField] private float maxDist;
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@ -36,7 +37,8 @@ void Update()
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{
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if (health <= 0)
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{
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overMind.DeathGoToPull(gameObject);
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mobAnimator.SetBool("IsDeath", true);
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StartCoroutine(waiter());
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}
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healthText.text = health.ToString();
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@ -94,19 +96,15 @@ void OnTriggerEnter2D(Collider2D col)
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if (col.gameObject.CompareTag("Character"))
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{
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characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
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mobAnimator.SetBool("IsDeath", true);
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StartCoroutine(waiter());
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//overMind.DeathGoToPull(gameObject);
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health = -1f;
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}
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// Debug.Log("PIZDAAAAAA");
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}
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IEnumerator waiter()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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overMind.DeathGoToPull(gameObject);
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overMind.DeathGoToPull(gameObject, mobAddedTime);
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}
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public void SetupMob(OverMind.MobParameters mobParameters)
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@ -9,9 +9,11 @@ public class OverMind : MonoBehaviour
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[SerializeField] private int pullSize;
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[SerializeField] private GameObject characterObject;
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[SerializeField] private Gameplay gamePlay;
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[SerializeField] private float mobMoveSpeed;
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[SerializeField] private float mobHealth;
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[SerializeField] private float mobDamage;
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[SerializeField] private float mobAddedTime;
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[SerializeField] private GameObject mobPull;
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[SerializeField] private GameObject activeMobs;
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@ -36,6 +38,7 @@ public struct MobParameters
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public OverMind OverMind;
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public float Health;
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public float Damage;
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public float AddedTime;
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}
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void Start()
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@ -108,6 +111,7 @@ private void PreHeaterSpawn()
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OverMind = this,
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Health = mobHealth,
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Damage = mobDamage,
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AddedTime = mobAddedTime
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};
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newMob.GetComponent<Mob>().SetupMob(newMobParameters);
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@ -144,8 +148,9 @@ IEnumerator spawnMobsCourutine()
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}
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}
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public void DeathGoToPull(GameObject mob)
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public void DeathGoToPull(GameObject mob, float addedTime)
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{
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gamePlay.AddTime(addedTime);
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mob.SetActive(false);
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mob.transform.parent = mobPull.transform;
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}
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