From b6db63f87c5f23aed2b27e7d0a8efcb7c6a4e54d Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sat, 2 Apr 2022 22:47:12 +0300 Subject: [PATCH 01/11] Character, mobs,tileset and firstChunk --- ldjam50/Assets/Prefabs/Chunks.meta | 8 + .../Assets/Prefabs/Chunks/Tilemap_01.prefab | 7004 +++++++++++++++++ .../Prefabs/Chunks/Tilemap_01.prefab.meta | 7 + ldjam50/Assets/Prefabs/character.prefab | 2 +- ldjam50/Assets/Prefabs/mob.prefab | 6 +- ldjam50/Assets/Scenes/SampleScene.unity | 110 +- ldjam50/Assets/Scripts/Character.cs | 5 - ldjam50/Assets/Scripts/Mob.cs | 42 +- ldjam50/Assets/Sprites/Character.meta | 8 + .../Sprites/Character/HeroIdle-Sheet.png | 3 + .../Sprites/Character/HeroIdle-Sheet.png.meta | 108 + .../Sprites/Character/HeroRun-Sheet.png | 3 + .../Sprites/Character/HeroRun-Sheet.png.meta | 108 + ldjam50/Assets/Sprites/Enemies.meta | 8 + ldjam50/Assets/Sprites/Enemies/Group.meta | 8 + .../Sprites/Enemies/Group/Slime-Sheet.png | 3 + .../Enemies/Group/Slime-Sheet.png.meta | 252 + 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b/ldjam50/Assets/Prefabs/Chunks/Tilemap_03.prefab.meta new file mode 100644 index 0000000..4f5e403 --- /dev/null +++ b/ldjam50/Assets/Prefabs/Chunks/Tilemap_03.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8f7e923300abcf44aa1140283f6f942e +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From 12216448badeab631d004cf1f7492f02ffa4c780 Mon Sep 17 00:00:00 2001 From: dart Date: Sat, 2 Apr 2022 23:48:20 +0300 Subject: [PATCH 03/11] Create random spawn --- ldjam50/Assets/Scripts/OverMind.cs | 44 +++++++++++++++++++++++++++++- 1 file changed, 43 insertions(+), 1 deletion(-) diff --git a/ldjam50/Assets/Scripts/OverMind.cs b/ldjam50/Assets/Scripts/OverMind.cs index 9d021d6..af4ddc6 100644 --- a/ldjam50/Assets/Scripts/OverMind.cs +++ b/ldjam50/Assets/Scripts/OverMind.cs @@ -11,6 +11,9 @@ public class OverMind : MonoBehaviour [SerializeField] private GameObject characterObject; [SerializeField] private float mobMoveSpeed; + [SerializeField] private GameObject mobPull; + [SerializeField] private GameObject activeMobs; + private List _pullEnemies; public struct MobParameters @@ -22,13 +25,16 @@ public struct MobParameters void Start() { PreHeaterSpawn(); + StartCoroutine (spawnMobsCourutine()); } private void PreHeaterSpawn() { for (var i = 0; i < pullSize; i++) { - var newMob = Instantiate(mob,transform); + var newMob = Instantiate(mob,mobPull.transform); + //_mobsPull.Add(newMob); + newMob.SetActive(false); var newMobParameters = new MobParameters { @@ -39,8 +45,44 @@ private void PreHeaterSpawn() newMob.GetComponent().SetupMob(newMobParameters); } } + + Vector3 GenerateRandomSpawnMobPoint() + { + var spawnBorder = 2f; + Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0)); + print(stageDimensions); + var xCoords = new Vector3(stageDimensions.x, stageDimensions.x + spawnBorder); + var yCoords = new Vector3(stageDimensions.y, stageDimensions.y + spawnBorder); + + var spawnPoint = new Vector3( + Random.Range(xCoords.x, xCoords.y), + Random.Range(xCoords.x, xCoords.y), + 0 + ); + + return spawnPoint; + } + + + IEnumerator spawnMobsCourutine() + { + while(true) + { + Debug.Log ("OnCoroutine: "+(int)Time.time); + yield return new WaitForSeconds(1f); + + var mobToSpawn = mobPull.transform.GetChild(0); + + mobToSpawn.transform.position = GenerateRandomSpawnMobPoint(); + mobToSpawn.parent = activeMobs.transform; + + mobToSpawn.gameObject.SetActive(true); + + } + } // Update is called once per frame void Update() { + } } From d40bdce3be5a38d4eb5d549920b96dab43c8c237 Mon Sep 17 00:00:00 2001 From: dart Date: Sat, 2 Apr 2022 23:49:54 +0300 Subject: [PATCH 04/11] mobs feautures --- ldjam50/Assets/Scenes/SampleScene.unity | 298 ++++++++++-------------- ldjam50/Assets/Scripts/Character.cs | 5 + ldjam50/Assets/Scripts/DebugUI.cs | 1 + ldjam50/Assets/Scripts/Mob.cs | 42 +++- 4 files changed, 171 insertions(+), 175 deletions(-) diff --git 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--git a/ldjam50/Assets/Scripts/Character.cs b/ldjam50/Assets/Scripts/Character.cs index 61fa575..2a9af91 100644 --- a/ldjam50/Assets/Scripts/Character.cs +++ b/ldjam50/Assets/Scripts/Character.cs @@ -47,4 +47,9 @@ public StatReturn GetStats() }; return stats; } + + public void ApplyDamage(float newDamage) + { + damage += newDamage; + } } diff --git a/ldjam50/Assets/Scripts/DebugUI.cs b/ldjam50/Assets/Scripts/DebugUI.cs index 46cba2b..1ff22b6 100644 --- a/ldjam50/Assets/Scripts/DebugUI.cs +++ b/ldjam50/Assets/Scripts/DebugUI.cs @@ -29,5 +29,6 @@ void Update() characterHealthText.text = "health = " + characterStats.Health; characterDamageText.text = "damage = " + characterStats.Damage; + } } diff --git a/ldjam50/Assets/Scripts/Mob.cs b/ldjam50/Assets/Scripts/Mob.cs index 9554057..2c059ac 100644 --- a/ldjam50/Assets/Scripts/Mob.cs +++ b/ldjam50/Assets/Scripts/Mob.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -27,7 +28,34 @@ void Update() { //transform.position += transform.forward * moveSpeed * Time.deltaTime; - transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime; + + var rawCharacterVector = characterObject.transform.position - transform.position; + + var characterVector = new Vector3( + Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed), + Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed), + 0); + if (characterVector.x < 1f && characterVector.x > 0) + { + characterVector.x = 1f; + } + + if (characterVector.y < 1f && characterVector.y > 0) + { + characterVector.y = 1f; + } + + if (characterVector.x > 1f && characterVector.x < 0) + { + characterVector.x = 1f; + } + + if (characterVector.y > -1f && characterVector.y < 0) + { + characterVector.y = 1f; + } + //print(characterVector); + transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime); @@ -38,4 +66,16 @@ void Update() } } } + + private void OnTriggerEnter2D(Collider2D col) + { + print("Detect"); + gameObject.SetActive(false); + } + + public void SetupMob(OverMind.MobParameters mobParameters) + { + characterObject = mobParameters.Character; + moveSpeed = mobParameters.MoveSpeed; + } } From 64373997eb8136d3f7e04b3ebd956a9929c8d316 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 00:40:44 +0300 Subject: [PATCH 05/11] Animaions --- .../CharacterAnimController.controller | 159 ++++++++++++++ .../CharacterAnimController.controller.meta | 8 + .../Character/CharacterIdleAnimation.anim | 83 +++++++ .../CharacterIdleAnimation.anim.meta | 8 + .../Character/CharacterRunAnimation.anim | 89 ++++++++ .../Character/CharacterRunAnimation.anim.meta | 8 + .../Sprites/Character/HeroIdle-Sheet.png.meta | 156 +++++++++++++- .../Sprites/Character/HeroRun-Sheet.png.meta | 204 +++++++++++++++++- .../Group/GroupEnemyAnimController.controller | 95 ++++++++ .../GroupEnemyAnimController.controller.meta | 8 + .../Enemies/Group/GroupEnemyAnimation.anim | 83 +++++++ .../Group/GroupEnemyAnimation.anim.meta | 8 + .../Enemies/Group/Slime-Sheet.png.meta | 6 +- .../Heavy/HeavyEnemyAnimController.controller | 124 +++++++++++ .../HeavyEnemyAnimController.controller.meta | 8 + .../Enemies/Heavy/HeavyEnemyAnimation.anim | 89 ++++++++ .../Heavy/HeavyEnemyAnimation.anim.meta | 8 + .../Enemies/Heavy/Shroolder-Sheet.png.meta | 6 +- .../Light/LightEnemyAnimController.controller | 95 ++++++++ .../LightEnemyAnimController.controller.meta | 8 + .../Enemies/Light/LightEnemyAnimation.anim | 83 +++++++ .../Light/LightEnemyAnimation.anim.meta | 8 + .../Enemies/Light/Shruner-Sheet.png.meta | 6 +- .../Enemies/Standart/Shroom1-Sheet.png.meta | 6 +- .../Standart/Shroom1-Sheet_0.controller | 72 +++++++ .../Standart/Shroom1-Sheet_0.controller.meta | 8 + .../StandartEnemyAnimController.controller | 95 ++++++++ ...tandartEnemyAnimController.controller.meta | 8 + .../Standart/StandartEnemyAnimation.anim | 83 +++++++ .../Standart/StandartEnemyAnimation.anim.meta | 8 + 30 files changed, 1606 insertions(+), 24 deletions(-) create mode 100644 ldjam50/Assets/Sprites/Character/CharacterAnimController.controller create mode 100644 ldjam50/Assets/Sprites/Character/CharacterAnimController.controller.meta create mode 100644 ldjam50/Assets/Sprites/Character/CharacterIdleAnimation.anim create mode 100644 ldjam50/Assets/Sprites/Character/CharacterIdleAnimation.anim.meta create mode 100644 ldjam50/Assets/Sprites/Character/CharacterRunAnimation.anim create mode 100644 ldjam50/Assets/Sprites/Character/CharacterRunAnimation.anim.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Group/GroupEnemyAnimController.controller create mode 100644 ldjam50/Assets/Sprites/Enemies/Group/GroupEnemyAnimController.controller.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Group/GroupEnemyAnimation.anim create mode 100644 ldjam50/Assets/Sprites/Enemies/Group/GroupEnemyAnimation.anim.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Heavy/HeavyEnemyAnimController.controller create mode 100644 ldjam50/Assets/Sprites/Enemies/Heavy/HeavyEnemyAnimController.controller.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Heavy/HeavyEnemyAnimation.anim create mode 100644 ldjam50/Assets/Sprites/Enemies/Heavy/HeavyEnemyAnimation.anim.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Light/LightEnemyAnimController.controller create mode 100644 ldjam50/Assets/Sprites/Enemies/Light/LightEnemyAnimController.controller.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Light/LightEnemyAnimation.anim create mode 100644 ldjam50/Assets/Sprites/Enemies/Light/LightEnemyAnimation.anim.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Standart/Shroom1-Sheet_0.controller create mode 100644 ldjam50/Assets/Sprites/Enemies/Standart/Shroom1-Sheet_0.controller.meta create mode 100644 ldjam50/Assets/Sprites/Enemies/Standart/StandartEnemyAnimController.controller create mode 100644 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From: dart Date: Sun, 3 Apr 2022 01:47:57 +0300 Subject: [PATCH 06/11] create mob death mehanics --- ldjam50/Assets/Prefabs/character.prefab | 28 +++++++- ldjam50/Assets/Prefabs/mob.prefab | 8 ++- ldjam50/Assets/Scenes/SampleScene.unity | 18 ++++-- ldjam50/Assets/Scripts/Mob.cs | 12 ++-- ldjam50/Assets/Scripts/OverMind.cs | 85 +++++++++++++++++++++---- 5 files changed, 126 insertions(+), 25 deletions(-) diff --git a/ldjam50/Assets/Prefabs/character.prefab b/ldjam50/Assets/Prefabs/character.prefab index e828595..bc0c19f 100644 --- a/ldjam50/Assets/Prefabs/character.prefab +++ b/ldjam50/Assets/Prefabs/character.prefab @@ -25,7 +25,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1199223373439478175} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0.0704} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1137981222306597008} @@ -93,6 +93,7 @@ GameObject: - component: {fileID: 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0} + m_GameObject: {fileID: 8275013663521780488} + m_BodyType: 0 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 0.0001 + m_LinearDrag: 0 + m_AngularDrag: 0 + m_GravityScale: 0 + m_Material: {fileID: 0} + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 diff --git a/ldjam50/Assets/Prefabs/mob.prefab b/ldjam50/Assets/Prefabs/mob.prefab index b786583..4f8ef6d 100644 --- a/ldjam50/Assets/Prefabs/mob.prefab +++ b/ldjam50/Assets/Prefabs/mob.prefab @@ -43,7 +43,7 @@ BoxCollider2D: m_Enabled: 1 m_Density: 1 m_Material: {fileID: 0} - m_IsTrigger: 0 + m_IsTrigger: 1 m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: -0.0049001575, y: -0.026252389} @@ -71,6 +71,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7dc89d6f20b8bd496a76c3dad9b1b832, type: 3} m_Name: m_EditorClassIdentifier: + characterObject: {fileID: 0} + moveSpeed: 0 + minDist: 0 + maxDist: 0 --- !u!1 &6540482753690656168 GameObject: m_ObjectHideFlags: 0 @@ 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target: {fileID: 8275013663521780488, guid: d58051113365413fe9782fa6b28125fc, type: 3} propertyPath: m_Name diff --git a/ldjam50/Assets/Scripts/Mob.cs b/ldjam50/Assets/Scripts/Mob.cs index 2c059ac..acfa702 100644 --- a/ldjam50/Assets/Scripts/Mob.cs +++ b/ldjam50/Assets/Scripts/Mob.cs @@ -6,6 +6,7 @@ public class Mob : MonoBehaviour { [SerializeField] private GameObject characterObject; + [SerializeField] private OverMind overMind; [SerializeField] private float moveSpeed; @@ -66,16 +67,19 @@ void Update() } } } - - private void OnTriggerEnter2D(Collider2D col) + void OnTriggerEnter2D(Collider2D col) { - print("Detect"); - gameObject.SetActive(false); + Debug.Log("PIZDAAAAAA"); + overMind.DeathGoToPull(gameObject); } + private void Death() + { + } public void SetupMob(OverMind.MobParameters mobParameters) { characterObject = mobParameters.Character; moveSpeed = mobParameters.MoveSpeed; + overMind = mobParameters.OverMind; } } diff --git a/ldjam50/Assets/Scripts/OverMind.cs b/ldjam50/Assets/Scripts/OverMind.cs index af4ddc6..774a4c2 100644 --- a/ldjam50/Assets/Scripts/OverMind.cs +++ b/ldjam50/Assets/Scripts/OverMind.cs @@ -16,18 +16,79 @@ public class OverMind : MonoBehaviour private List _pullEnemies; + + public struct SpawnRegions + { + public Vector4 TopRegion; + public Vector4 BottomRegion; + public Vector4 LeftRegion; + public Vector4 RightRegion; + } + + private SpawnRegions generatedSpawnRegions; + public struct MobParameters { public float MoveSpeed; public GameObject Character; + public OverMind OverMind; } void Start() { PreHeaterSpawn(); - StartCoroutine (spawnMobsCourutine()); - } + StartCoroutine (spawnMobsCourutine()); + print(GenerateSpawnRegions().TopRegion); + generatedSpawnRegions = GenerateSpawnRegions(); + } + + + public SpawnRegions GenerateSpawnRegions() + { + const float spawnBorder = 2f; + var stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0)); + print(stageDimensions); + + var generatedSpawnRegions = new SpawnRegions(); + generatedSpawnRegions.TopRegion = new Vector4( + -stageDimensions.x, stageDimensions.x, + stageDimensions.y, stageDimensions.y + spawnBorder); + generatedSpawnRegions.BottomRegion = new Vector4( + -stageDimensions.x, stageDimensions.x, + -stageDimensions.y, -stageDimensions.y - spawnBorder); + generatedSpawnRegions.LeftRegion = new Vector4( + -stageDimensions.x, -stageDimensions.x - spawnBorder, + stageDimensions.y, -stageDimensions.y); + generatedSpawnRegions.RightRegion = new Vector4( + stageDimensions.x, -stageDimensions.x + spawnBorder, + stageDimensions.y, -stageDimensions.y); + + + return generatedSpawnRegions; + } + + private Vector4 PickRandomSpawnBorder() + { + var randomIndex = Random.Range(1, 4); + var _randomSpawnBorder = new Vector4(); + switch (randomIndex) + { + case 1: + _randomSpawnBorder = generatedSpawnRegions.TopRegion; + break; + case 2: + _randomSpawnBorder = generatedSpawnRegions.BottomRegion; + break; + case 3: + _randomSpawnBorder = generatedSpawnRegions.LeftRegion; + break; + case 4: + _randomSpawnBorder = generatedSpawnRegions.RightRegion; + break; + } + return _randomSpawnBorder; + } private void PreHeaterSpawn() { for (var i = 0; i < pullSize; i++) @@ -39,7 +100,8 @@ private void PreHeaterSpawn() var newMobParameters = new MobParameters { MoveSpeed = mobMoveSpeed, - Character = characterObject + Character = characterObject, + OverMind = this }; newMob.GetComponent().SetupMob(newMobParameters); @@ -48,15 +110,10 @@ private void PreHeaterSpawn() Vector3 GenerateRandomSpawnMobPoint() { - var spawnBorder = 2f; - Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0)); - print(stageDimensions); - var xCoords = new Vector3(stageDimensions.x, stageDimensions.x + spawnBorder); - var yCoords = new Vector3(stageDimensions.y, stageDimensions.y + spawnBorder); - + var _randomSpawnRegion = PickRandomSpawnBorder(); var spawnPoint = new Vector3( - Random.Range(xCoords.x, xCoords.y), - Random.Range(xCoords.x, xCoords.y), + Random.Range(_randomSpawnRegion.x,_randomSpawnRegion.y), + Random.Range(_randomSpawnRegion.z,_randomSpawnRegion.w), 0 ); @@ -80,6 +137,12 @@ IEnumerator spawnMobsCourutine() } } + + public void DeathGoToPull(GameObject mob) + { + mob.SetActive(false); + mob.transform.parent = mobPull.transform; + } // Update is called once per frame void Update() { From da03b3c2c82ce83e10fdc3b4435c38b44dac9e60 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:09:40 +0300 Subject: [PATCH 07/11] anim and effects --- ldjam50/Assets/Prefabs/character.prefab | 20 ++ ldjam50/Assets/Prefabs/mob.prefab | 21 ++ ldjam50/Assets/Scenes/SampleScene.unity | 125 +++++++- .../CharacterAnimController.controller | 172 ++++++---- .../Character/CharacterIdleAnimation.anim | 4 +- ...1-Sheet_0.controller.meta => Effects.meta} | 6 +- .../Assets/Sprites/Effects/BlueLine-Sheet.png | 3 + .../Sprites/Effects/BlueLine-Sheet.png.meta | 156 +++++++++ ldjam50/Assets/Sprites/Effects/Bullet.png | 3 + .../Assets/Sprites/Effects/Bullet.png.meta | 108 +++++++ .../Assets/Sprites/Effects/Bumerang-Sheet.png | 3 + .../Sprites/Effects/Bumerang-Sheet.png.meta | 204 ++++++++++++ ldjam50/Assets/Sprites/Effects/Expl32.png | 3 + .../Assets/Sprites/Effects/Expl32.png.meta | 300 ++++++++++++++++++ .../Sprites/Effects/Expl32Blue-Green.png | 3 + .../Sprites/Effects/Expl32Blue-Green.png.meta | 300 ++++++++++++++++++ ldjam50/Assets/Sprites/Effects/Fire-Sheet.png | 3 + .../Sprites/Effects/Fire-Sheet.png.meta | 204 ++++++++++++ .../Assets/Sprites/Effects/Radio-Sheet.png | 3 + .../Sprites/Effects/Radio-Sheet.png.meta | 276 ++++++++++++++++ .../Assets/Sprites/Effects/Robot-Sheet.png | 3 + .../Sprites/Effects/Robot-Sheet.png.meta | 180 +++++++++++ ldjam50/Assets/Sprites/Effects/Rocket.png | 3 + .../Assets/Sprites/Effects/Rocket.png.meta | 108 +++++++ .../Assets/Sprites/Effects/ShotgunBullet.png | 3 + .../Sprites/Effects/ShotgunBullet.png.meta | 108 +++++++ .../Sprites/Effects/UltroPurple-Sheet.png | 3 + .../Effects/UltroPurple-Sheet.png.meta | 156 +++++++++ .../Group/GroupEnemyAnimController.controller | 25 +- .../Heavy/HeavyEnemyAnimController.controller | 54 +--- .../Light/LightEnemyAnimController.controller | 25 +- .../Standart/Shroom1-Sheet_0.controller | 72 ----- .../StandartEnemyAnimController.controller | 27 +- 33 files changed, 2413 insertions(+), 271 deletions(-) rename ldjam50/Assets/Sprites/{Enemies/Standart/Shroom1-Sheet_0.controller.meta => Effects.meta} (52%) create mode 100644 ldjam50/Assets/Sprites/Effects/BlueLine-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/BlueLine-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Bullet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Bullet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Bumerang-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Bumerang-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32.png create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32Blue-Green.png create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32Blue-Green.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Fire-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Fire-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Radio-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Radio-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Robot-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Robot-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Rocket.png create mode 100644 ldjam50/Assets/Sprites/Effects/Rocket.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/ShotgunBullet.png create mode 100644 ldjam50/Assets/Sprites/Effects/ShotgunBullet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/UltroPurple-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/UltroPurple-Sheet.png.meta delete mode 100644 ldjam50/Assets/Sprites/Enemies/Standart/Shroom1-Sheet_0.controller diff --git a/ldjam50/Assets/Prefabs/character.prefab b/ldjam50/Assets/Prefabs/character.prefab index bc0c19f..c732552 100644 --- a/ldjam50/Assets/Prefabs/character.prefab +++ b/ldjam50/Assets/Prefabs/character.prefab @@ -94,6 +94,7 @@ GameObject: - component: {fileID: 8044390793844211544} - component: {fileID: 4520856288189812233} - component: {fileID: 3826968412464473223} + - component: {fileID: -461338919289237133} m_Layer: 0 m_Name: character m_TagString: Untagged @@ -178,3 +179,22 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 +--- !u!95 &-461338919289237133 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 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type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -107,7 +141,48 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1101 &4739222622590166296 +--- !u!1102 &1802952248782698595 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: CharacterIdleAnimation + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 7551684587748474137} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 3e349418eb901a84f8318ea48dc817f5, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1109 &5718075819572478116 +AnimatorTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1101 &7551684587748474137 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -119,41 +194,16 @@ AnimatorStateTransition: m_ConditionEvent: IsRun m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4055894098640333143} + m_DstState: {fileID: -17771599619663800} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 m_TransitionDuration: 0.25 m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 0.63414633 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &8807606040994279319 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - 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m_AnyStateTransitions: - - {fileID: -3253530909942467630} + m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] From 84023c81f8a6c233bc8c94b636a069d28bb11a8f Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:48:43 +0300 Subject: [PATCH 08/11] Character --- ldjam50/Assets/Prefabs/character.prefab | 42 ++++++++++++------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/ldjam50/Assets/Prefabs/character.prefab b/ldjam50/Assets/Prefabs/character.prefab index c732552..8c6dfba 100644 --- a/ldjam50/Assets/Prefabs/character.prefab +++ b/ldjam50/Assets/Prefabs/character.prefab @@ -10,6 +10,7 @@ GameObject: m_Component: - component: {fileID: 8006084803627600395} - component: {fileID: 5335952388035198178} + - component: {fileID: 4955269028832526153} m_Layer: 0 m_Name: Square m_TagString: Untagged @@ -71,7 +72,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: 1ea3e1dc227afc0768a58ae84d17e6c5, type: 3} + m_Sprite: {fileID: -1807468758588214948, guid: fc9a004f37844d541878fe6e00978d9e, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 @@ -82,6 +83,25 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!95 &4955269028832526153 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1199223373439478175} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: 416f3d4e794e0a043b566128ac229d82, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &8275013663521780488 GameObject: m_ObjectHideFlags: 0 @@ -94,7 +114,6 @@ GameObject: - component: {fileID: 8044390793844211544} - component: {fileID: 4520856288189812233} - component: {fileID: 3826968412464473223} - - component: {fileID: -461338919289237133} m_Layer: 0 m_Name: character m_TagString: Untagged @@ -179,22 +198,3 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 ---- !u!95 &-461338919289237133 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 8275013663521780488} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 416f3d4e794e0a043b566128ac229d82, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 From d9c039760e30f4bc570ddcc720407fcd83fab591 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:48:57 +0300 Subject: [PATCH 09/11] Mob --- ldjam50/Assets/Prefabs/mob.prefab | 40 +++++++++++++++---------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/ldjam50/Assets/Prefabs/mob.prefab b/ldjam50/Assets/Prefabs/mob.prefab index 9b71262..cb892ee 100644 --- a/ldjam50/Assets/Prefabs/mob.prefab +++ b/ldjam50/Assets/Prefabs/mob.prefab @@ -11,7 +11,6 @@ GameObject: - component: {fileID: 5020074052172004519} - component: {fileID: 2721128460309875567} - component: {fileID: 6002007055176810599} - - component: {fileID: 8832437082238817829} m_Layer: 0 m_Name: mob m_TagString: Untagged @@ -77,25 +76,6 @@ MonoBehaviour: moveSpeed: 0 minDist: 0 maxDist: 0 ---- !u!95 &8832437082238817829 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 4086673825482164031} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 283439fbc32fc4b48a92c60d64d8a225, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &6540482753690656168 GameObject: m_ObjectHideFlags: 0 @@ -106,6 +86,7 @@ GameObject: m_Component: - component: {fileID: 2700851981640547900} - component: {fileID: 30704178796185813} + - component: {fileID: 7756698449991561138} m_Layer: 0 m_Name: Square m_TagString: Untagged @@ -178,3 +159,22 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!95 &7756698449991561138 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6540482753690656168} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: 9241c9161f5338b4280b82996c9ef3b1, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 From 5ab9194359b00873f9b4dd88048fd683a766d1e9 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:51:35 +0300 Subject: [PATCH 10/11] Character.cs --- ldjam50/Assets/Scripts/Character.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/ldjam50/Assets/Scripts/Character.cs b/ldjam50/Assets/Scripts/Character.cs index 2a9af91..bd1f5ad 100644 --- a/ldjam50/Assets/Scripts/Character.cs +++ b/ldjam50/Assets/Scripts/Character.cs @@ -7,6 +7,7 @@ public class Character : MonoBehaviour [SerializeField] private float health; [SerializeField] private float damage; [SerializeField] private float moveSpeed; + [SerializeField] private GameObject characterSprite; private float horInpt; private float verInpt; @@ -30,6 +31,14 @@ void Update() if (-0.1f > horInpt || horInpt > 0.1f) { transform.position += new Vector3(horInpt * moveSpeed,0,0); + if(horInpt > 0 && characterSprite.transform.localScale.x > 0) + { + characterSprite.transform.localScale = new Vector3(-1, 0, 0); + } + if (horInpt < 0 && characterSprite.transform.localScale.x < 0) + { + characterSprite.transform.localScale = new Vector3(1, 0, 0); + } } if (-0.1f > verInpt || verInpt > 0.1f) { From d5d9357cf82fb4a7e4533acc6e31a412186c05b1 Mon Sep 17 00:00:00 2001 From: dart Date: Sun, 3 Apr 2022 03:01:22 +0300 Subject: [PATCH 11/11] Mob feautures --- ldjam50/Assets/Prefabs/Abilities.meta | 8 + .../Prefabs/Abilities/Ultraviolet.prefab | 158 ++++++++++++++++++ .../Prefabs/Abilities/Ultraviolet.prefab.meta | 7 + ldjam50/Assets/Scripts/Abilities.meta | 8 + .../Assets/Scripts/Abilities/Ultraviolet.cs | 34 ++++ .../Scripts/Abilities/Ultraviolet.cs.meta | 11 ++ ldjam50/Assets/Scripts/Character.cs | 4 +- ldjam50/Assets/Scripts/Mob.cs | 36 ++-- ldjam50/Assets/Scripts/OverMind.cs | 10 +- ldjam50/ProjectSettings/TagManager.asset | 1 + 10 files changed, 262 insertions(+), 15 deletions(-) create mode 100644 ldjam50/Assets/Prefabs/Abilities.meta create mode 100644 ldjam50/Assets/Prefabs/Abilities/Ultraviolet.prefab create mode 100644 ldjam50/Assets/Prefabs/Abilities/Ultraviolet.prefab.meta create mode 100644 ldjam50/Assets/Scripts/Abilities.meta create mode 100644 ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs create mode 100644 ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta diff --git a/ldjam50/Assets/Prefabs/Abilities.meta b/ldjam50/Assets/Prefabs/Abilities.meta new file mode 100644 index 0000000..bf54bdb --- /dev/null +++ b/ldjam50/Assets/Prefabs/Abilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7beb512e9f6d1f6cf8d4e41d4b2cd856 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ldjam50/Assets/Prefabs/Abilities/Ultraviolet.prefab 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bc5b45bd6fa94ff02acf62aa17c345a1 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ldjam50/Assets/Scripts/Abilities.meta b/ldjam50/Assets/Scripts/Abilities.meta new file mode 100644 index 0000000..735e15c --- /dev/null +++ b/ldjam50/Assets/Scripts/Abilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c63b17a518eaed3e193bafd9c6f89e90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs b/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs new file mode 100644 index 0000000..ac9a704 --- /dev/null +++ b/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Ultraviolet : MonoBehaviour +{ + [SerializeField] private GameObject beam; + + [SerializeField] private float rotationSpeed; + + [SerializeField] private float damage; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //beam.transform.rotation.eulerAngles += new Vector3(0, 0 0.2f); + beam.transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime); + } + + void OnTriggerEnter2D(Collider2D col) + { + Debug.Log("PIZDAAAAAA"); + if (col.gameObject.CompareTag("Mob")) + { + Debug.Log("PIZDAAAAAA"); + col.gameObject.GetComponent().SendMessage("ApplyDamage", damage); + } + } +} diff --git a/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta b/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta new file mode 100644 index 0000000..589a9fe --- /dev/null +++ b/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49f585561ea104de189705939209031c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ldjam50/Assets/Scripts/Character.cs b/ldjam50/Assets/Scripts/Character.cs index 2a9af91..c58e43f 100644 --- a/ldjam50/Assets/Scripts/Character.cs +++ b/ldjam50/Assets/Scripts/Character.cs @@ -48,8 +48,8 @@ public StatReturn GetStats() return stats; } - public void ApplyDamage(float newDamage) + public void ApplyDamage(float damage) { - damage += newDamage; + health -= damage; } } diff --git a/ldjam50/Assets/Scripts/Mob.cs b/ldjam50/Assets/Scripts/Mob.cs index acfa702..64dd977 100644 --- a/ldjam50/Assets/Scripts/Mob.cs +++ b/ldjam50/Assets/Scripts/Mob.cs @@ -1,7 +1,9 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Globalization; using UnityEngine; +using UnityEngine.UI; public class Mob : MonoBehaviour { @@ -9,20 +11,28 @@ public class Mob : MonoBehaviour [SerializeField] private OverMind overMind; [SerializeField] private float moveSpeed; + [SerializeField] private float health; + [SerializeField] private float damage; [SerializeField] private float minDist; [SerializeField] private float maxDist; - //private Character character; - - // Start is called before the first frame update - void Start() + + [SerializeField] private TextMesh healthText; + + public void ApplyDamage(float damage) { - + health -= damage; } // Update is called once per frame void Update() { + if (health < 0) + { + overMind.DeathGoToPull(gameObject); + } + + healthText.text = health.ToString(CultureInfo.InvariantCulture); //transform.LookAt(characterObject.transform); if (Vector3.Distance(transform.position, characterObject.transform.position) >= minDist) @@ -69,17 +79,21 @@ void Update() } void OnTriggerEnter2D(Collider2D col) { - Debug.Log("PIZDAAAAAA"); - overMind.DeathGoToPull(gameObject); - } - - private void Death() - { + if (col.gameObject.CompareTag("Character")) + { + characterObject.GetComponent().SendMessage("ApplyDamage", damage); + overMind.DeathGoToPull(gameObject); + } + //Debug.Log("PIZDAAAAAA"); + } + public void SetupMob(OverMind.MobParameters mobParameters) { characterObject = mobParameters.Character; moveSpeed = mobParameters.MoveSpeed; overMind = mobParameters.OverMind; + health = mobParameters.Health; + damage = mobParameters.Damage; } } diff --git a/ldjam50/Assets/Scripts/OverMind.cs b/ldjam50/Assets/Scripts/OverMind.cs index 774a4c2..6a207d5 100644 --- a/ldjam50/Assets/Scripts/OverMind.cs +++ b/ldjam50/Assets/Scripts/OverMind.cs @@ -10,6 +10,8 @@ public class OverMind : MonoBehaviour [SerializeField] private GameObject characterObject; [SerializeField] private float mobMoveSpeed; + [SerializeField] private float mobHealth; + [SerializeField] private float mobDamage; [SerializeField] private GameObject mobPull; [SerializeField] private GameObject activeMobs; @@ -32,6 +34,8 @@ public struct MobParameters public float MoveSpeed; public GameObject Character; public OverMind OverMind; + public float Health; + public float Damage; } void Start() @@ -101,7 +105,9 @@ private void PreHeaterSpawn() { MoveSpeed = mobMoveSpeed, Character = characterObject, - OverMind = this + OverMind = this, + Health = mobHealth, + Damage = mobDamage, }; newMob.GetComponent().SetupMob(newMobParameters); @@ -125,7 +131,7 @@ IEnumerator spawnMobsCourutine() { while(true) { - Debug.Log ("OnCoroutine: "+(int)Time.time); + //Debug.Log ("OnCoroutine: "+(int)Time.time); yield return new WaitForSeconds(1f); var mobToSpawn = mobPull.transform.GetChild(0); diff --git a/ldjam50/ProjectSettings/TagManager.asset b/ldjam50/ProjectSettings/TagManager.asset index b99ab8d..9587530 100644 --- a/ldjam50/ProjectSettings/TagManager.asset +++ b/ldjam50/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - Character + - Mob layers: - Default - TransparentFX