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} + StartCoroutine (spawnMobsCourutine()); + print(GenerateSpawnRegions().TopRegion); + generatedSpawnRegions = GenerateSpawnRegions(); + } + + + public SpawnRegions GenerateSpawnRegions() + { + const float spawnBorder = 2f; + var stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,0)); + print(stageDimensions); + + var generatedSpawnRegions = new SpawnRegions(); + generatedSpawnRegions.TopRegion = new Vector4( + -stageDimensions.x, stageDimensions.x, + stageDimensions.y, stageDimensions.y + spawnBorder); + generatedSpawnRegions.BottomRegion = new Vector4( + -stageDimensions.x, stageDimensions.x, + -stageDimensions.y, -stageDimensions.y - spawnBorder); + generatedSpawnRegions.LeftRegion = new Vector4( + -stageDimensions.x, -stageDimensions.x - spawnBorder, + stageDimensions.y, -stageDimensions.y); + generatedSpawnRegions.RightRegion = new Vector4( + stageDimensions.x, -stageDimensions.x + spawnBorder, + stageDimensions.y, -stageDimensions.y); + + + return generatedSpawnRegions; + } + + private Vector4 PickRandomSpawnBorder() + { + var randomIndex = Random.Range(1, 4); + var _randomSpawnBorder = new Vector4(); + switch (randomIndex) + { + case 1: + _randomSpawnBorder = generatedSpawnRegions.TopRegion; + break; + case 2: + _randomSpawnBorder = generatedSpawnRegions.BottomRegion; + break; + case 3: + _randomSpawnBorder = generatedSpawnRegions.LeftRegion; + break; + case 4: + _randomSpawnBorder = generatedSpawnRegions.RightRegion; + break; + } + return _randomSpawnBorder; + } private void PreHeaterSpawn() { for (var i = 0; i < pullSize; i++) { - 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