Merge remote-tracking branch 'origin/master'

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dart 2022-04-03 15:11:25 +03:00
commit f1486426ff
60 changed files with 4798 additions and 5 deletions

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Sprites/SpriteCharacters"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_EffectAmount ("Effect Amount", Range (0, 1)) = 1.0
_R("R", Vector) = (1,0,0,0)
_G("G", Vector) = (0,1,0,0)
_B("B", Vector) = (0,0,1,0)
_A("A", Vector) = (0,0,0,1)
[NoScaleOffset] _PaletteTex("Palette Texture", 2D) = "black" {}
[NoScaleOffset] _SwapTex("Swap Texture", 2D) = "black" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex CustomVert
#pragma fragment CustomFrag
#pragma multi_compile DUMMY PIXELSNAP_ON
#pragma target 2.0
#pragma multi_compile_instancing
#pragma multi_compile _ PIXELSNAP_ON
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
#include "UnityCG.cginc"
#include "UnityPaletteSwap.cginc"
#include "UnitySprites.cginc"
sampler2D _SwapTex;
sampler2D _PaletteTex;
half4 _SwapTex_TexelSize;
v2f CustomVert (appdata_t IN)
{
return SpriteVert(IN);
}
uniform float _EffectAmount;
fixed4 _R;
fixed4 _G;
fixed4 _B;
fixed4 _A;
fixed4 CustomFrag(v2f IN) : COLOR
{
half4 texcol = tex2D (_MainTex, IN.texcoord);
texcol.rgb *= texcol.a;
// _SwapTex_TexelSize.x = 1.0/width of texture swapTex
texcol = SwapPixel(texcol, _PaletteTex, _SwapTex, _SwapTex_TexelSize.x);
texcol.rgb *= IN.color;
//half4 tmptexcol = tex2D(_MainTex, IN.texcoord);
//texcol.r = tmptexcol.r * _R.r + tmptexcol.g * _R.g + tmptexcol.b * _R.b + tmptexcol.a * _R.a;
//texcol.g = tmptexcol.r * _G.r + tmptexcol.g * _G.g + tmptexcol.b * _G.b + tmptexcol.a * _G.a;
//texcol.b = tmptexcol.r * _B.r + tmptexcol.g * _B.g + tmptexcol.b * _B.b + tmptexcol.a * _B.a;
//texcol.a = tmptexcol.r * _A.r + tmptexcol.g * _A.g + tmptexcol.b * _A.b + tmptexcol.a * _A.a;
texcol.rgb = lerp(texcol.rgb, float3(1, 1, 1) - texcol.rgb, _EffectAmount);
texcol = texcol * IN.color;
return texcol;
}
ENDCG
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using Random = UnityEngine.Random;
public class WeightRoller<TItem>
{
private int _maxWeight = 0;
private List<RollNode> _items = new List<RollNode>();
public void AddItem(int weight, TItem item)
{
if (weight > 0 && item != null)
{
_maxWeight += weight;
_items.Add(new RollNode(item, weight));
}
}
public TItem Roll()
{
var rolledWeight = Random.Range(0, _maxWeight);
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{
rolledWeight -= _items[i].weight;
if (rolledWeight <= 0)
{
return _items[i].item;
}
}
return default(TItem);
}
private struct RollNode
{
public RollNode(TItem item, int weight)
{
this.item = item;
this.weight = weight;
}
public TItem item;
public int weight;
}
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