delete obsolete script
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1f1f44e62c
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@ -1,32 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ultraviolet : MonoBehaviour
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{
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[SerializeField] private GameObject beam;
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[SerializeField] private float rotationSpeed;
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[SerializeField] private float damage;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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//beam.transform.rotation.eulerAngles += new Vector3(0, 0 0.2f);
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transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime);
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if (col.gameObject.CompareTag("Mob"))
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{
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col.gameObject.GetComponent<Mob>().SendMessage("ApplyDamage", damage);
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}
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}
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}
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