MegaHotFix mobs balance
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@ -11,7 +11,7 @@ public class OverMind : MonoBehaviour
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// [SerializeField] private GameObject mobPull;
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[SerializeField] private GameObject activeMobs;
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private float balanceScale = 1.5f;
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private float balanceScale = 1f;
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private List<GameObject> _pullEnemies;
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