mobs feautures
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m_EditorClassIdentifier:
|
||||||
|
mob: {fileID: 4086673825482164031, guid: e47d96f25248114df8e596380d90afc6, type: 3}
|
||||||
|
megaMob: {fileID: 0}
|
||||||
|
pullSize: 20
|
||||||
|
characterObject: {fileID: 1869821414}
|
||||||
|
mobMoveSpeed: 0.2
|
||||||
|
mobPull: {fileID: 679042026}
|
||||||
|
activeMobs: {fileID: 1560770443}
|
||||||
|
--- !u!4 &1682053527
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1682053525}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0.7954899, y: 0.8086801, z: -0.67029}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 679042027}
|
||||||
|
- {fileID: 1560770444}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 4
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1786254377
|
--- !u!1 &1786254377
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1031,3 +976,8 @@ RectTransform:
|
|||||||
m_AnchoredPosition: {x: -0.000015258789, y: 0}
|
m_AnchoredPosition: {x: -0.000015258789, y: 0}
|
||||||
m_SizeDelta: {x: 232.88, y: 21.9572}
|
m_SizeDelta: {x: 232.88, y: 21.9572}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
|
--- !u!1 &1869821414 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 8275013663521780488, guid: d58051113365413fe9782fa6b28125fc, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 1279967480}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
@ -47,4 +47,9 @@ public StatReturn GetStats()
|
|||||||
};
|
};
|
||||||
return stats;
|
return stats;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ApplyDamage(float newDamage)
|
||||||
|
{
|
||||||
|
damage += newDamage;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,5 +29,6 @@ void Update()
|
|||||||
|
|
||||||
characterHealthText.text = "health = " + characterStats.Health;
|
characterHealthText.text = "health = " + characterStats.Health;
|
||||||
characterDamageText.text = "damage = " + characterStats.Damage;
|
characterDamageText.text = "damage = " + characterStats.Damage;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -27,7 +28,34 @@ void Update()
|
|||||||
{
|
{
|
||||||
|
|
||||||
//transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
//transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
||||||
transform.position += (characterObject.transform.position-transform.position) * moveSpeed * Time.deltaTime;
|
|
||||||
|
var rawCharacterVector = characterObject.transform.position - transform.position;
|
||||||
|
|
||||||
|
var characterVector = new Vector3(
|
||||||
|
Mathf.Clamp(rawCharacterVector.x, -moveSpeed, moveSpeed),
|
||||||
|
Mathf.Clamp(rawCharacterVector.y, -moveSpeed, moveSpeed),
|
||||||
|
0);
|
||||||
|
if (characterVector.x < 1f && characterVector.x > 0)
|
||||||
|
{
|
||||||
|
characterVector.x = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterVector.y < 1f && characterVector.y > 0)
|
||||||
|
{
|
||||||
|
characterVector.y = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterVector.x > 1f && characterVector.x < 0)
|
||||||
|
{
|
||||||
|
characterVector.x = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterVector.y > -1f && characterVector.y < 0)
|
||||||
|
{
|
||||||
|
characterVector.y = 1f;
|
||||||
|
}
|
||||||
|
//print(characterVector);
|
||||||
|
transform.position += (characterObject.transform.position-transform.position) * (moveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -38,4 +66,16 @@ void Update()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter2D(Collider2D col)
|
||||||
|
{
|
||||||
|
print("Detect");
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupMob(OverMind.MobParameters mobParameters)
|
||||||
|
{
|
||||||
|
characterObject = mobParameters.Character;
|
||||||
|
moveSpeed = mobParameters.MoveSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user