This commit is contained in:
dart 2022-04-02 14:55:37 +03:00
parent 265332eee3
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## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
## git-lfs ##
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#ETC
*.a filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.aif filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text

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/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
#Ignore Rider files
.idea
#Ignore Folders
Library
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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
namespace RayWenderlich.Unity.StatePatternInUnity
{
public abstract class State
{
protected Character character;
protected StateMachine stateMachine;
protected State(Character character, StateMachine stateMachine)
{
this.character = character;
this.stateMachine = stateMachine;
}
public virtual void Enter()
{
DisplayOnUI(UIManager.Alignment.Left);
}
public virtual void HandleInput()
{
}
public virtual void LogicUpdate()
{
}
public virtual void PhysicsUpdate()
{
}
public virtual void Exit()
{
}
protected void DisplayOnUI(UIManager.Alignment alignment)
{
UIManager.Instance.Display(this, alignment);
}
}
}

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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
namespace RayWenderlich.Unity.StatePatternInUnity
{
public class StateMachine
{
public State CurrentState { get; private set; }
public void Initialize(State startingState)
{
CurrentState = startingState;
startingState.Enter();
}
public void ChangeState(State newState)
{
CurrentState.Exit();
CurrentState = newState;
newState.Enter();
}
}
}

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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using UnityEngine;
namespace RayWenderlich.Unity.StatePatternInUnity
{
public class DuckingState : GroundedState
{
private bool belowCeiling;
private bool crouchHeld;
public DuckingState(Character character, StateMachine stateMachine) : base(character, stateMachine)
{
}
public override void Enter()
{
base.Enter();
character.SetAnimationBool(character.crouchParam, true);
speed = character.CrouchSpeed;
rotationSpeed = character.CrouchRotationSpeed;
character.ColliderSize = character.CrouchColliderHeight;
belowCeiling = false;
}
public override void Exit()
{
base.Exit();
character.SetAnimationBool(character.crouchParam, false);
character.ColliderSize = character.NormalColliderHeight;
}
public override void HandleInput()
{
base.HandleInput();
crouchHeld = Input.GetButton("Fire3");
}
public override void LogicUpdate()
{
base.LogicUpdate();
if (!(crouchHeld || belowCeiling))
{
stateMachine.ChangeState(character.standing);
}
}
public override void PhysicsUpdate()
{
base.PhysicsUpdate();
belowCeiling = character.CheckCollisionOverlap(character.transform.position +
Vector3.up * character.NormalColliderHeight);
}
}
}

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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using UnityEngine;
namespace RayWenderlich.Unity.StatePatternInUnity
{
public class GroundedState : State
{
protected float speed;
protected float rotationSpeed;
private float horizontalInput;
private float verticalInput;
public GroundedState(Character character, StateMachine stateMachine) : base(character, stateMachine)
{
}
public override void Enter()
{
base.Enter();
horizontalInput = verticalInput = 0.0f;
}
public override void Exit()
{
base.Exit();
character.ResetMoveParams();
}
public override void HandleInput()
{
base.HandleInput();
verticalInput = Input.GetAxis("Vertical");
horizontalInput = Input.GetAxis("Horizontal");
}
public override void PhysicsUpdate()
{
base.PhysicsUpdate();
character.Move(verticalInput * speed, horizontalInput * rotationSpeed);
}
}
}

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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using UnityEngine;
namespace RayWenderlich.Unity.StatePatternInUnity
{
public class JumpingState : State
{
private bool grounded;
private int jumpParam = Animator.StringToHash("Jump");
private int landParam = Animator.StringToHash("Land");
public JumpingState(Character character, StateMachine stateMachine) : base(character, stateMachine)
{
}
public override void Enter()
{
base.Enter();
SoundManager.Instance.PlaySound(SoundManager.Instance.jumpSounds);
grounded = false;
Jump();
}
public override void LogicUpdate()
{
base.LogicUpdate();
if (grounded)
{
character.TriggerAnimation(landParam);
SoundManager.Instance.PlaySound(SoundManager.Instance.landing);
stateMachine.ChangeState(character.standing);
}
}
public override void PhysicsUpdate()
{
base.PhysicsUpdate();
grounded = character.CheckCollisionOverlap(character.transform.position);
}
private void Jump()
{
character.transform.Translate(Vector3.up * (character.CollisionOverlapRadius + 0.1f));
character.ApplyImpulse(Vector3.up * character.JumpForce);
character.TriggerAnimation(jumpParam);
}
}
}

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/*
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using UnityEngine;
namespace RayWenderlich.Unity.StatePatternInUnity
{
public class StandingState : GroundedState
{
private bool jump;
private bool crouch;
public StandingState(Character character, StateMachine stateMachine) : base(character, stateMachine)
{
}
public override void Enter()
{
base.Enter();
speed = character.MovementSpeed;
rotationSpeed = character.RotationSpeed;
crouch = false;
jump = false;
}
public override void HandleInput()
{
base.HandleInput();
crouch = Input.GetButtonDown("Fire3");
jump = Input.GetButtonDown("Jump");
}
public override void LogicUpdate()
{
base.LogicUpdate();
if (crouch)
{
stateMachine.ChangeState(character.ducking);
}
else if (jump)
{
stateMachine.ChangeState(character.jumping);
}
}
}
}

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[api-updater (non-obsolete-error-filter)] 4/2/2022 2:50:49 PM : Starting /home/dart/Unity/Hub/Editor/2020.3.30f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
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[api-updater (non-obsolete-error-filter)] 4/2/2022 2:51:22 PM : Starting /home/dart/Unity/Hub/Editor/2020.3.30f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 51.881ms
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[api-updater (non-obsolete-error-filter)] 4/2/2022 2:52:23 PM : Starting /home/dart/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from /home/dart/Documents/Unity/ldJam50/ldjam50/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll (some types may not be loaded)
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <f4220ae6b779455d88a01cbcc3c694c1>:0
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from /home/dart/Documents/Unity/ldJam50/ldjam50/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll (some types may not be loaded)
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <f4220ae6b779455d88a01cbcc3c694c1>:0
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 38.452ms
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C# parse time : 203ms
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console write time : 0ms

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Unity Editor version: 2020.3.30f1 (1fb1bf06830e)
Branch: 2020.3/staging
Build type: Release
Batch mode: YES
System name: Linux
Distro version: #44~20.04.1-Ubuntu SMP Thu Mar 24 16:43:35 UTC 2022
Kernel version: 5.13.0-39-generic
Architecture: x86_64
Available memory: 23980 MB
Using pre-set license
Pro License: NO
Desktop is 3840 x 1080 @ 60 Hz
COMMAND LINE ARGUMENTS:
Unity
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AssetImportWorker0
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/home/dart/Documents/Unity/ldJam50/ldjam50
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Successfully changed project path to: /home/dart/Documents/Unity/ldJam50/ldjam50
/home/dart/Documents/Unity/ldJam50/ldjam50
Using Asset Import Pipeline V2.
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Initialize engine version: 2020.3.30f1 (1fb1bf06830e)
[Subsystems] Discovering subsystems at path /home/dart/Unity/Hub/Editor/2020.3.30f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /home/dart/Documents/Unity/ldJam50/ldjam50/Assets
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