Explosion effect

This commit is contained in:
dart 2022-04-03 04:30:57 +03:00
parent ab0f1fccd2
commit bbf61229ad
7 changed files with 183 additions and 11 deletions

View File

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@ -178,6 +178,7 @@ MonoBehaviour:
damage: 10 damage: 10
moveSpeed: 0.02 moveSpeed: 0.02
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@ -74,6 +74,7 @@ MonoBehaviour:
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moveSpeed: 0 moveSpeed: 0
health: 0 health: 0
damage: 0 damage: 0

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@ -9,8 +9,8 @@ public class Mob : MonoBehaviour
{ {
[SerializeField] private GameObject characterObject; [SerializeField] private GameObject characterObject;
[SerializeField] private OverMind overMind; [SerializeField] private OverMind overMind;
[SerializeField] private Sprite mobAnimController; [SerializeField] private GameObject mobSprite;
[SerializeField] private Sprite mobDeathAnimController; private Animator mobAnimator;
[SerializeField] private float moveSpeed; [SerializeField] private float moveSpeed;
[SerializeField] private float health; [SerializeField] private float health;
@ -21,6 +21,11 @@ public class Mob : MonoBehaviour
[SerializeField] private TextMesh healthText; [SerializeField] private TextMesh healthText;
private void Start()
{
mobAnimator = mobSprite.GetComponent<Animator>();
}
public void ApplyDamage(float damage) public void ApplyDamage(float damage)
{ {
health -= damage; health -= damage;
@ -84,14 +89,21 @@ void OnTriggerEnter2D(Collider2D col)
if (col.gameObject.CompareTag("Character")) if (col.gameObject.CompareTag("Character"))
{ {
characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage); characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
// mobAnimController = mobDeathAnimController; mobAnimator.SetBool("IsDeath", true);
overMind.DeathGoToPull(gameObject); StartCoroutine(waiter());
//overMind.DeathGoToPull(gameObject);
} }
// Debug.Log("PIZDAAAAAA"); // Debug.Log("PIZDAAAAAA");
} }
IEnumerator waiter()
{
yield return new WaitForSecondsRealtime(0.5f);
overMind.DeathGoToPull(gameObject);
}
public void SetupMob(OverMind.MobParameters mobParameters) public void SetupMob(OverMind.MobParameters mobParameters)
{ {
characterObject = mobParameters.Character; characterObject = mobParameters.Character;

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@ -10,7 +10,8 @@ AnimatorState:
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@ -34,7 +35,13 @@ AnimatorController:
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