Explosion effect
This commit is contained in:
parent
ab0f1fccd2
commit
bbf61229ad
@ -72,12 +72,12 @@ SpriteRenderer:
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@ -178,6 +178,7 @@ MonoBehaviour:
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damage: 10
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damage: 10
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moveSpeed: 0.02
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moveSpeed: 0.02
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characterSprite: {fileID: 1199223373439478175}
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--- !u!50 &3826968412464473223
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--- !u!50 &3826968412464473223
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@ -74,6 +74,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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characterObject: {fileID: 0}
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characterObject: {fileID: 0}
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overMind: {fileID: 0}
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overMind: {fileID: 0}
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mobSprite: {fileID: 6540482753690656168}
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health: 0
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health: 0
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damage: 0
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@ -9,8 +9,8 @@ public class Mob : MonoBehaviour
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{
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{
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[SerializeField] private GameObject characterObject;
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[SerializeField] private GameObject characterObject;
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[SerializeField] private OverMind overMind;
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[SerializeField] private OverMind overMind;
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[SerializeField] private Sprite mobAnimController;
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[SerializeField] private GameObject mobSprite;
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[SerializeField] private Sprite mobDeathAnimController;
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private Animator mobAnimator;
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[SerializeField] private float moveSpeed;
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[SerializeField] private float moveSpeed;
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[SerializeField] private float health;
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[SerializeField] private float health;
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@ -21,6 +21,11 @@ public class Mob : MonoBehaviour
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[SerializeField] private TextMesh healthText;
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[SerializeField] private TextMesh healthText;
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private void Start()
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{
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mobAnimator = mobSprite.GetComponent<Animator>();
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}
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public void ApplyDamage(float damage)
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public void ApplyDamage(float damage)
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{
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{
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health -= damage;
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health -= damage;
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@ -85,13 +90,20 @@ void OnTriggerEnter2D(Collider2D col)
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{
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{
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characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
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characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
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// mobAnimController = mobDeathAnimController;
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mobAnimator.SetBool("IsDeath", true);
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overMind.DeathGoToPull(gameObject);
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StartCoroutine(waiter());
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//overMind.DeathGoToPull(gameObject);
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}
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}
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// Debug.Log("PIZDAAAAAA");
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// Debug.Log("PIZDAAAAAA");
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}
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}
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IEnumerator waiter()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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overMind.DeathGoToPull(gameObject);
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}
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public void SetupMob(OverMind.MobParameters mobParameters)
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public void SetupMob(OverMind.MobParameters mobParameters)
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{
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{
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characterObject = mobParameters.Character;
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characterObject = mobParameters.Character;
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@ -70,7 +70,7 @@ TextureImporter:
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89
ldjam50/Assets/Sprites/Effects/ExplAnimation.anim
Normal file
89
ldjam50/Assets/Sprites/Effects/ExplAnimation.anim
Normal file
@ -0,0 +1,89 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabAsset: {fileID: 0}
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m_Name: ExplAnimation
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8
ldjam50/Assets/Sprites/Effects/ExplAnimation.anim.meta
Normal file
8
ldjam50/Assets/Sprites/Effects/ExplAnimation.anim.meta
Normal file
@ -0,0 +1,8 @@
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@ -10,7 +10,8 @@ AnimatorState:
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@ -34,7 +35,13 @@ AnimatorController:
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- m_Name: IsDeath
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@ -48,6 +55,57 @@ AnimatorController:
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@ -60,6 +118,9 @@ AnimatorStateMachine:
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