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index 22de237..187c368 100644 --- a/ldjam50/Assets/Scripts/Ability.cs +++ b/ldjam50/Assets/Scripts/Character/Abilities/Ability.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class Ability : MonoBehaviour +public abstract class Ability : MonoBehaviour { } diff --git a/ldjam50/Assets/Scripts/Ability.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/Ability.cs.meta similarity index 100% rename from ldjam50/Assets/Scripts/Ability.cs.meta rename to ldjam50/Assets/Scripts/Character/Abilities/Ability.cs.meta diff --git a/ldjam50/Assets/Scripts/Character/Abilities/AbilityData.cs b/ldjam50/Assets/Scripts/Character/Abilities/AbilityData.cs new file mode 100644 index 0000000..aebdce8 --- /dev/null +++ b/ldjam50/Assets/Scripts/Character/Abilities/AbilityData.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public struct AbilityData +{ + public float baseDamage; + public float enhancedDamage; + public float rechargeTime; + public float damageSpeed; + public GameObject effectPrefab; +} + +[CreateAssetMenu(fileName = "AbilitiesData", menuName = "Game Data/Abilities")] +public class AbilitiesData : ScriptableObject +{ + public AbilityData ultraviolet; + public AbilityData pistols; + public AbilityData boomerang; + public AbilityData flamethrower; + public AbilityData radio; + public AbilityData robot; + public AbilityData shotgun; + public AbilityData artillery; + public AbilityData veryHotSuit; + public AbilityData iceRifle; + public AbilityData miniRockets; +} +/* +enum Abilities +{ + Ultraviolet, + Pistols, + Boomerang, + Flamethrower, + Radio, + Robot, + Shotgun, + Artillery, + VeryHotSuit, + IceRifle, + MiniRockets +} */ \ No newline at end of file diff --git a/ldjam50/Assets/Scripts/Character/Abilities/AbilityData.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/AbilityData.cs.meta new file mode 100644 index 0000000..3babacd --- /dev/null +++ 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float circleGrowSpeed = 0.01f; + + private void Update() + { + var xPos = Mathf.Sin(Time.time * circleSpeed) * circleSize; + var yPos = Mathf.Cos(Time.time * circleSpeed) * circleSize; + //var zPos += forwardSpeed * Time.deltaTime; + circleSize += circleGrowSpeed; + effect.transform.position = new Vector3(xPos, yPos, 0); + } + +} diff --git a/ldjam50/Assets/Scripts/Character/Abilities/Boomerang.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/Boomerang.cs.meta new file mode 100644 index 0000000..868d5f9 --- /dev/null +++ b/ldjam50/Assets/Scripts/Character/Abilities/Boomerang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad610f07ccdc27cd5952628b5fee56eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ldjam50/Assets/Scripts/Character/Abilities/Pistols.cs b/ldjam50/Assets/Scripts/Character/Abilities/Pistols.cs index cdd7177..696013f 100644 --- a/ldjam50/Assets/Scripts/Character/Abilities/Pistols.cs +++ b/ldjam50/Assets/Scripts/Character/Abilities/Pistols.cs @@ -1,7 +1,53 @@ -namespace Character.Abilities +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Pistols : Ability { - public class Pistols + [SerializeField] private readonly AbilityData abilityData; + [SerializeField] private GameObject bullet; + + private void Start() { - + StartCoroutine(ShotBullet()); } -} \ No newline at end of file + + private IEnumerator ShotBullet() + { + var sideNumb = 0; + var shotVector = new Vector2(); + while(true) + { + yield return new WaitForSeconds(.5f); + + var newBullet = Instantiate(bullet); + newBullet.SetActive(true); + newBullet.transform.position = this.transform.position; + + shotVector = sideNumb switch + { + 0 => new Vector2(0, 1), + 1 => new Vector2(1, 1), + 2 => new Vector2(1, 0), + 3 => new Vector2(1, -1), + 4 => new Vector2(0, -1), + 5 => new Vector2(-1, -1), + 6 => new Vector2(-1, 0), + 7 => new Vector2(-1, 1), + _ => shotVector + }; + + shotVector = shotVector / 50; + newBullet.GetComponent().AddForce(shotVector); + if (sideNumb >= 7) + { + sideNumb = 0; + } + else + { + sideNumb++; + } + } + } +} diff --git a/ldjam50/Assets/Scripts/Abilities/Pistol.cs b/ldjam50/Assets/Scripts/Character/Abilities/Pistols_obsolete.cs similarity index 96% rename from ldjam50/Assets/Scripts/Abilities/Pistol.cs rename to ldjam50/Assets/Scripts/Character/Abilities/Pistols_obsolete.cs index 68155d0..c35ac90 100644 --- a/ldjam50/Assets/Scripts/Abilities/Pistol.cs +++ b/ldjam50/Assets/Scripts/Character/Abilities/Pistols_obsolete.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public class Pistol: MonoBehaviour +public class Pistols_obsolete: Ability { [SerializeField] private GameObject bullet; diff --git a/ldjam50/Assets/Scripts/Abilities/Pistol.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/Pistols_obsolete.cs.meta similarity index 100% rename from ldjam50/Assets/Scripts/Abilities/Pistol.cs.meta rename to ldjam50/Assets/Scripts/Character/Abilities/Pistols_obsolete.cs.meta diff --git a/ldjam50/Assets/Scripts/Abilities/Radio.cs b/ldjam50/Assets/Scripts/Character/Abilities/Radio.cs similarity index 100% rename from ldjam50/Assets/Scripts/Abilities/Radio.cs rename to ldjam50/Assets/Scripts/Character/Abilities/Radio.cs diff --git a/ldjam50/Assets/Scripts/Abilities/Radio.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/Radio.cs.meta similarity index 100% rename from ldjam50/Assets/Scripts/Abilities/Radio.cs.meta rename to ldjam50/Assets/Scripts/Character/Abilities/Radio.cs.meta diff --git a/ldjam50/Assets/Scripts/Character/Abilities/Ultraviolet.cs b/ldjam50/Assets/Scripts/Character/Abilities/Ultraviolet.cs new file mode 100644 index 0000000..bf1ccc6 --- /dev/null +++ b/ldjam50/Assets/Scripts/Character/Abilities/Ultraviolet.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Ultraviolet : Ability +{ + [SerializeField] private readonly AbilityData abilityData; + [SerializeField] private GameObject effect; + [Range(0,200)] + [SerializeField] private float rotationSpeed; + + + private void Update() + { + effect.transform.Rotate(new Vector3(0,0,1) * Time.deltaTime * rotationSpeed); + } + + void OnTriggerEnter2D(Collider2D col) + { + if (col.gameObject.CompareTag("Mob")) + { + //col.gameObject.GetComponent().SendMessage("ApplyDamage", damage); + } + } +} diff --git a/ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta b/ldjam50/Assets/Scripts/Character/Abilities/Ultraviolet.cs.meta similarity index 100% rename from ldjam50/Assets/Scripts/Abilities/Ultraviolet.cs.meta rename to ldjam50/Assets/Scripts/Character/Abilities/Ultraviolet.cs.meta