Add effect animations, Add skill ratio

This commit is contained in:
AlexKochnev 2022-04-03 05:30:24 +03:00
parent bbf61229ad
commit aac8e5f756
63 changed files with 2311 additions and 36 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Radio: MonoBehaviour
{
// [SerializeField] private GameObject beam;
[SerializeField] private float ScaleSpeed;
[SerializeField] private float damage;
[SerializeField] private float timeToDamage;
[SerializeField] private float circleRadiusStart;
[SerializeField] private float circleRadiusEnd;
[SerializeField] private CircleCollider2D circle;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
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circle.radius += ScaleSpeed * Time.deltaTime;
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