FUUUUUUUUUUUCK
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@ -146,7 +146,7 @@ IEnumerator spawnMobsCourutine()
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// mobToSpawn.parent = activeMobs.transform;
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// mobToSpawn.parent = activeMobs.transform;
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// mobToSpawn.gameObject.SetActive(true);
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// mobToSpawn.gameObject.SetActive(true);
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var mobToSpawn = mobs[Random.Range(0, mobs.Count-1)];
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var mobToSpawn = mobs[Random.Range(0, mobs.Count)];
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var mobToSpawnObject = Instantiate(mobToSpawn.mobPrefab ,activeMobs.transform);
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var mobToSpawnObject = Instantiate(mobToSpawn.mobPrefab ,activeMobs.transform);
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mobToSpawnObject.transform.position = GenerateRandomSpawnMobPoint();
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mobToSpawnObject.transform.position = GenerateRandomSpawnMobPoint();
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mobToSpawnObject.GetComponent<Mob>().SetupMob(mobToSpawn, balanceScale);
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mobToSpawnObject.GetComponent<Mob>().SetupMob(mobToSpawn, balanceScale);
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@ -21,19 +21,19 @@ AnimationClip:
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--- !u!91 &9100000
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@ -94,7 +94,7 @@ AnimatorStateTransition:
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@ -17,26 +17,62 @@ AnimationClip:
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@ -70,7 +70,7 @@ TextureImporter:
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Loading…
Reference in New Issue
Block a user