Main GUI canvas
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ldjam50/Assets/Canvas/MainGuiCanvas.prefab
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ldjam50/Assets/Canvas/MainGuiCanvas.prefab
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7
ldjam50/Assets/Scenes/MainGui.unity.meta
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7
ldjam50/Assets/Scenes/MainGui.unity.meta
Normal file
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88
ldjam50/Assets/Scripts/SpriteCharacters.shader
Normal file
88
ldjam50/Assets/Scripts/SpriteCharacters.shader
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
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|
|
||||||
|
Shader "Sprites/SpriteCharacters"
|
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|
{
|
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|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
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|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
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|
_EffectAmount ("Effect Amount", Range (0, 1)) = 1.0
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|
_R("R", Vector) = (1,0,0,0)
|
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|
_G("G", Vector) = (0,1,0,0)
|
||||||
|
_B("B", Vector) = (0,0,1,0)
|
||||||
|
_A("A", Vector) = (0,0,0,1)
|
||||||
|
|
||||||
|
[NoScaleOffset] _PaletteTex("Palette Texture", 2D) = "black" {}
|
||||||
|
[NoScaleOffset] _SwapTex("Swap Texture", 2D) = "black" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
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|
{
|
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|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
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|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Fog { Mode Off }
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
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|
{
|
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|
CGPROGRAM
|
||||||
|
#pragma vertex CustomVert
|
||||||
|
#pragma fragment CustomFrag
|
||||||
|
#pragma multi_compile DUMMY PIXELSNAP_ON
|
||||||
|
#pragma target 2.0
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#pragma multi_compile _ PIXELSNAP_ON
|
||||||
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityPaletteSwap.cginc"
|
||||||
|
#include "UnitySprites.cginc"
|
||||||
|
|
||||||
|
sampler2D _SwapTex;
|
||||||
|
sampler2D _PaletteTex;
|
||||||
|
half4 _SwapTex_TexelSize;
|
||||||
|
|
||||||
|
v2f CustomVert (appdata_t IN)
|
||||||
|
{
|
||||||
|
return SpriteVert(IN);
|
||||||
|
}
|
||||||
|
|
||||||
|
uniform float _EffectAmount;
|
||||||
|
fixed4 _R;
|
||||||
|
fixed4 _G;
|
||||||
|
fixed4 _B;
|
||||||
|
fixed4 _A;
|
||||||
|
|
||||||
|
fixed4 CustomFrag(v2f IN) : COLOR
|
||||||
|
{
|
||||||
|
half4 texcol = tex2D (_MainTex, IN.texcoord);
|
||||||
|
texcol.rgb *= texcol.a;
|
||||||
|
// _SwapTex_TexelSize.x = 1.0/width of texture swapTex
|
||||||
|
texcol = SwapPixel(texcol, _PaletteTex, _SwapTex, _SwapTex_TexelSize.x);
|
||||||
|
texcol.rgb *= IN.color;
|
||||||
|
//half4 tmptexcol = tex2D(_MainTex, IN.texcoord);
|
||||||
|
//texcol.r = tmptexcol.r * _R.r + tmptexcol.g * _R.g + tmptexcol.b * _R.b + tmptexcol.a * _R.a;
|
||||||
|
//texcol.g = tmptexcol.r * _G.r + tmptexcol.g * _G.g + tmptexcol.b * _G.b + tmptexcol.a * _G.a;
|
||||||
|
//texcol.b = tmptexcol.r * _B.r + tmptexcol.g * _B.g + tmptexcol.b * _B.b + tmptexcol.a * _B.a;
|
||||||
|
//texcol.a = tmptexcol.r * _A.r + tmptexcol.g * _A.g + tmptexcol.b * _A.b + tmptexcol.a * _A.a;
|
||||||
|
|
||||||
|
texcol.rgb = lerp(texcol.rgb, float3(1, 1, 1) - texcol.rgb, _EffectAmount);
|
||||||
|
|
||||||
|
texcol = texcol * IN.color;
|
||||||
|
return texcol;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Fallback "Sprites/Default"
|
||||||
|
}
|
10
ldjam50/Assets/Scripts/SpriteCharacters.shader.meta
Normal file
10
ldjam50/Assets/Scripts/SpriteCharacters.shader.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 6d16a1db46475ba469b73c0a1843352f
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externalObjects: {}
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44
ldjam50/Assets/Scripts/WeightRoller.cs
Normal file
44
ldjam50/Assets/Scripts/WeightRoller.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
public class WeightRoller<TItem>
|
||||||
|
{
|
||||||
|
private int _maxWeight = 0;
|
||||||
|
private List<RollNode> _items = new List<RollNode>();
|
||||||
|
public void AddItem(int weight, TItem item)
|
||||||
|
{
|
||||||
|
if (weight > 0 && item != null)
|
||||||
|
{
|
||||||
|
_maxWeight += weight;
|
||||||
|
_items.Add(new RollNode(item, weight));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public TItem Roll()
|
||||||
|
{
|
||||||
|
var rolledWeight = Random.Range(0, _maxWeight);
|
||||||
|
for (var i = 0; i < _items.Count; i++)
|
||||||
|
{
|
||||||
|
rolledWeight -= _items[i].weight;
|
||||||
|
if (rolledWeight <= 0)
|
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|
{
|
||||||
|
return _items[i].item;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return default(TItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
private struct RollNode
|
||||||
|
{
|
||||||
|
public RollNode(TItem item, int weight)
|
||||||
|
{
|
||||||
|
this.item = item;
|
||||||
|
this.weight = weight;
|
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|
}
|
||||||
|
public TItem item;
|
||||||
|
public int weight;
|
||||||
|
}
|
||||||
|
}
|
11
ldjam50/Assets/Scripts/WeightRoller.cs.meta
Normal file
11
ldjam50/Assets/Scripts/WeightRoller.cs.meta
Normal file
@ -0,0 +1,11 @@
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8
ldjam50/Assets/Sprites/GUI.meta
Normal file
8
ldjam50/Assets/Sprites/GUI.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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3
ldjam50/Assets/Sprites/GUI/HPbarMain.png
Normal file
3
ldjam50/Assets/Sprites/GUI/HPbarMain.png
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
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|
oid sha256:bd2eb7915dcee6ccb884e516e890341d0af2af0a00ef31fb659b381ec1952928
|
||||||
|
size 3349
|
108
ldjam50/Assets/Sprites/GUI/HPbarMain.png.meta
Normal file
108
ldjam50/Assets/Sprites/GUI/HPbarMain.png.meta
Normal file
@ -0,0 +1,108 @@
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|
alphaTestReferenceValue: 0.5
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seamlessCubemap: 0
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textureFormat: 1
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textureSettings:
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alignment: 0
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spriteGenerateFallbackPhysicsShape: 1
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cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user