create balance scriptable object
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20cf8c104f
commit
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34
ldjam50/Assets/Scripts/Balance/BalanceScriptableObject.cs
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34
ldjam50/Assets/Scripts/Balance/BalanceScriptableObject.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class BalanceScriptableObject : MonoBehaviour
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{
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[CreateAssetMenu(fileName = "Data", menuName = "Game Data/Enemies Balance", order = 1)]
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public class SpawnManagerScriptableObject : ScriptableObject
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{
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public enum EnemyTypeEnum
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{
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Standart,
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Heavy,
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Light,
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Group
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}
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[Serializable]
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public struct EnemyRow
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{
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public EnemyTypeEnum enemyTypeEnum;
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public int count;
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public int health;
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public int damage;
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public float speed;
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public float upgradePoints;
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public float floatTimeAfterDeath;
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}
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[SerializeField] public List<EnemyRow> enemiesList;
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}
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}
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fileFormatVersion: 2
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guid: 43de2f99e8d8aee00b99f37effd52dbd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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50
ldjam50/Assets/Scripts/Balance/EnemiesBalance.asset
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50
ldjam50/Assets/Scripts/Balance/EnemiesBalance.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 0}
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m_Name: EnemiesBalance
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m_EditorClassIdentifier: Assembly-CSharp::BalanceScriptableObject/SpawnManagerScriptableObject
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enemiesList:
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- enemyTypeEnum: 0
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count: 1
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health: 100
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damage: 10
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speed: 2
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upgradePoints: 1
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floatTimeAfterDeath: 0.005
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- enemyTypeEnum: 1
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count: 1
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health: 200
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damage: 20
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speed: 1.5
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upgradePoints: 2
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floatTimeAfterDeath: 0.01
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- enemyTypeEnum: 2
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count: 1
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health: 50
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damage: 5
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speed: 2.5
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upgradePoints: 2
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floatTimeAfterDeath: 0.01
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- enemyTypeEnum: 3
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count: 4
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health: 0
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damage: 0
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speed: 0
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upgradePoints: 0
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floatTimeAfterDeath: 0
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- enemyTypeEnum: 0
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count: 4
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health: 625
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damage: 625
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speed: 1.88
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upgradePoints: 0.5
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floatTimeAfterDeath: 0.0025
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8
ldjam50/Assets/Scripts/Balance/EnemiesBalance.asset.meta
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8
ldjam50/Assets/Scripts/Balance/EnemiesBalance.asset.meta
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fileFormatVersion: 2
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guid: 145dbaa0f1d2a2ff797b13ec2fdc78bf
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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