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7
ldjam50/Assets/Prefabs/Abilities/Pistol.prefab.meta
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44
ldjam50/Assets/Scripts/Abilities/Pistol.cs
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ldjam50/Assets/Scripts/Abilities/Pistol.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pistol: MonoBehaviour
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{
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[SerializeField] private GameObject bullet;
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bullet.transform.position = Parent.transform.position;
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transform.Rotate(new Vector3(0, 0, 1), 90 * counter);
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}
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11
ldjam50/Assets/Scripts/Abilities/Pistol.cs.meta
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3
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Loading…
Reference in New Issue
Block a user