From da03b3c2c82ce83e10fdc3b4435c38b44dac9e60 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:09:40 +0300 Subject: [PATCH 1/4] anim and effects --- ldjam50/Assets/Prefabs/character.prefab | 20 ++ ldjam50/Assets/Prefabs/mob.prefab | 21 ++ ldjam50/Assets/Scenes/SampleScene.unity | 125 +++++++- .../CharacterAnimController.controller | 172 ++++++---- .../Character/CharacterIdleAnimation.anim | 4 +- ...1-Sheet_0.controller.meta => Effects.meta} | 6 +- .../Assets/Sprites/Effects/BlueLine-Sheet.png | 3 + .../Sprites/Effects/BlueLine-Sheet.png.meta | 156 +++++++++ ldjam50/Assets/Sprites/Effects/Bullet.png | 3 + .../Assets/Sprites/Effects/Bullet.png.meta | 108 +++++++ .../Assets/Sprites/Effects/Bumerang-Sheet.png | 3 + .../Sprites/Effects/Bumerang-Sheet.png.meta | 204 ++++++++++++ ldjam50/Assets/Sprites/Effects/Expl32.png | 3 + .../Assets/Sprites/Effects/Expl32.png.meta | 300 ++++++++++++++++++ .../Sprites/Effects/Expl32Blue-Green.png | 3 + .../Sprites/Effects/Expl32Blue-Green.png.meta | 300 ++++++++++++++++++ ldjam50/Assets/Sprites/Effects/Fire-Sheet.png | 3 + .../Sprites/Effects/Fire-Sheet.png.meta | 204 ++++++++++++ .../Assets/Sprites/Effects/Radio-Sheet.png | 3 + .../Sprites/Effects/Radio-Sheet.png.meta | 276 ++++++++++++++++ .../Assets/Sprites/Effects/Robot-Sheet.png | 3 + .../Sprites/Effects/Robot-Sheet.png.meta | 180 +++++++++++ ldjam50/Assets/Sprites/Effects/Rocket.png | 3 + .../Assets/Sprites/Effects/Rocket.png.meta | 108 +++++++ .../Assets/Sprites/Effects/ShotgunBullet.png | 3 + .../Sprites/Effects/ShotgunBullet.png.meta | 108 +++++++ .../Sprites/Effects/UltroPurple-Sheet.png | 3 + .../Effects/UltroPurple-Sheet.png.meta | 156 +++++++++ .../Group/GroupEnemyAnimController.controller | 25 +- .../Heavy/HeavyEnemyAnimController.controller | 54 +--- .../Light/LightEnemyAnimController.controller | 25 +- .../Standart/Shroom1-Sheet_0.controller | 72 ----- .../StandartEnemyAnimController.controller | 27 +- 33 files changed, 2413 insertions(+), 271 deletions(-) rename ldjam50/Assets/Sprites/{Enemies/Standart/Shroom1-Sheet_0.controller.meta => Effects.meta} (52%) create mode 100644 ldjam50/Assets/Sprites/Effects/BlueLine-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/BlueLine-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Bullet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Bullet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Bumerang-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Bumerang-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32.png create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32Blue-Green.png create mode 100644 ldjam50/Assets/Sprites/Effects/Expl32Blue-Green.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Fire-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Fire-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Radio-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Radio-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Robot-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/Robot-Sheet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/Rocket.png create mode 100644 ldjam50/Assets/Sprites/Effects/Rocket.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/ShotgunBullet.png create mode 100644 ldjam50/Assets/Sprites/Effects/ShotgunBullet.png.meta create mode 100644 ldjam50/Assets/Sprites/Effects/UltroPurple-Sheet.png create mode 100644 ldjam50/Assets/Sprites/Effects/UltroPurple-Sheet.png.meta delete mode 100644 ldjam50/Assets/Sprites/Enemies/Standart/Shroom1-Sheet_0.controller diff --git a/ldjam50/Assets/Prefabs/character.prefab b/ldjam50/Assets/Prefabs/character.prefab index bc0c19f..c732552 100644 --- a/ldjam50/Assets/Prefabs/character.prefab +++ b/ldjam50/Assets/Prefabs/character.prefab @@ -94,6 +94,7 @@ GameObject: - 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m_AnyStateTransitions: [] - m_EntryTransitions: [] - m_StateMachineTransitions: {} - m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} - m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: -5668293010242885153} ---- !u!91 &9100000 -AnimatorController: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Shroom1-Sheet_0 - serializedVersion: 5 - m_AnimatorParameters: [] - m_AnimatorLayers: - - serializedVersion: 5 - m_Name: Base Layer - m_StateMachine: {fileID: -2929931139749029920} - m_Mask: {fileID: 0} - m_Motions: [] - m_Behaviours: [] - m_BlendingMode: 0 - m_SyncedLayerIndex: -1 - m_DefaultWeight: 0 - m_IKPass: 0 - m_SyncedLayerAffectsTiming: 0 - m_Controller: {fileID: 9100000} diff --git a/ldjam50/Assets/Sprites/Enemies/Standart/StandartEnemyAnimController.controller b/ldjam50/Assets/Sprites/Enemies/Standart/StandartEnemyAnimController.controller index eb30b9b..f33fd4a 100644 --- a/ldjam50/Assets/Sprites/Enemies/Standart/StandartEnemyAnimController.controller +++ b/ldjam50/Assets/Sprites/Enemies/Standart/StandartEnemyAnimController.controller @@ -1,27 +1,5 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1101 &-3253530909942467630 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -1351690705070559544} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.75 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1102 &-1351690705070559544 AnimatorState: serializedVersion: 6 @@ -81,10 +59,9 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: -1351690705070559544} - m_Position: {x: 250, y: 100, z: 0} + m_Position: {x: 280, y: 110, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: - - {fileID: -3253530909942467630} + m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] From 84023c81f8a6c233bc8c94b636a069d28bb11a8f Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:48:43 +0300 Subject: [PATCH 2/4] Character --- ldjam50/Assets/Prefabs/character.prefab | 42 ++++++++++++------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/ldjam50/Assets/Prefabs/character.prefab b/ldjam50/Assets/Prefabs/character.prefab index c732552..8c6dfba 100644 --- a/ldjam50/Assets/Prefabs/character.prefab +++ b/ldjam50/Assets/Prefabs/character.prefab @@ -10,6 +10,7 @@ GameObject: m_Component: - component: {fileID: 8006084803627600395} - component: {fileID: 5335952388035198178} + - component: {fileID: 4955269028832526153} m_Layer: 0 m_Name: Square m_TagString: Untagged @@ -71,7 +72,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: 1ea3e1dc227afc0768a58ae84d17e6c5, type: 3} + m_Sprite: {fileID: -1807468758588214948, guid: fc9a004f37844d541878fe6e00978d9e, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 @@ -82,6 +83,25 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!95 &4955269028832526153 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1199223373439478175} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: 416f3d4e794e0a043b566128ac229d82, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &8275013663521780488 GameObject: m_ObjectHideFlags: 0 @@ -94,7 +114,6 @@ GameObject: - component: {fileID: 8044390793844211544} - component: {fileID: 4520856288189812233} - component: {fileID: 3826968412464473223} - - component: {fileID: -461338919289237133} m_Layer: 0 m_Name: character m_TagString: Untagged @@ -179,22 +198,3 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 ---- !u!95 &-461338919289237133 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 8275013663521780488} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 416f3d4e794e0a043b566128ac229d82, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 From d9c039760e30f4bc570ddcc720407fcd83fab591 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:48:57 +0300 Subject: [PATCH 3/4] Mob --- ldjam50/Assets/Prefabs/mob.prefab | 40 +++++++++++++++---------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/ldjam50/Assets/Prefabs/mob.prefab b/ldjam50/Assets/Prefabs/mob.prefab index 9b71262..cb892ee 100644 --- a/ldjam50/Assets/Prefabs/mob.prefab +++ b/ldjam50/Assets/Prefabs/mob.prefab @@ -11,7 +11,6 @@ GameObject: - component: {fileID: 5020074052172004519} - component: {fileID: 2721128460309875567} - component: {fileID: 6002007055176810599} - - component: {fileID: 8832437082238817829} m_Layer: 0 m_Name: mob m_TagString: Untagged @@ -77,25 +76,6 @@ MonoBehaviour: moveSpeed: 0 minDist: 0 maxDist: 0 ---- !u!95 &8832437082238817829 -Animator: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 4086673825482164031} - m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: 283439fbc32fc4b48a92c60d64d8a225, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 --- !u!1 &6540482753690656168 GameObject: m_ObjectHideFlags: 0 @@ -106,6 +86,7 @@ GameObject: m_Component: - component: {fileID: 2700851981640547900} - component: {fileID: 30704178796185813} + - component: {fileID: 7756698449991561138} m_Layer: 0 m_Name: Square m_TagString: Untagged @@ -178,3 +159,22 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!95 &7756698449991561138 +Animator: + serializedVersion: 3 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6540482753690656168} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: 9241c9161f5338b4280b82996c9ef3b1, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 From 5ab9194359b00873f9b4dd88048fd683a766d1e9 Mon Sep 17 00:00:00 2001 From: AlexKochnev Date: Sun, 3 Apr 2022 02:51:35 +0300 Subject: [PATCH 4/4] Character.cs --- ldjam50/Assets/Scripts/Character.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/ldjam50/Assets/Scripts/Character.cs b/ldjam50/Assets/Scripts/Character.cs index 2a9af91..bd1f5ad 100644 --- a/ldjam50/Assets/Scripts/Character.cs +++ b/ldjam50/Assets/Scripts/Character.cs @@ -7,6 +7,7 @@ public class Character : MonoBehaviour [SerializeField] private float health; [SerializeField] private float damage; [SerializeField] private float moveSpeed; + [SerializeField] private GameObject characterSprite; private float horInpt; private float verInpt; @@ -30,6 +31,14 @@ void Update() if (-0.1f > horInpt || horInpt > 0.1f) { transform.position += new Vector3(horInpt * moveSpeed,0,0); + if(horInpt > 0 && characterSprite.transform.localScale.x > 0) + { + characterSprite.transform.localScale = new Vector3(-1, 0, 0); + } + if (horInpt < 0 && characterSprite.transform.localScale.x < 0) + { + characterSprite.transform.localScale = new Vector3(1, 0, 0); + } } if (-0.1f > verInpt || verInpt > 0.1f) {