Ultraviolet
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3496ee8357
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@ -116,7 +116,7 @@ GameObject:
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@ -927,6 +927,8 @@ MonoBehaviour:
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value: Ultraviolet
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--- !u!1 &1786254377
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GameObject:
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@ -19,7 +19,7 @@ void Start()
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void Update()
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{
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//beam.transform.rotation.eulerAngles += new Vector3(0, 0 0.2f);
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beam.transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime);
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transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime);
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}
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void OnTriggerEnter2D(Collider2D col)
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.Animations;
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using UnityEngine;
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public class Character : MonoBehaviour
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@ -8,6 +10,8 @@ public class Character : MonoBehaviour
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[SerializeField] private float damage;
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[SerializeField] private float moveSpeed;
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[SerializeField] private GameObject characterSprite;
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[SerializeField] private Animator characterAnimator;
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private float horInpt;
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private float verInpt;
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@ -18,9 +22,9 @@ public struct StatReturn
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public float MoveSpeed;
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}
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// Start is called before the first frame update
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void Start()
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private void Start()
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{
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characterAnimator = characterSprite.GetComponent<Animator>();
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}
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// Update is called once per frame
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@ -30,16 +34,21 @@ void Update()
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verInpt = Input.GetAxis("Vertical");
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if (-0.1f > horInpt || horInpt > 0.1f)
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{
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characterAnimator.SetBool("IsRun", true);
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transform.position += new Vector3(horInpt * moveSpeed,0,0);
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if(horInpt > 0 && characterSprite.transform.localScale.x > 0)
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if (horInpt > 0)
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{
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characterSprite.transform.localScale = new Vector3(-1, 0, 0);
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characterSprite.transform.localScale = new Vector3(1, 1, 1);
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}
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if (horInpt < 0 && characterSprite.transform.localScale.x < 0)
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if (horInpt < 0)
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{
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characterSprite.transform.localScale = new Vector3(1, 0, 0);
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characterSprite.transform.localScale = new Vector3(-1, 1, 1);
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}
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}
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else
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{
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characterAnimator.SetBool("IsRun", false);
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}
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if (-0.1f > verInpt || verInpt > 0.1f)
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{
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transform.position += new Vector3(0,verInpt * moveSpeed,0);
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@ -9,6 +9,8 @@ public class Mob : MonoBehaviour
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{
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[SerializeField] private GameObject characterObject;
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[SerializeField] private OverMind overMind;
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[SerializeField] private Sprite mobAnimController;
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[SerializeField] private Sprite mobDeathAnimController;
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[SerializeField] private float moveSpeed;
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[SerializeField] private float health;
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@ -32,7 +34,7 @@ void Update()
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overMind.DeathGoToPull(gameObject);
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}
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healthText.text = health.ToString(CultureInfo.InvariantCulture);
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healthText.text = health.ToString();
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//transform.LookAt(characterObject.transform);
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if (Vector3.Distance(transform.position, characterObject.transform.position) >= minDist)
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@ -82,6 +84,8 @@ void OnTriggerEnter2D(Collider2D col)
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if (col.gameObject.CompareTag("Character"))
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{
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characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
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// mobAnimController = mobDeathAnimController;
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overMind.DeathGoToPull(gameObject);
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}
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// Debug.Log("PIZDAAAAAA");
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@ -72,7 +72,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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|
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