Ultraviolet
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@ -11,6 +11,7 @@ GameObject:
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@ -118,7 +134,6 @@ GameObject:
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m_Name: Ultraviolet
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m_Name: Ultraviolet
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@ -141,18 +156,3 @@ Transform:
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@ -116,7 +116,7 @@ GameObject:
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@ -177,6 +177,7 @@ MonoBehaviour:
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health: 250
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health: 250
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damage: 10
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--- !u!50 &3826968412464473223
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@ -13,7 +13,7 @@ GameObject:
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@ -30,6 +30,7 @@ Transform:
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@ -74,8 +75,106 @@ MonoBehaviour:
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--- !u!102 &137025635224367671
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m_Text: Hello World
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@ -927,6 +927,8 @@ MonoBehaviour:
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@ -19,7 +19,7 @@ void Start()
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void Update()
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void Update()
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{
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{
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//beam.transform.rotation.eulerAngles += new Vector3(0, 0 0.2f);
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//beam.transform.rotation.eulerAngles += new Vector3(0, 0 0.2f);
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beam.transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime);
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transform.Rotate(new Vector3(0,0,1), rotationSpeed * Time.deltaTime);
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}
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}
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void OnTriggerEnter2D(Collider2D col)
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void OnTriggerEnter2D(Collider2D col)
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@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor.Animations;
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using UnityEngine;
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using UnityEngine;
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public class Character : MonoBehaviour
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public class Character : MonoBehaviour
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@ -8,6 +10,8 @@ public class Character : MonoBehaviour
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[SerializeField] private float damage;
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[SerializeField] private float damage;
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[SerializeField] private float moveSpeed;
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[SerializeField] private float moveSpeed;
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[SerializeField] private GameObject characterSprite;
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[SerializeField] private GameObject characterSprite;
|
||||||
|
[SerializeField] private Animator characterAnimator;
|
||||||
|
|
||||||
private float horInpt;
|
private float horInpt;
|
||||||
private float verInpt;
|
private float verInpt;
|
||||||
|
|
||||||
@ -18,9 +22,9 @@ public struct StatReturn
|
|||||||
public float MoveSpeed;
|
public float MoveSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
private void Start()
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
|
characterAnimator = characterSprite.GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -30,16 +34,21 @@ void Update()
|
|||||||
verInpt = Input.GetAxis("Vertical");
|
verInpt = Input.GetAxis("Vertical");
|
||||||
if (-0.1f > horInpt || horInpt > 0.1f)
|
if (-0.1f > horInpt || horInpt > 0.1f)
|
||||||
{
|
{
|
||||||
|
characterAnimator.SetBool("IsRun", true);
|
||||||
transform.position += new Vector3(horInpt * moveSpeed,0,0);
|
transform.position += new Vector3(horInpt * moveSpeed,0,0);
|
||||||
if(horInpt > 0 && characterSprite.transform.localScale.x > 0)
|
if (horInpt > 0)
|
||||||
{
|
{
|
||||||
characterSprite.transform.localScale = new Vector3(-1, 0, 0);
|
characterSprite.transform.localScale = new Vector3(1, 1, 1);
|
||||||
}
|
}
|
||||||
if (horInpt < 0 && characterSprite.transform.localScale.x < 0)
|
if (horInpt < 0)
|
||||||
{
|
{
|
||||||
characterSprite.transform.localScale = new Vector3(1, 0, 0);
|
characterSprite.transform.localScale = new Vector3(-1, 1, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
characterAnimator.SetBool("IsRun", false);
|
||||||
|
}
|
||||||
if (-0.1f > verInpt || verInpt > 0.1f)
|
if (-0.1f > verInpt || verInpt > 0.1f)
|
||||||
{
|
{
|
||||||
transform.position += new Vector3(0,verInpt * moveSpeed,0);
|
transform.position += new Vector3(0,verInpt * moveSpeed,0);
|
||||||
|
@ -9,6 +9,8 @@ public class Mob : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private GameObject characterObject;
|
[SerializeField] private GameObject characterObject;
|
||||||
[SerializeField] private OverMind overMind;
|
[SerializeField] private OverMind overMind;
|
||||||
|
[SerializeField] private Sprite mobAnimController;
|
||||||
|
[SerializeField] private Sprite mobDeathAnimController;
|
||||||
|
|
||||||
[SerializeField] private float moveSpeed;
|
[SerializeField] private float moveSpeed;
|
||||||
[SerializeField] private float health;
|
[SerializeField] private float health;
|
||||||
@ -32,7 +34,7 @@ void Update()
|
|||||||
overMind.DeathGoToPull(gameObject);
|
overMind.DeathGoToPull(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
healthText.text = health.ToString(CultureInfo.InvariantCulture);
|
healthText.text = health.ToString();
|
||||||
//transform.LookAt(characterObject.transform);
|
//transform.LookAt(characterObject.transform);
|
||||||
|
|
||||||
if (Vector3.Distance(transform.position, characterObject.transform.position) >= minDist)
|
if (Vector3.Distance(transform.position, characterObject.transform.position) >= minDist)
|
||||||
@ -82,9 +84,11 @@ void OnTriggerEnter2D(Collider2D col)
|
|||||||
if (col.gameObject.CompareTag("Character"))
|
if (col.gameObject.CompareTag("Character"))
|
||||||
{
|
{
|
||||||
characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
|
characterObject.GetComponent<Character>().SendMessage("ApplyDamage", damage);
|
||||||
|
|
||||||
|
// mobAnimController = mobDeathAnimController;
|
||||||
overMind.DeathGoToPull(gameObject);
|
overMind.DeathGoToPull(gameObject);
|
||||||
}
|
}
|
||||||
//Debug.Log("PIZDAAAAAA");
|
// Debug.Log("PIZDAAAAAA");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,7 +72,7 @@ AnimationClip:
|
|||||||
m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
||||||
m_LoopTime: 0
|
m_LoopTime: 1
|
||||||
m_LoopBlend: 0
|
m_LoopBlend: 0
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
Loading…
Reference in New Issue
Block a user