package gameUtils import ( "encoding/json" "time" ) func ConvertServerSessionsToJSON(s Session) []byte { s_json, err := json.Marshal(s) _ = err //TODO: Check Errors return s_json } func FindSessionByID(sessionId string, sessions []Session) Session { for _, session := range sessions { if session.SessionId == sessionId { return session } } return Session{ //TODO: Return Errors SessionId: sessionId, GameId: "", Assets: GameInterfaceAssets{}, Expires: time.Time{}, Arguments: []Argument{}, } } var FakeSessions = Sessions{ Sessions: []Session{ { GameId: "garrysmod", SessionId: "gmod-test", // Icon: "", // Title: "Regular Skirda Gmod server", // Status: "Super fake session", // Version: "", Expires: time.Time{}, Arguments: []Argument{ { Body: "+connect", Value: "127.0.0.1:27015", }, }, }, { // GameId: "half-lide-1", // Title: "Half-Life 1 МЯСО", // Status: "Retro shit", Expires: time.Time{}, }, { GameId: "minecraft", // Title: "Test 3", // Status: "Testing session", // Version: "1.54.7", Expires: time.Time{}, }, }, }